GezegenlerArasi Füzeler

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Gemi ile bir oyuncuya saldırmak her zaman iyi bir tercih değildir. Gezegenler arası roketler hem iyi bir saldırı aracıdır hem de iyi bir savunma aracıdır. Elbette onlar yardımcılardır, küçük savunmalarda plazmaları temizleyerek daha fazla kar kazanmanızı sağlar. Roketler başka gezegenlere gönderilerek karşı tarafın savunmasını yok ederler ve kazancınızı arttırırlar fakat anti-roketler kendine de zarar verebilirler. Roketler gezegenlerdeki savunmaları tahrip ederler.

Roketleri Nasıl Alabilirim?

Missile silo with deconstruction option
Missile silo with deconstruction option
Building interplanetary missiles
Building interplanetary missiles

Gezegenler arası roketleri yapmak için Roket Silosu inşa etmelisiniz. Seviye 4 e geldikten sonra artık sizde roketlere sahip olabilirsiniz. Silonun size maliyeti 300k metal, 300k kristal 15 k deuttur. Bu ücretten sonra sizin de roketlerinizi yapabileceğiniz bir alanınız olacaktır.25 tane roket yapabilmek için azami olarak silo seviyeniz 5 olmalıdır. Silo sadece savunma yıkmaya yaramaz, savunma roketleri yaparak kendinizi de savunabilirsiniz.

Bunun için seviye 2 Roket silosu kademeniz olmalıdır bununda size maliyeti 60k metal, 60k kristal 3k deut olacaktır. Savunma roketlerine bundan sonra sahip olabilirsiniz onların size maliyeti ise bir savunma roketi başına 8 k metal 2 k deuttur.


Damage at the push of a button

Choose a target
Choose a target
Firing interplanetary missiles
Firing interplanetary missiles

To attack an adverse planet or moon with interplanetary missiles, you firstly have to switch to the galaxy view. If the target is within reach, you will be able to attack the planet with interplanetary missiles, by clicking on the accordant symbol in the appropriate line. If the target is a moon, you will have to hold the mouse over the moon and click the accordant link. After that a new menu will be opened, in which you just will have to enter the amount of mobilized missiles and the primary target, before affirming the attack. The primary target indicates the type of defensive structures, which shall be attacked - so you can set your interplanetary missiles selectively at rocket launchers, plasma torrents or each other type of defense, which you want to damage. If the primary target is destroyed or nothing was chosen, the defensive structures will be destroyed in the order, as they are in the defense, started with the rocket launchers. If all defensive structures are eliminated, then also the interplanetary missiles will be destroyed like that. The force of the attack tends to the weapon technology of the attacker and the armour technology of the defender.

Formula:
reach ( in systems ) = (level of impulse drive * 5 ) – 1

Beware: When sent, the interplanetary missiles cannot be called back. So you should not make any mistakes with the entry, and you should be sure that you want to go through with this attack. As most of the players retaliate for interplanetary missiles attacks with counter attacks, you should not battle with too strong players. By the way you do not get a combat report as the attacker, after the impact you have to spy on the target again to see the result. Only the victim gets a short report with the name of the attacker, the amount of deployed missiles and the destroyed defensive units.

Anti-ballistic missiles are always ready; they have not been started on purpose. As soon as an enemy attacks the mentioned planet or moon with interplanetary missiles, every anti-ballistic missile will destroy one of the hostile missiles and will be destroyed itself in doing so. With a sufficient amount of anti-ballistic missiles, the damage on the own defensive structures, in case of an interplanetary missiles attack, can be abated or avoided entirely.

What do I have to bear in mind ?

Only if there is the interplanetary missiles symbol next to the target in the galaxy view, it will be able to be attacked. Besides you should mind that the enemy does not have any or only few anti-ballistic missiles, which can absorb the own interplanetary missiles, because than the attack will crackle inefficiently and the resources would be lost. If you want to attack a bigger bunker, you will have to build interplanetary missiles on several planets and fire them off at the same time, or to band together with several players, because also the defender can copy anti-ballistic missiles and thus slowing the damage down. However interplanetary missiles are importantly faster than battle ships.

Formula:
time of flight ( in seconds ) = 30 + ( 30 * distance in systems )

You can calculate the number of missiles, which you will need to destroy the defense of your enemy, with a Combat simulator.

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