Tutorial:Raids/pt

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(Existem também regras?)
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Muitos jogadores ainda se referem ao OGame como um jogo de guerra. Embora ele apresenta outros aspectos como o ponto de vista económico e contacto social, essa descrição aplica-se completamente. O jogador não é realmente desesperado para fazer a guerra contra um usuário, mas os ataques sobre os jogadores são uma maneira favorecida e promissora para obter recursos e prestígio, e subir nas estatísticas. Mesmo não querendo atacar outros jogadores, você deve ler este capítulo para estar preparado para os ataques de outros jogadores.
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Muintos jogadores ainda se referem ao OGame como um jogo de guerra. Pese embora apresente outras vertentes, como por exemplo, a vertente económica e a vertente de colaboração e contacto social, esse descrição é bem aplicada. Nenhum jogador está desesperado para começar uma guerra contra outro jogador,mas os ataques a outros jogadores são uma boa e promissora maneira de ganhar recursos e prestígio, e de subir na classificação. Mesmo que não queira atacar outros jogadores, deve ler este capítulo para estar preparado para ataques realizados por outros jogadores.
 
   
 
   
==Onde posso encontrar bons alvos? ==
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==Where do I find good targets ? ==
 
   
 
   
 
{{Screenshot|Raids|A}}
 
{{Screenshot|Raids|A}}
No último capítulo, espionar os jogadores, e, assim, recolher informação sobre os seus planetas foi descrito em detalhe. Para encontrar bons alvos de ataque você deve apenas olhar ao redor no seu ambiente e espionar tudo o que poderia ser um bom alvo. Acima de tudo, deve olhar jogadores mais fracos ou jogadores de força semelhante e também jogadores inactivos que poderiam ser alvos de valor. A localização do alvo também é importante - quanto mais distante é do seu planeta, mais longo é o vôo e mais deutério será gasto, pois o ataque vai representar um risco maior para compensar a perda.
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In the last chapter spying on players and thus gathering information about their planets was described in detail. To find good raid targets you should just look around in your environment and spy on all that could be a good target. Above all you should look at weaker player or players of similar strength; also inactive players could be worthwhile targets. The location of the target is also important - the more distant it is from your planet, the longer the flight will last and the more deuterium will be burnt up, therefore the attack will pose a bigger risk to make loss.
 
   
 
   
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==Agora basta apenas escolher o instrumento adequado==
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==Now just only choose the right instrument==
 
   
 
   
Se encontrou um destino que vale a pena, você só tem que decidir com quais naves deseja atacar. A composição ideal da frota de ataque depende sempre da escolha do destino e do tipo de ataque. Se você quiser atacar uma pequena quantidade de recursos de um planeta menos vigiado, uma quantidade suficiente de cargos e uma quantidade sufeciente de naves de guerra para os proteger um pouco. Mas se você quer destruir uma frota de um utilizador ou atacar um planeta fortemente defendido (bunker), você terá que chamar significativamente mais naves e ajustar a frota para o destino.
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If you have found a worthwhile target, you will only have to decide which ships you want to attack with. The optimal composition of the attacking fleet always depends on the choice of the target and the type of attack. If you want to raid a small amount of resources from a less guarded planet, a sufficient amount of cargoes and a few battleships to protect those would normally suffice. But if you want to kill an adversarial fleet or to attack a heavily defended planet, you will have to call up significantly more ships and adjust the fleet to the target.
  
A melhor maneira de verificar a frota de um ataque ideal é usar um {{Link|Combat simulator}}. Mas não olhe somente para as perdas possíveis, tome cuidado com o consumo de deutério, também, porque pode reduzir o lucro efetivo. Também a duração do voo é algo a ser considerado, pois a cada minuto do vôo aumenta a possibilidade da sua vítima chegar a tempo de estragar o seu ataque.
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The best way to check the optimal attacking fleet is a so called {{Link|Combat simulator}}. But do not look only after suffering as little losses as possible,take care about the consumption of deuterium too, because it could reduce the effective gain. Also the flight duration is something to be considered, because every minute of the flight heightens the chance that your victim comes on just in time to ruin your attack.  
 
{{Screenshot|Raids|B}}
 
{{Screenshot|Raids|B}}
  
 
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==O campo de destroços==
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==The debris field==
 
   
 
   
Depois de muita batalha, ocorre o chamado campo de destroços. Trata-se dos restos das naves que foram destruídos. Em todos os casos 30% dos custos de metal e 30% dos custos de cristal gastos na construção das naves destruídos vão para o campo de destroços (alguns universos especiais têm diferentes porcentagens, certifique-se em "especiais universo" para isso). Para recolher um campo de destroços, são necessários recicladores. Através do menu da frota, podem ser enviados para o campo de destroços. Preste atenção para escolher o símbolo do campo de destroços como alvo, bem como a missão de "reciclar campo de destroços".  
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After lots of battles a so called debris field occurs. It consists of the remnants of the ships which have been destroyed. In every case 30 % metal and 30 % crystal of the destroyed ships’ building costs are included in the debris field (some special universes have different percentages, make sure to check the chapter {{Link|Info:Universes and Player}} for this). To harvest a debris field, recyclers are needed. Via the fleet menu, those can be sent to the debris field. Pay attention to choose the debris field symbol as target, as well as the mission “recycle debris field”.
  
{{Infobox-Reward|No minuto que você recolher os seus primeiros destroços será recompensado com um reciclador extra.}}
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{{Infobox-Reward|The minute you have harvested your first debris field, you get one recycler for free.}}
  
 
{{Screenshot|Raids|C}}
 
{{Screenshot|Raids|C}}
  
==Qando é que um ataque é rentável?==
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==When is a raid profitable ?==
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Normally a raid will be considered to be profitable, if the gain is higher than the loss. So you have to look at the ships you will lose and the deuterium you will have to spend – if it is less than the captured resources and the harvested debris field, than the raid will pay off in each case. But you have to decide at if the estimated profit is of great value.
 
   
 
   
Normalmente, um ataque será considerado rentável, se o ganho é maior do que a perda. Então você tem que olhar para as naves que você vai perder o deutério terá que gastar - se ela for menor do que os recursos roubados e os destroços recolhidos, o ataque é rentável. Mas você tem que decidir se o lucro estimado é de grande valor.
 
 
 
==What else do I have to bear in mind ?==
 
==What else do I have to bear in mind ?==
 
   
 
   
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By the way, attacks against stronger enemies are inadvisable, because with such provocations you often cut off your nose to spite your face. If a stronger player hunts you because of vengeance, the fun will come to an end fast. So at the beginning, only attack weaker or equal enemies, who you can fight against in case of emergency.  
 
By the way, attacks against stronger enemies are inadvisable, because with such provocations you often cut off your nose to spite your face. If a stronger player hunts you because of vengeance, the fun will come to an end fast. So at the beginning, only attack weaker or equal enemies, who you can fight against in case of emergency.  
 
   
 
   
==Existem também regras?==
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==Are there also rules ?==
 
   
 
   
Quando você atacar outros jogadores, você tem que considerar a regra de Bashing. Isso significa atacar um planeta ou uma lua, mais de 6 vezes em 24 hours.Se ambas as partes estão em guerra uns com os outros, 12 horas após a declaração de guerra a regra de Bashing é levantada para a duração da guerra. Se você atacar jogadores inactivos, as regras geralmente não estará em vigor. {{Link|Tutorial:Rules and Problems|Depende das regras na sua comunidade}}
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When you attack other players, you have to keep the bashing rule in mind. That means not attacking a planet or a moon more than 6 times within 24 hours. If both parties are at war with each other, 12 hours after the declaration of war the bashing rule is lifted for the duration of the war. If you attack inactive players, the rules will generally not be in force. (this depends on the rules in your community, see {{Link|Tutorial:Rules and Problems}})
  
 
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Revision as of 19:14, 22 January 2011



Muintos jogadores ainda se referem ao OGame como um jogo de guerra. Pese embora apresente outras vertentes, como por exemplo, a vertente económica e a vertente de colaboração e contacto social, esse descrição é bem aplicada. Nenhum jogador está desesperado para começar uma guerra contra outro jogador,mas os ataques a outros jogadores são uma boa e promissora maneira de ganhar recursos e prestígio, e de subir na classificação. Mesmo que não queira atacar outros jogadores, deve ler este capítulo para estar preparado para ataques realizados por outros jogadores.

Where do I find good targets ?

Actividade na Vista da Galáxia
Actividade na Vista da Galáxia

In the last chapter spying on players and thus gathering information about their planets was described in detail. To find good raid targets you should just look around in your environment and spy on all that could be a good target. Above all you should look at weaker player or players of similar strength; also inactive players could be worthwhile targets. The location of the target is also important - the more distant it is from your planet, the longer the flight will last and the more deuterium will be burnt up, therefore the attack will pose a bigger risk to make loss.


Now just only choose the right instrument

If you have found a worthwhile target, you will only have to decide which ships you want to attack with. The optimal composition of the attacking fleet always depends on the choice of the target and the type of attack. If you want to raid a small amount of resources from a less guarded planet, a sufficient amount of cargoes and a few battleships to protect those would normally suffice. But if you want to kill an adversarial fleet or to attack a heavily defended planet, you will have to call up significantly more ships and adjust the fleet to the target.

The best way to check the optimal attacking fleet is a so called Combat simulator. But do not look only after suffering as little losses as possible,take care about the consumption of deuterium too, because it could reduce the effective gain. Also the flight duration is something to be considered, because every minute of the flight heightens the chance that your victim comes on just in time to ruin your attack.

Atacar via Vista da Galáxia
Atacar via Vista da Galáxia
Seleccionar naves
Seleccionar naves
Seleccionar velocidade
Seleccionar velocidade
Enviar naves
Enviar naves


The debris field

After lots of battles a so called debris field occurs. It consists of the remnants of the ships which have been destroyed. In every case 30 % metal and 30 % crystal of the destroyed ships’ building costs are included in the debris field (some special universes have different percentages, make sure to check the chapter Universos e Jogador for this). To harvest a debris field, recyclers are needed. Via the fleet menu, those can be sent to the debris field. Pay attention to choose the debris field symbol as target, as well as the mission “recycle debris field”.


Recompensa do Tutorial:
The minute you have harvested your first debris field, you get one recycler for free.


Seleccionar reciclador
Seleccionar reciclador
Seleccionar coordenadas
Seleccionar coordenadas
Seleccionar missão
Seleccionar missão
Movimentos de Frota
Movimentos de Frota

When is a raid profitable ?

Normally a raid will be considered to be profitable, if the gain is higher than the loss. So you have to look at the ships you will lose and the deuterium you will have to spend – if it is less than the captured resources and the harvested debris field, than the raid will pay off in each case. But you have to decide at if the estimated profit is of great value.

What else do I have to bear in mind ?

Gathering preferably as much and as up to date information about the enemy is of capital importance. Therefore you should always have a current espionage report – if there have not been any defensive structures two days ago, that does not mean that it is still like that. Start an attack only after you know what you are in for.

Besides you always have to keep an eye on the fact that the victim could be online. If he sees the attack, he will take his resources and ships in a safe place without any problem and he will make the hit unprofitable to you; or he can deploy more ships on the attacked planet and destroy your attacking fleet. He also could call some of his alliance or other friends to defend his planet (only in an ACS universe) and destroy your fleet. If there has been activity on a planet a short time before, the activity star in the galaxy view will show it to you. It is a good sign that the defender is online, although there are other actions that can cause activity.

Because of this it is a good idea to look for any changes in activity, which could indicate that the player is online, while your flight goes on. First and foremost before you fleet arrives the target, you should spy again to see if there have been changes. If you want to play it safe so you are not intercepted, you will be able to slow down your fleet, but that is described in detail in the according chapter. If you doubt that your target is online, you should recall in order not to risk losing your fleet.

By the way, attacks against stronger enemies are inadvisable, because with such provocations you often cut off your nose to spite your face. If a stronger player hunts you because of vengeance, the fun will come to an end fast. So at the beginning, only attack weaker or equal enemies, who you can fight against in case of emergency.

Are there also rules ?

When you attack other players, you have to keep the bashing rule in mind. That means not attacking a planet or a moon more than 6 times within 24 hours. If both parties are at war with each other, 12 hours after the declaration of war the bashing rule is lifted for the duration of the war. If you attack inactive players, the rules will generally not be in force. (this depends on the rules in your community, see Regras & Problemas)

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