http://wiki.ogame.org/index.php?title=Tutorial:ACS&feed=atom&action=historyTutorial:ACS - Revision history2024-03-28T13:54:14ZRevision history for this page on the wikiMediaWiki 1.19.24http://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=3386&oldid=prevKebab at 02:17, 5 January 20122012-01-05T02:17:01Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>If a fleet is more than 30 % slower as the union, it will not be able to join. First of all if it is about an interception, at which it is important that the fleet union arrives exactly at the right time, the ACS-attack should be arranged accordingly. It will be the best, if the player, who has the longest approach, starts it. All the others can send their fleets, without reducing speed of the first fleet. At interceptions you also can save deuterium by timing with a single ship at first, and after that joining the combat fleet. Like that, if you have timed the attack in a wrong way, you will have to call back only one ship and not sending the whole fleet twice. You especially will have to pay attention, if the attack is <del class="diffchange diffchange-inline">canceled</del>. In that case, every player has to call back his own fleet manually – if only one fleet cancels the flight, the rest of the union will just continue. If the fleet, which starts the union, is called back, no other fleets will be able to join the union.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>If a fleet is more than 30 % slower as the union, it will not be able to join. First of all if it is about an interception, at which it is important that the fleet union arrives exactly at the right time, the ACS-attack should be arranged accordingly. It will be the best, if the player, who has the longest approach, starts it. All the others can send their fleets, without reducing speed of the first fleet. At interceptions you also can save deuterium by timing with a single ship at first, and after that joining the combat fleet. Like that, if you have timed the attack in a wrong way, you will have to call back only one ship and not sending the whole fleet twice. You especially will have to pay attention, if the attack is <ins class="diffchange diffchange-inline">cancelled</ins>. In that case, every player has to call back his own fleet manually – if only one fleet cancels the flight, the rest of the union will just continue. If the fleet, which starts the union, is called back, no other fleets will be able to join the union.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Style-FloatOff}}  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Style-FloatOff}}  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|C}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|C}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>With a union you can surprise an enemy not only with an attack, but also with a defense. If you want to defend a planet of a member of the alliance or of a buddy, you just will have to command your fleet there and to choose the mission "hold". Before sending your fleet, you will be able to specify how long it shall stay at the target. As long as it is deployed there, it will participate in every combat <del class="diffchange diffchange-inline">inline </del>with the defender, if the moon or planet is attacked, but whose owner cannot control it himself. But during this time, the fleet constantly needs deuterium, that is why the holding time is limited by the cargo bay of the fleet. If you want to fly back earlier as it was planed, you will only have to click on call back in the fleet menu, to cancel the holding operation. A maximum four players are able to hold on a foreign planet / moon; all in all 15 fleets are possible.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>With a union you can surprise an enemy not only with an attack, but also with a defense. If you want to defend a planet of a member of the alliance or of a buddy, you just will have to command your fleet there and to choose the mission "hold". Before sending your fleet, you will be able to specify how long it shall stay at the target. As long as it is deployed there, it will participate in every combat <ins class="diffchange diffchange-inline">in line </ins>with the defender, if the moon or planet is attacked, but whose owner cannot control it himself. But during this time, the fleet constantly needs deuterium, that is why the holding time is limited by the cargo bay of the fleet. If you want to fly back earlier as it was planed, you will only have to click on call back in the fleet menu, to cancel the holding operation. A maximum four players are able to hold on a foreign planet / moon; all in all 15 fleets are possible.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>But look out; if you attack a planet or a moon, on which one of your fleets is holding, your fleets will fight against each other.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>But look out; if you attack a planet or a moon, on which one of your fleets is holding, your fleets will fight against each other.</div></td></tr>
</table>Kebabhttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=2966&oldid=prevBenneb: Reverted edits by Kramagon (talk) to last revision by Kebab2011-01-24T21:06:23Z<p>Reverted edits by <a href="/index.php/Special:Contributions/Kramagon" title="Special:Contributions/Kramagon">Kramagon</a> (<a href="/index.php?title=User_talk:Kramagon&action=edit&redlink=1" class="new" title="User talk:Kramagon (page does not exist)">talk</a>) to last revision by <a href="/index.php?title=User:Kebab&action=edit&redlink=1" class="new" title="User:Kebab (page does not exist)">Kebab</a></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{PageHead-Tutorial<del class="diffchange diffchange-inline">|SAC|TOC</del>}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{PageHead-Tutorial}}</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">El sistema de ataque conjunto </del>(<del class="diffchange diffchange-inline">SAC</del>) <del class="diffchange diffchange-inline">permite luchar junto con otros jugadores; es decir</del>, <del class="diffchange diffchange-inline">es posible atacar </del>a <del class="diffchange diffchange-inline">un mismo objetivo con los amigos. Así mismo</del>, <del class="diffchange diffchange-inline">también podrás enviar tu flota a defender a tus aliados u otros jugadores que estén en tu lista de amigos</del>. <del class="diffchange diffchange-inline">De este modo se puede atacar a enemigos más poderosos</del>, <del class="diffchange diffchange-inline">y poner en práctica algunas tácticas alternativas que se explican </del>a <del class="diffchange diffchange-inline">continuación</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">The Alliance Combat System </ins>(<ins class="diffchange diffchange-inline">ACS</ins>) <ins class="diffchange diffchange-inline">permits fighting together with other players</ins>, <ins class="diffchange diffchange-inline">so that no player is always on his own. On the one hand thereby you can attack </ins>a <ins class="diffchange diffchange-inline">target with friends</ins>, <ins class="diffchange diffchange-inline">and on the other hand you also can deploy your fleet for defense at alliance partners or at players, who are on your buddy list</ins>. <ins class="diffchange diffchange-inline">Thus you cannot only attack significantly bigger targets</ins>, <ins class="diffchange diffchange-inline">but also </ins>a <ins class="diffchange diffchange-inline">few important tactical alternatives are due to it</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"> </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">{{Style-FloatOff}} </del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==<ins class="diffchange diffchange-inline">How to attack together </ins>?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==<del class="diffchange diffchange-inline">¿Como atacar juntos</del>?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|A}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|A}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Para empezar un ataque en confederación</del>, <del class="diffchange diffchange-inline">se requiere que alguno de los jugadores inicie un ataque</del>. <del class="diffchange diffchange-inline">Tan pronto como él envíe su flota</del>, <del class="diffchange diffchange-inline">podrá invitar </del>a <del class="diffchange diffchange-inline">otros jugadores a través del Menú de Flota, pudiendo enviar la solicitud tanto si son miembros de su alianza o amigos</del>, <del class="diffchange diffchange-inline">como si no</del>. <del class="diffchange diffchange-inline">Estos jugadores recibirán una invitación para el ataque en confederación y posteriormente podrán unirse con sus flotas, clickando en el enlace de la segunda página del Menú de envío de flotas </del>"<del class="diffchange diffchange-inline">Fuerzas Bélicas</del>". <del class="diffchange diffchange-inline">En total se pueden unir 5 jugadores en una confederación</del>; <del class="diffchange diffchange-inline">la unión puede consistir en un máximo de </del>16 <del class="diffchange diffchange-inline">flotas. Pero ten en cuenta que la velocidad de todas ellas</del>, <del class="diffchange diffchange-inline">en global, vendrá dada por el envío de flota más lenta</del>. <del class="diffchange diffchange-inline">Es decir</del>, <del class="diffchange diffchange-inline">si una flota más lenta se une al Ataque en Confederación</del>, <del class="diffchange diffchange-inline">el tiempo de llegada de todas las flotas al destino se establecerá de nuevo, retrasándose</del>. <del class="diffchange diffchange-inline">Esto también se podrá utilizar para otras cosas como verás en el capítulo sobre </del>{{Link|Tactic:Slowdown by ACS<del class="diffchange diffchange-inline">|Retrasar mediante SAC</del>}}.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">To start an ACS-attack</ins>, <ins class="diffchange diffchange-inline">one of the players first has to begin an attack with a fleet</ins>. <ins class="diffchange diffchange-inline">As soon as it flies</ins>, <ins class="diffchange diffchange-inline">he can change that fleet to </ins>a <ins class="diffchange diffchange-inline">union and invite other players via the fleet menu</ins>, <ins class="diffchange diffchange-inline">whereat those don't have to be in the alliance or on the buddy list</ins>. <ins class="diffchange diffchange-inline">Those players will get an invitation for the union and will be able to join the attack with their fleets via clicking on the short link on the second fleet page (</ins>"<ins class="diffchange diffchange-inline">Combat forces</ins>"<ins class="diffchange diffchange-inline">)</ins>. <ins class="diffchange diffchange-inline">All in all, five players can join in the union combat</ins>; <ins class="diffchange diffchange-inline">the union fleet can consist of a maximum </ins>16 <ins class="diffchange diffchange-inline">fleets</ins>, <ins class="diffchange diffchange-inline">altogether</ins>. <ins class="diffchange diffchange-inline">But look out; all fleets of a union are geared to the slowest one. So</ins>, <ins class="diffchange diffchange-inline">if a slower fleet is added to a union</ins>, <ins class="diffchange diffchange-inline">the arrival time of all fleets will be set back</ins>. <ins class="diffchange diffchange-inline">That can also be leveraged as the chapter </ins>{{Link|Tactic:Slowdown by ACS}} <ins class="diffchange diffchange-inline">will show</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Si una flota es un </del>30% <del class="diffchange diffchange-inline">más lenta que el total del tiempo de llegada de la unión</del>, <del class="diffchange diffchange-inline">esta no podrá unirse al ataque</del>. <del class="diffchange diffchange-inline">Si el ataque se ha lanzado para cazar un fleetsaving e interceptar al enemigo a su llegada</del>, <del class="diffchange diffchange-inline">la confederación debe ser perfecta y llegar en el momento justo</del>. <del class="diffchange diffchange-inline">Por lo que siempre será mejor que el jugador que tiene mayor tiempo de vuelo hasta el objetivo</del>, <del class="diffchange diffchange-inline">inicie el ataque confederado</del>. <del class="diffchange diffchange-inline">El resto pueden mandar sus flotas</del>, <del class="diffchange diffchange-inline">sin necesidad de reducir la velocidad de la primera flota enviada</del>. <del class="diffchange diffchange-inline">Así mismo</del>, <del class="diffchange diffchange-inline">si el ataque sale mal y hay que cancelarlo</del>, <del class="diffchange diffchange-inline">cada jugador tendrá que hacer regresar sus flotas manualmente</del>, <del class="diffchange diffchange-inline">ya que</del>, <del class="diffchange diffchange-inline">en caso de que un usuario de la confederación cancele su ataque</del>, <del class="diffchange diffchange-inline">el resto continuará</del>. <del class="diffchange diffchange-inline">Sí la flota que empezó el ataque en confederación</del>, <del class="diffchange diffchange-inline">es cancelada</del>, no <del class="diffchange diffchange-inline">podrán unirse otras flotas al ataque</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">If a fleet is more than </ins>30 % <ins class="diffchange diffchange-inline">slower as the union</ins>, <ins class="diffchange diffchange-inline">it will not be able to join</ins>. <ins class="diffchange diffchange-inline">First of all if it is about an interception</ins>, <ins class="diffchange diffchange-inline">at which it is important that the fleet union arrives exactly at the right time, the ACS-attack should be arranged accordingly</ins>. <ins class="diffchange diffchange-inline">It will be the best</ins>, <ins class="diffchange diffchange-inline">if the player, who has the longest approach, starts it</ins>. <ins class="diffchange diffchange-inline">All the others can send their fleets</ins>, <ins class="diffchange diffchange-inline">without reducing speed of the first fleet</ins>. <ins class="diffchange diffchange-inline">At interceptions you also can save deuterium by timing with a single ship at first</ins>, <ins class="diffchange diffchange-inline">and after that joining the combat fleet. Like that</ins>, <ins class="diffchange diffchange-inline">if you have timed the attack in a wrong way</ins>, <ins class="diffchange diffchange-inline">you will have to call back only one ship and not sending the whole fleet twice. You especially will have to pay attention</ins>, <ins class="diffchange diffchange-inline">if the attack is canceled. In that case</ins>, <ins class="diffchange diffchange-inline">every player has to call back his own fleet manually – if only one fleet cancels the flight, the rest of the union will just continue</ins>. <ins class="diffchange diffchange-inline">If the fleet, which starts the union</ins>, <ins class="diffchange diffchange-inline">is called back</ins>, no <ins class="diffchange diffchange-inline">other fleets will be able to join the union</ins>.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==<del class="diffchange diffchange-inline">Defendiendo juntos</del>==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==<ins class="diffchange diffchange-inline">Defending together</ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|C}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|C}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Con un Ataque Conjunto puedes sorprender </del>a <del class="diffchange diffchange-inline">tus enemigos</del>, <del class="diffchange diffchange-inline">no solo atacándolos, sino también defendiendo </del>a <del class="diffchange diffchange-inline">tus aliados</del>. <del class="diffchange diffchange-inline">Si quieres defender un planeta de un miembro de la alianza o de tu lista de amigos</del>, <del class="diffchange diffchange-inline">tendrás que enviar tu flota a defender con la misión de Mantener Posición</del>. <del class="diffchange diffchange-inline">Antes de enviar la flota</del>, <del class="diffchange diffchange-inline">tendrás la opción de cuánto tiempo quieres mantener la flota en el planeta de destino</del>. <del class="diffchange diffchange-inline">Mientras la flota permanezca defendiendo</del>, <del class="diffchange diffchange-inline">participara en cada combate junto al defensor</del>, <del class="diffchange diffchange-inline">pero éste no tendrá ningún </del>control <del class="diffchange diffchange-inline">sobre la flota desplegada durante el tiempo que dure la misión</del>. <del class="diffchange diffchange-inline">La flota enviada constantemente necesitara deuterio para permanecer en el planeta del jugador al cual se va a defender</del>, <del class="diffchange diffchange-inline">por eso el tiempo de defensa está limitado por la capacidad de carga de la flota que hayas enviado</del>. <del class="diffchange diffchange-inline">Si quieres cancelar tu flota antes</del>, <del class="diffchange diffchange-inline">únicamente tendrás que hacerla volver a tu planeta/luna en el menú de flota</del>. <del class="diffchange diffchange-inline">El número máximo de jugadores que pueden defender </del>a <del class="diffchange diffchange-inline">otro en su planeta</del>/<del class="diffchange diffchange-inline">luna es de 4, y el número máximo de flotas defensoras no podrá ser mayor a </del>15.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">With </ins>a <ins class="diffchange diffchange-inline">union you can surprise an enemy not only with an attack</ins>, <ins class="diffchange diffchange-inline">but also with </ins>a <ins class="diffchange diffchange-inline">defense</ins>. <ins class="diffchange diffchange-inline">If you want to defend a planet of a member of the alliance or of a buddy</ins>, <ins class="diffchange diffchange-inline">you just will have to command your fleet there and to choose the mission "hold"</ins>. <ins class="diffchange diffchange-inline">Before sending your fleet</ins>, <ins class="diffchange diffchange-inline">you will be able to specify how long it shall stay at the target</ins>. <ins class="diffchange diffchange-inline">As long as it is deployed there</ins>, <ins class="diffchange diffchange-inline">it will participate in every combat inline with the defender</ins>, <ins class="diffchange diffchange-inline">if the moon or planet is attacked, but whose owner cannot </ins>control <ins class="diffchange diffchange-inline">it himself</ins>. <ins class="diffchange diffchange-inline">But during this time, the fleet constantly needs deuterium</ins>, <ins class="diffchange diffchange-inline">that is why the holding time is limited by the cargo bay of the fleet</ins>. <ins class="diffchange diffchange-inline">If you want to fly back earlier as it was planed</ins>, <ins class="diffchange diffchange-inline">you will only have to click on call back in the fleet menu, to cancel the holding operation</ins>. <ins class="diffchange diffchange-inline">A maximum four players are able to hold on </ins>a <ins class="diffchange diffchange-inline">foreign planet </ins>/ <ins class="diffchange diffchange-inline">moon; all in all </ins>15 <ins class="diffchange diffchange-inline">fleets are possible</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Si atacas </del>a <del class="diffchange diffchange-inline">unas coordenadas donde tienes flotas desplegadas en misión Mantener Posición</del>, <del class="diffchange diffchange-inline">se producirá una batalla entre tus propias naves</del>, <del class="diffchange diffchange-inline">luchando y destruyéndose entre sí</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">But look out; if you attack </ins>a <ins class="diffchange diffchange-inline">planet or a moon</ins>, <ins class="diffchange diffchange-inline">on which one of your fleets is holding</ins>, <ins class="diffchange diffchange-inline">your fleets will fight against each other</ins>.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Defender a un aliado es una buena estrategia para destruir al atacante que le esté atacando ya que</del>, <del class="diffchange diffchange-inline">con un poco de suerte, si envías la flota </del>a <del class="diffchange diffchange-inline">defender de manera que llegue un poco antes que la del enemigo y le sorprendes, podrías hacerte con gran cantidad de recursos para seguir desarrollando tu Impero</del>. <del class="diffchange diffchange-inline">De igual forma</del>, <del class="diffchange diffchange-inline">deberás tener cuidado</del>, <del class="diffchange diffchange-inline">ya que si la flota del atacante es superior </del>a <del class="diffchange diffchange-inline">la tuya</del>, <del class="diffchange diffchange-inline">podrías perder tu propia flota junto con la de tu compañero defendido</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">The conjoint defending is perfect</ins>, <ins class="diffchange diffchange-inline">when </ins>a <ins class="diffchange diffchange-inline">member of the alliance is attacked by an adverse player</ins>. <ins class="diffchange diffchange-inline">Here</ins>, <ins class="diffchange diffchange-inline">with a little bit luck</ins>, <ins class="diffchange diffchange-inline">you can deploy your fleet on the target before the attacker arrives and thus surprise him. If the own fleet arrives </ins>a <ins class="diffchange diffchange-inline">few seconds before the attacker’s one, he suddenly will be face to face with an unforeseen superiority and loose his own fleet</ins>, <ins class="diffchange diffchange-inline">instead of abolishing the fleet of your alliance partner</ins>.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==<del class="diffchange diffchange-inline">¿Qué uso tiene el Depósito de la Alianza</del>?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==<ins class="diffchange diffchange-inline">What use does the alliance depot have </ins>?==</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">El depósito de la alianza actúa como un abastecedor de deuterio para la flota que está defendiendo el planeta o la luna</del>, <del class="diffchange diffchange-inline">para que ésta pueda estar mayor tiempo</del>. <del class="diffchange diffchange-inline">Para utilizarlo</del>, <del class="diffchange diffchange-inline">elige el Depósito de la Alianza en el Menú de Instalaciones en el planeta e introduce la cantidad de deuterio que quieres que este edificio envíe a la flota defensora estacionada en tus coordenadas</del>. <del class="diffchange diffchange-inline">Dependiendo de la capacidad de carga que tenga la flota</del>, <del class="diffchange diffchange-inline">podrás enviar más o menos deuterio</del>. <del class="diffchange diffchange-inline">De todos modos</del>, <del class="diffchange diffchange-inline">esta funcionalidad del Juego apenas es utilizada, ya que, normalmente, nadie manda flota </del>a <del class="diffchange diffchange-inline">defender más de una hora</del>.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">The alliance depot acts as a deuterium supply for your fleet while it is defending a planet or a moon</ins>, <ins class="diffchange diffchange-inline">so that it can stay there longer</ins>. <ins class="diffchange diffchange-inline">For this you choose the alliance depot at the facility menu on the accordant planet and you enter the amount of deuterium</ins>, <ins class="diffchange diffchange-inline">which shall be send to the fleet and affirm the process</ins>. <ins class="diffchange diffchange-inline">The bigger the depot</ins>, <ins class="diffchange diffchange-inline">the more deuterium you can send per hour like that</ins>. <ins class="diffchange diffchange-inline">That facility proves unusable</ins>, <ins class="diffchange diffchange-inline">because in practice you normally do not hold your fleet on </ins>a <ins class="diffchange diffchange-inline">foreign planet more than one hour. So you can confidently save the time and the resource, which you need for the construction</ins>.  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{PageFoot-Tutorial}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{PageFoot-Tutorial}}</div></td></tr>
</table>Bennebhttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=2963&oldid=prevKramagon at 09:35, 24 January 20112011-01-24T09:35:30Z<p></p>
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<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 09:35, 24 January 2011</td>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{PageHead-Tutorial}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{PageHead-Tutorial<ins class="diffchange diffchange-inline">|SAC|TOC</ins>}}</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">The Alliance Combat System </del>(<del class="diffchange diffchange-inline">ACS</del>) <del class="diffchange diffchange-inline">permits fighting together with other players</del>, <del class="diffchange diffchange-inline">so that no player is always on his own. On the one hand thereby you can attack </del>a <del class="diffchange diffchange-inline">target with friends</del>, <del class="diffchange diffchange-inline">and on the other hand you also can deploy your fleet for defense at alliance partners or at players, who are on your buddy list</del>. <del class="diffchange diffchange-inline">Thus you cannot only attack significantly bigger targets</del>, <del class="diffchange diffchange-inline">but also </del>a <del class="diffchange diffchange-inline">few important tactical alternatives are due to it</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">El sistema de ataque conjunto </ins>(<ins class="diffchange diffchange-inline">SAC</ins>) <ins class="diffchange diffchange-inline">permite luchar junto con otros jugadores; es decir</ins>, <ins class="diffchange diffchange-inline">es posible atacar </ins>a <ins class="diffchange diffchange-inline">un mismo objetivo con los amigos. Así mismo</ins>, <ins class="diffchange diffchange-inline">también podrás enviar tu flota a defender a tus aliados u otros jugadores que estén en tu lista de amigos</ins>. <ins class="diffchange diffchange-inline">De este modo se puede atacar a enemigos más poderosos</ins>, <ins class="diffchange diffchange-inline">y poner en práctica algunas tácticas alternativas que se explican </ins>a <ins class="diffchange diffchange-inline">continuación</ins>.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==<del class="diffchange diffchange-inline">How to attack together </del>?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">{{Style-FloatOff}} </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==<ins class="diffchange diffchange-inline">¿Como atacar juntos</ins>?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|A}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|A}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">To start an ACS-attack</del>, <del class="diffchange diffchange-inline">one of the players first has to begin an attack with a fleet</del>. <del class="diffchange diffchange-inline">As soon as it flies</del>, <del class="diffchange diffchange-inline">he can change that fleet to </del>a <del class="diffchange diffchange-inline">union and invite other players via the fleet menu</del>, <del class="diffchange diffchange-inline">whereat those don't have to be in the alliance or on the buddy list</del>. <del class="diffchange diffchange-inline">Those players will get an invitation for the union and will be able to join the attack with their fleets via clicking on the short link on the second fleet page (</del>"<del class="diffchange diffchange-inline">Combat forces</del>"<del class="diffchange diffchange-inline">)</del>. <del class="diffchange diffchange-inline">All in all, five players can join in the union combat</del>; <del class="diffchange diffchange-inline">the union fleet can consist of a maximum </del>16 <del class="diffchange diffchange-inline">fleets</del>, <del class="diffchange diffchange-inline">altogether</del>. <del class="diffchange diffchange-inline">But look out; all fleets of a union are geared to the slowest one. So</del>, <del class="diffchange diffchange-inline">if a slower fleet is added to a union</del>, <del class="diffchange diffchange-inline">the arrival time of all fleets will be set back</del>. <del class="diffchange diffchange-inline">That can also be leveraged as the chapter </del>{{Link|Tactic:Slowdown by ACS}} <del class="diffchange diffchange-inline">will show</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Para empezar un ataque en confederación</ins>, <ins class="diffchange diffchange-inline">se requiere que alguno de los jugadores inicie un ataque</ins>. <ins class="diffchange diffchange-inline">Tan pronto como él envíe su flota</ins>, <ins class="diffchange diffchange-inline">podrá invitar </ins>a <ins class="diffchange diffchange-inline">otros jugadores a través del Menú de Flota, pudiendo enviar la solicitud tanto si son miembros de su alianza o amigos</ins>, <ins class="diffchange diffchange-inline">como si no</ins>. <ins class="diffchange diffchange-inline">Estos jugadores recibirán una invitación para el ataque en confederación y posteriormente podrán unirse con sus flotas, clickando en el enlace de la segunda página del Menú de envío de flotas </ins>"<ins class="diffchange diffchange-inline">Fuerzas Bélicas</ins>". <ins class="diffchange diffchange-inline">En total se pueden unir 5 jugadores en una confederación</ins>; <ins class="diffchange diffchange-inline">la unión puede consistir en un máximo de </ins>16 <ins class="diffchange diffchange-inline">flotas. Pero ten en cuenta que la velocidad de todas ellas</ins>, <ins class="diffchange diffchange-inline">en global, vendrá dada por el envío de flota más lenta</ins>. <ins class="diffchange diffchange-inline">Es decir</ins>, <ins class="diffchange diffchange-inline">si una flota más lenta se une al Ataque en Confederación</ins>, <ins class="diffchange diffchange-inline">el tiempo de llegada de todas las flotas al destino se establecerá de nuevo, retrasándose</ins>. <ins class="diffchange diffchange-inline">Esto también se podrá utilizar para otras cosas como verás en el capítulo sobre </ins>{{Link|Tactic:Slowdown by ACS<ins class="diffchange diffchange-inline">|Retrasar mediante SAC</ins>}}.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">If a fleet is more than </del>30 % <del class="diffchange diffchange-inline">slower as the union</del>, <del class="diffchange diffchange-inline">it will not be able to join</del>. <del class="diffchange diffchange-inline">First of all if it is about an interception</del>, <del class="diffchange diffchange-inline">at which it is important that the fleet union arrives exactly at the right time, the ACS-attack should be arranged accordingly</del>. <del class="diffchange diffchange-inline">It will be the best</del>, <del class="diffchange diffchange-inline">if the player, who has the longest approach, starts it</del>. <del class="diffchange diffchange-inline">All the others can send their fleets</del>, <del class="diffchange diffchange-inline">without reducing speed of the first fleet</del>. <del class="diffchange diffchange-inline">At interceptions you also can save deuterium by timing with a single ship at first</del>, <del class="diffchange diffchange-inline">and after that joining the combat fleet. Like that</del>, <del class="diffchange diffchange-inline">if you have timed the attack in a wrong way</del>, <del class="diffchange diffchange-inline">you will have to call back only one ship and not sending the whole fleet twice. You especially will have to pay attention</del>, <del class="diffchange diffchange-inline">if the attack is canceled. In that case</del>, <del class="diffchange diffchange-inline">every player has to call back his own fleet manually – if only one fleet cancels the flight, the rest of the union will just continue</del>. <del class="diffchange diffchange-inline">If the fleet, which starts the union</del>, <del class="diffchange diffchange-inline">is called back</del>, no <del class="diffchange diffchange-inline">other fleets will be able to join the union</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Si una flota es un </ins>30% <ins class="diffchange diffchange-inline">más lenta que el total del tiempo de llegada de la unión</ins>, <ins class="diffchange diffchange-inline">esta no podrá unirse al ataque</ins>. <ins class="diffchange diffchange-inline">Si el ataque se ha lanzado para cazar un fleetsaving e interceptar al enemigo a su llegada</ins>, <ins class="diffchange diffchange-inline">la confederación debe ser perfecta y llegar en el momento justo</ins>. <ins class="diffchange diffchange-inline">Por lo que siempre será mejor que el jugador que tiene mayor tiempo de vuelo hasta el objetivo</ins>, <ins class="diffchange diffchange-inline">inicie el ataque confederado</ins>. <ins class="diffchange diffchange-inline">El resto pueden mandar sus flotas</ins>, <ins class="diffchange diffchange-inline">sin necesidad de reducir la velocidad de la primera flota enviada</ins>. <ins class="diffchange diffchange-inline">Así mismo</ins>, <ins class="diffchange diffchange-inline">si el ataque sale mal y hay que cancelarlo</ins>, <ins class="diffchange diffchange-inline">cada jugador tendrá que hacer regresar sus flotas manualmente</ins>, <ins class="diffchange diffchange-inline">ya que</ins>, <ins class="diffchange diffchange-inline">en caso de que un usuario de la confederación cancele su ataque</ins>, <ins class="diffchange diffchange-inline">el resto continuará</ins>. <ins class="diffchange diffchange-inline">Sí la flota que empezó el ataque en confederación</ins>, <ins class="diffchange diffchange-inline">es cancelada</ins>, no <ins class="diffchange diffchange-inline">podrán unirse otras flotas al ataque</ins>.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Style-FloatOff}}  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Style-FloatOff}}  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==<del class="diffchange diffchange-inline">Defending together</del>==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==<ins class="diffchange diffchange-inline">Defendiendo juntos</ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|C}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|C}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">With </del>a <del class="diffchange diffchange-inline">union you can surprise an enemy not only with an attack</del>, <del class="diffchange diffchange-inline">but also with </del>a <del class="diffchange diffchange-inline">defense</del>. <del class="diffchange diffchange-inline">If you want to defend a planet of a member of the alliance or of a buddy</del>, <del class="diffchange diffchange-inline">you just will have to command your fleet there and to choose the mission "hold"</del>. <del class="diffchange diffchange-inline">Before sending your fleet</del>, <del class="diffchange diffchange-inline">you will be able to specify how long it shall stay at the target</del>. <del class="diffchange diffchange-inline">As long as it is deployed there</del>, <del class="diffchange diffchange-inline">it will participate in every combat inline with the defender</del>, <del class="diffchange diffchange-inline">if the moon or planet is attacked, but whose owner cannot </del>control <del class="diffchange diffchange-inline">it himself</del>. <del class="diffchange diffchange-inline">But during this time, the fleet constantly needs deuterium</del>, <del class="diffchange diffchange-inline">that is why the holding time is limited by the cargo bay of the fleet</del>. <del class="diffchange diffchange-inline">If you want to fly back earlier as it was planed</del>, <del class="diffchange diffchange-inline">you will only have to click on call back in the fleet menu, to cancel the holding operation</del>. <del class="diffchange diffchange-inline">A maximum four players are able to hold on </del>a <del class="diffchange diffchange-inline">foreign planet </del>/ <del class="diffchange diffchange-inline">moon; all in all </del>15 <del class="diffchange diffchange-inline">fleets are possible</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Con un Ataque Conjunto puedes sorprender </ins>a <ins class="diffchange diffchange-inline">tus enemigos</ins>, <ins class="diffchange diffchange-inline">no solo atacándolos, sino también defendiendo </ins>a <ins class="diffchange diffchange-inline">tus aliados</ins>. <ins class="diffchange diffchange-inline">Si quieres defender un planeta de un miembro de la alianza o de tu lista de amigos</ins>, <ins class="diffchange diffchange-inline">tendrás que enviar tu flota a defender con la misión de Mantener Posición</ins>. <ins class="diffchange diffchange-inline">Antes de enviar la flota</ins>, <ins class="diffchange diffchange-inline">tendrás la opción de cuánto tiempo quieres mantener la flota en el planeta de destino</ins>. <ins class="diffchange diffchange-inline">Mientras la flota permanezca defendiendo</ins>, <ins class="diffchange diffchange-inline">participara en cada combate junto al defensor</ins>, <ins class="diffchange diffchange-inline">pero éste no tendrá ningún </ins>control <ins class="diffchange diffchange-inline">sobre la flota desplegada durante el tiempo que dure la misión</ins>. <ins class="diffchange diffchange-inline">La flota enviada constantemente necesitara deuterio para permanecer en el planeta del jugador al cual se va a defender</ins>, <ins class="diffchange diffchange-inline">por eso el tiempo de defensa está limitado por la capacidad de carga de la flota que hayas enviado</ins>. <ins class="diffchange diffchange-inline">Si quieres cancelar tu flota antes</ins>, <ins class="diffchange diffchange-inline">únicamente tendrás que hacerla volver a tu planeta/luna en el menú de flota</ins>. <ins class="diffchange diffchange-inline">El número máximo de jugadores que pueden defender </ins>a <ins class="diffchange diffchange-inline">otro en su planeta</ins>/<ins class="diffchange diffchange-inline">luna es de 4, y el número máximo de flotas defensoras no podrá ser mayor a </ins>15.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">But look out; if you attack </del>a <del class="diffchange diffchange-inline">planet or a moon</del>, <del class="diffchange diffchange-inline">on which one of your fleets is holding</del>, <del class="diffchange diffchange-inline">your fleets will fight against each other</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Si atacas </ins>a <ins class="diffchange diffchange-inline">unas coordenadas donde tienes flotas desplegadas en misión Mantener Posición</ins>, <ins class="diffchange diffchange-inline">se producirá una batalla entre tus propias naves</ins>, <ins class="diffchange diffchange-inline">luchando y destruyéndose entre sí</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">The conjoint defending is perfect, when </del>a <del class="diffchange diffchange-inline">member of the alliance is attacked by an adverse player. Here</del>, <del class="diffchange diffchange-inline">with </del>a <del class="diffchange diffchange-inline">little bit luck</del>, <del class="diffchange diffchange-inline">you can deploy your fleet on the target before the attacker arrives and thus surprise him</del>. <del class="diffchange diffchange-inline">If the own fleet arrives a few seconds before the attacker’s one</del>, <del class="diffchange diffchange-inline">he suddenly will be face to face with an unforeseen superiority and loose his own fleet</del>, <del class="diffchange diffchange-inline">instead of abolishing the fleet of your alliance partner</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Defender </ins>a <ins class="diffchange diffchange-inline">un aliado es una buena estrategia para destruir al atacante que le esté atacando ya que</ins>, <ins class="diffchange diffchange-inline">con un poco de suerte, si envías la flota </ins>a <ins class="diffchange diffchange-inline">defender de manera que llegue un poco antes que la del enemigo y le sorprendes</ins>, <ins class="diffchange diffchange-inline">podrías hacerte con gran cantidad de recursos para seguir desarrollando tu Impero</ins>. <ins class="diffchange diffchange-inline">De igual forma</ins>, <ins class="diffchange diffchange-inline">deberás tener cuidado, ya que si la flota del atacante es superior a la tuya</ins>, <ins class="diffchange diffchange-inline">podrías perder tu propia flota junto con la de tu compañero defendido</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==<del class="diffchange diffchange-inline">What use does the alliance depot have </del>?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==<ins class="diffchange diffchange-inline">¿Qué uso tiene el Depósito de la Alianza</ins>?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">The alliance depot acts as a deuterium supply for your fleet while it is defending a planet or a moon</del>, <del class="diffchange diffchange-inline">so that it can stay there longer</del>. <del class="diffchange diffchange-inline">For this you choose the alliance depot at the facility menu on the accordant planet and you enter the amount of deuterium</del>, <del class="diffchange diffchange-inline">which shall be send to the fleet and affirm the process</del>. <del class="diffchange diffchange-inline">The bigger the depot</del>, <del class="diffchange diffchange-inline">the more deuterium you can send per hour like that</del>. <del class="diffchange diffchange-inline">That facility proves unusable</del>, <del class="diffchange diffchange-inline">because in practice you normally do not hold your fleet on </del>a <del class="diffchange diffchange-inline">foreign planet more than one hour. So you can confidently save the time and the resource, which you need for the construction</del>.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">El depósito de la alianza actúa como un abastecedor de deuterio para la flota que está defendiendo el planeta o la luna</ins>, <ins class="diffchange diffchange-inline">para que ésta pueda estar mayor tiempo</ins>. <ins class="diffchange diffchange-inline">Para utilizarlo</ins>, <ins class="diffchange diffchange-inline">elige el Depósito de la Alianza en el Menú de Instalaciones en el planeta e introduce la cantidad de deuterio que quieres que este edificio envíe a la flota defensora estacionada en tus coordenadas</ins>. <ins class="diffchange diffchange-inline">Dependiendo de la capacidad de carga que tenga la flota</ins>, <ins class="diffchange diffchange-inline">podrás enviar más o menos deuterio</ins>. <ins class="diffchange diffchange-inline">De todos modos</ins>, <ins class="diffchange diffchange-inline">esta funcionalidad del Juego apenas es utilizada, ya que, normalmente, nadie manda flota </ins>a <ins class="diffchange diffchange-inline">defender más de una hora</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{PageFoot-Tutorial}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{PageFoot-Tutorial}}</div></td></tr>
</table>Kramagonhttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=2774&oldid=prevKebab at 21:49, 13 January 20112011-01-13T21:49:29Z<p></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 21:49, 13 January 2011</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|A}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|A}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>To start an ACS-attack, one of the players first has to begin an attack with a fleet. As soon as it flies, he can change that fleet to a union and invite other players via the fleet menu, whereat those don't have to be in the alliance or on the buddy list. Those players will get an invitation for the union and will be able to join the attack with their fleets via clicking on the short link on the second fleet page ("Combat forces"). All in all, five players can join in the union combat; the union fleet can consist of a maximum 16 fleets, altogether. But look out; all fleets of a union are geared to the slowest one. So, if a slower fleet is added to a union, the arrival time of all fleets will be set back. That can also be leveraged as the chapter {{Link|<del class="diffchange diffchange-inline">Guide</del>:Slowdown}} will show.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>To start an ACS-attack, one of the players first has to begin an attack with a fleet. As soon as it flies, he can change that fleet to a union and invite other players via the fleet menu, whereat those don't have to be in the alliance or on the buddy list. Those players will get an invitation for the union and will be able to join the attack with their fleets via clicking on the short link on the second fleet page ("Combat forces"). All in all, five players can join in the union combat; the union fleet can consist of a maximum 16 fleets, altogether. But look out; all fleets of a union are geared to the slowest one. So, if a slower fleet is added to a union, the arrival time of all fleets will be set back. That can also be leveraged as the chapter {{Link|<ins class="diffchange diffchange-inline">Tactic</ins>:Slowdown <ins class="diffchange diffchange-inline">by ACS</ins>}} will show.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td></tr>
</table>Kebabhttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=2259&oldid=prevFrancolino at 18:36, 29 December 20102010-12-29T18:36:29Z<p></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 18:36, 29 December 2010</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|A}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|A}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>To start an ACS-attack, one of the players first has to begin an attack with a fleet. As soon as it flies, he can change that fleet to a union and invite other players via the fleet menu, whereat those don't have to be in the alliance or on the buddy list. Those players will get an invitation for the union and will be able to join the attack with their fleets via clicking on the short link on the second fleet page ("Combat forces"). All in all, five players can join in the union combat; the union fleet can consist of a maximum 16 fleets, altogether. But look out; all fleets of a union are geared to the slowest one. So, if a slower fleet is added to a union, the arrival time of all fleets will be set back. That can also be leveraged as the chapter {{Link|Guide:Slowdown}} will show.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>To start an ACS-attack, one of the players first has to begin an attack with a fleet. As soon as it flies, he can change that fleet to a union and invite other players via the fleet menu, whereat those don't have to be in the alliance or on the buddy list. Those players will get an invitation for the union and will be able to join the attack with their fleets via clicking on the short link on the second fleet page ("Combat forces"). All in all, five players can join in the union combat; the union fleet can consist of a maximum 16 fleets, altogether. But look out; all fleets of a union are geared to the slowest one. So, if a slower fleet is added to a union, the arrival time of all fleets will be set back. That can also be leveraged as the chapter {{Link|Guide:Slowdown}} will show.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Screenshot|ACS|B}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The alliance depot acts as a deuterium supply for your fleet while it is defending a planet or a moon, so that it can stay there longer. For this you choose the alliance depot at the facility menu on the accordant planet and you enter the amount of deuterium, which shall be send to the fleet and affirm the process. The bigger the depot, the more deuterium you can send per hour like that. That facility proves unusable, because in practice you normally do not hold your fleet on a foreign planet more than one hour. So you can confidently save the time and the resource, which you need for the construction.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The alliance depot acts as a deuterium supply for your fleet while it is defending a planet or a moon, so that it can stay there longer. For this you choose the alliance depot at the facility menu on the accordant planet and you enter the amount of deuterium, which shall be send to the fleet and affirm the process. The bigger the depot, the more deuterium you can send per hour like that. That facility proves unusable, because in practice you normally do not hold your fleet on a foreign planet more than one hour. So you can confidently save the time and the resource, which you need for the construction.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{PageFoot-Tutorial}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{PageFoot-Tutorial}}</div></td></tr>
</table>Francolinohttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=2207&oldid=prevFrancolino at 23:19, 28 December 20102010-12-28T23:19:42Z<p></p>
<table class='diff diff-contentalign-left'>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{PageHead-Tutorial}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{PageHead-Tutorial}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">The Alliance Combat System (ACS) permits fighting together with other players, so that no player is always on his own. On the one hand thereby you can attack a target with friends, and on the other hand you also can deploy your fleet for defense at alliance partners or at players, who are on your buddy list. Thus you cannot only attack significantly bigger targets, but also a few important tactical alternatives are due to it.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">==How to attack together ?==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{Screenshot|ACS|A}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">To start an ACS-attack, one of the players first has to begin an attack with a fleet. As soon as it flies, he can change that fleet to a union and invite other players via the fleet menu, whereat those don't have to be in the alliance or on the buddy list. Those players will get an invitation for the union and will be able to join the attack with their fleets via clicking on the short link on the second fleet page ("Combat forces"). All in all, five players can join in the union combat; the union fleet can consist of a maximum 16 fleets, altogether. But look out; all fleets of a union are geared to the slowest one. So, if a slower fleet is added to a union, the arrival time of all fleets will be set back. That can also be leveraged as the chapter {{Link|Guide:Slowdown}} will show.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{Screenshot|ACS|B}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">If a fleet is more than 30 % slower as the union, it will not be able to join. First of all if it is about an interception, at which it is important that the fleet union arrives exactly at the right time, the ACS-attack should be arranged accordingly. It will be the best, if the player, who has the longest approach, starts it. All the others can send their fleets, without reducing speed of the first fleet. At interceptions you also can save deuterium by timing with a single ship at first, and after that joining the combat fleet. Like that, if you have timed the attack in a wrong way, you will have to call back only one ship and not sending the whole fleet twice. You especially will have to pay attention, if the attack is canceled. In that case, every player has to call back his own fleet manually – if only one fleet cancels the flight, the rest of the union will just continue. If the fleet, which starts the union, is called back, no other fleets will be able to join the union.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{Style-FloatOff}} </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">==Defending together==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{Screenshot|ACS|C}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">With a union you can surprise an enemy not only with an attack, but also with a defense. If you want to defend a planet of a member of the alliance or of a buddy, you just will have to command your fleet there and to choose the mission "hold". Before sending your fleet, you will be able to specify how long it shall stay at the target. As long as it is deployed there, it will participate in every combat inline with the defender, if the moon or planet is attacked, but whose owner cannot control it himself. But during this time, the fleet constantly needs deuterium, that is why the holding time is limited by the cargo bay of the fleet. If you want to fly back earlier as it was planed, you will only have to click on call back in the fleet menu, to cancel the holding operation. A maximum four players are able to hold on a foreign planet / moon; all in all 15 fleets are possible.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">But look out; if you attack a planet or a moon, on which one of your fleets is holding, your fleets will fight against each other.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">The conjoint defending is perfect, when a member of the alliance is attacked by an adverse player. Here, with a little bit luck, you can deploy your fleet on the target before the attacker arrives and thus surprise him. If the own fleet arrives a few seconds before the attacker’s one, he suddenly will be face to face with an unforeseen superiority and loose his own fleet, instead of abolishing the fleet of your alliance partner.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">==What use does the alliance depot have ?==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">The alliance depot acts as a deuterium supply for your fleet while it is defending a planet or a moon, so that it can stay there longer. For this you choose the alliance depot at the facility menu on the accordant planet and you enter the amount of deuterium, which shall be send to the fleet and affirm the process. The bigger the depot, the more deuterium you can send per hour like that. That facility proves unusable, because in practice you normally do not hold your fleet on a foreign planet more than one hour. So you can confidently save the time and the resource, which you need for the construction. </ins></div></td></tr>
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</table>Francolinohttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=1823&oldid=prevFrancolino at 10:31, 19 December 20102010-12-19T10:31:45Z<p></p>
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</table>Francolinohttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=1588&oldid=prevFrancolino: moved ACS to Tutorial:ACS2010-12-14T21:40:34Z<p>moved <a href="/index.php?title=ACS&action=edit&redlink=1" class="new" title="ACS (page does not exist)">ACS</a> to <a href="/index.php/Tutorial:ACS" title="Tutorial:ACS">Tutorial:ACS</a></p>
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</tr></table>Francolinohttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=1455&oldid=prevFrancolino: moved Tutorial:ACS to ACS2010-12-14T20:50:21Z<p>moved <a href="/index.php/Tutorial:ACS" title="Tutorial:ACS">Tutorial:ACS</a> to <a href="/index.php?title=ACS&action=edit&redlink=1" class="new" title="ACS (page does not exist)">ACS</a></p>
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</tr></table>Francolinohttp://wiki.ogame.org/index.php?title=Tutorial:ACS&diff=1361&oldid=prevFrancolino: moved ACS to Tutorial:ACS2010-12-14T18:51:58Z<p>moved <a href="/index.php?title=ACS&action=edit&redlink=1" class="new" title="ACS (page does not exist)">ACS</a> to <a href="/index.php/Tutorial:ACS" title="Tutorial:ACS">Tutorial:ACS</a></p>
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</tr></table>Francolino