Tutorial:Research

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Dacă vrei să avansezi în Ogame, nu trebuie să te limitezi la clădiri și unități de luptă. Va trebui să petreci ceva timp dezvoltând cercetări, deoarece dobândind cunoaștere prin cercetări vei putea construi nave mai puternice și coloniza noi planete. Așa că întotdeauna adu-ți aminte să investești în cercetare pentru a-ți putea extinde împeriul și a nu rămâne în urma celorlalți jucători.
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If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acquiring new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember to invest in research while upgrading your empire, in order not to fall behind in comparison to the other players.
 
   
 
   
==Sursa de înțelepciune==
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==The power of knowledge==
 
   
 
   
Sistemul cercetărilor din Ogame este de fapt simplu și ușor de înțeles. Pentru început, trebuie să construiești un laborator de cercetare pe care îl găsești la “Facilități”. După aceasta, poți vedea lista cercetărilor. Pentru moment, aproape toate cercetările sunt colorate gri, acest lucru însemnân că cerințele nu sunt îndeplinite pentru a începe cercetarea. O mare parte din cercetări solicită laboratorul sau o altă cercetare să aibă un anumit nivel pentru ca acestea să poată fi demarate Un click pe “Cerințe” asociat cercetării respective va oferi informații suplimentare. Acest principiu asigură ca cercetările să nu suprasolicite jucătorul la început.
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The research system of OGame is actually straight-lined and easy to understand. First of all, you have to build a Research Lab, which you can find at the Facilities. After that you already can see the list of researches. At the moment, most of the researches are colored gray; that means that the requirements are not met. Lots of researches require a Research Lab on at least a certain level or another research on level x, before those are activated one click on the belonging Techtree provides some clarity. This principle ensures that researches can only be achieved little by little, so that you are not totally over strained at the beginning.
  
Dacă te decizi să realizezi o anumită cercetare, va trebi să ai resursele necesare. Aproape orice cercetare necesită o anumită cantitate de Metal, Cristal și Deuteriu Dacă nu sunt suficiente resurse pe planetă, cercetarea va apărea în culoarea gri hașurată, aceasta nu va putea fi inițiată. Pentru a construi prima navă, va trebui să cercetați Motorul pe Combustie la nivelul 1. Cercetările sunt ca și îmbunătățirea clădirilor, necesită timp însă pot fi anulate finalizării, returnând resursele cheltuite. Cercetările finalizate nu pot fi șterse.
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If you have decided in favour of a research, you will only have to make the resources, which you will need, available. Nearly every research needs a specified amount of Metal, Crystal and Deuterium if there are not enough resources on the planet, the research will appear gray-hatched and it will not be able to be started. In order to be able to build your first ship soon, you should look at the Combustion Drive more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which you get your resources back. Completed researches cannot be cancelled.
  
Odată ce ai obținut Motorul pe Combustie la nivelul 1 și Șantierul Naval, despre care am amintit în capitolul anterior, vei putea să construiești Vânători Ușori. Este recomandat să investești resursele în nivelul 2 al Motorului pe Combustie și în Șantierul Naval care vor permite construirea Transportorului Mic. Cu această navă vei fi capabil să transporți mai multe resurse decât cu Vânătorul Ușor, care are scopul de atac.
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With the combustion drive on level 1 and the shipyard, which has been built in the last chapter, you are able to build Light Fighters, now. However it is more reasonable to invest first resources in the second level of the Combustion Drive and also in the shipyard, which will activate the Small Cargo. With that practical ship you are able to transport significantly more resources than with the Light Fighters, which are rather intended for attacks.
  
{{Infobox-Recompensa din tutorial: |
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{{Infobox-Reward|As soon as you have built your first Small Cargo, you get 200 Deuterium as a reward.}}
Odată ce ai construit primul transportor mic, vei primi ca recompensă 200 Deuteriu.}}
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Acum vei putea să activezi toate celelalte clădiri, nave, structuri defensive și cercetări. Poți găsi cerințele care sunt îndeplinite în meniul de “Cerințe”. Nu va trebui să te axezi pe toate cercetările, însă vei putea stabili o țintă pentru a le complete una câte una.
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Like that you can now activate all other buildings, ships, defensive structures and researches. You can find the requirements, which must be achieved, in the respective Techtree. However, you should not research all over the place, but you should set yourself a target and activate one unit after the other.
 
   
 
   
==Se obțin mai bine toate împreună.==
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==You get on better together==
 
   
 
   
Exceptând costurile, durata cercercetărilor este de asemenea important, deoarece se poate realize numai o singură cercetare în același timp. Toate celelalte cercetări trebuie să fie planificate. Pe de o parte această duartă depinde de costurile tehnologiei iar pe de altă parte de nivelul Laboratorului de Cercetări Cu cât este mai mare nivelul Laboratorului, cu atât mai repede se va finaliza cercetarea.
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Besides the cost, the duration of the research is also important because you can only do one research at a time. All the other research plans have to be queued up. On the one hand, this duration depends on the costs of the technology, but on the other hand on the level of the Research Lab the higher level Lab is, the faster you can research.
  
Așa că este evident că vei putea realiza tehnologiile cu atât mai repede cu cât vei îmbunătăți nivelul Laboratorului de Cercetări. Numai așa vei putea avansa în joc. În timpul cercetărilor, nu se poate îmbunătăți nivelul Laboratorului și, respectiv, în timpul îmbunătățirii Laboratorului nu se pot efectua cercetări. Mai mult, laboratoarele construite pe mai multe planete nu sunt folositoare, pentru început, deoarece cercetarea se realizează într-un singur laborator, așa că mai multe laboratoare nu au un efect pozitiv asupra duratei cercetărilor.
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So, it is obvious, that you only will be able to activate new technologies fast enough if you have a well-improved Research Lab. Only like that you can advance in the game. But you have to bear in mind that, while researching, you are not able to improve the Lab, and while improving the Lab, you are not able to research. Furthermore, several Labs on different planets are useless, for a start, because you can research in only one Lab, and at the moment, several Labs do not have a positive effect on the research duration.
  
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Later on that will be changed, once you have researched the Intergalactic Research Network. From now on, Labs can be combined, to accelerate your researches. Per level, a further Lab can be combined; on level 3 already 4 Labs work together on different planets. The Lab levels can just be added, 4 Labs on level 8 are the same as 1 Lab on level 32. By improving the Research Network, the research durations will be decreased; first of all, that is very important for the subsequent game progress, in which some technology levels can take weeks or months. Take notice however, that the level of the Lab that you start the research from will always be the first one to be added into the calculation. The highest one on another planet will be added after that, then the second highest etc.
  
Mai târziu însă, acest lucru se va schimba, odată cu cercetarea Rețelei de Cercetare Intergalactice (RCI). De acum încolo, Laboratoarele pot fi combinate pentru accelerarea cercetărilor. Pentru fiecare nivel al RCI un alt Laborator poate fi cooptat pentru accelerarea cercetărilor. La nivelul 3 al RCI, 4 Laboratoare vor lucra împreună de pe planete diferite. Nivelul Laboratoarelor este adăugat, 4 Laboratoare de nivelul 8 vor lucra ca și unul de nivelul 32. Îmbunătățind RCI, durate cercetărilor scade, în primul rând, acest lucru este important pentru progresul jocului viitor, în care îmbunătățirea nivelului anumitor tehnologii poate dura săptămâni, chiar luni. Trebuie ținut cont de faptul că nivelul Laboratorului unde se începe cercetarea este primul adăugat în calculul RCI. Cel mai mare de pe altă planetă va fi adăugat, umătorul și tot așa. De exemplu:
 
 
{{Infobox-Example|
 
{{Infobox-Example|
| Planeta A - Laborator de Cercetări – Nivel 10
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|Planet A - Research Laboratory level 10
| Planeta B - Laborator de Cercetări – Nivel 12
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Planet B - Research Laboratory level 12
| Planeta C - Laborator de Cercetări – Nivel 8
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Planet C - Research Laboratory level 8
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| Dacă se va iniția cercetarea pe planeta C și RCI este la nivelul 1, atunci se va lua în considerare ca nivelul Laboratorului de pe planeta unde s-a inițiat cercetarea, în acest caz 8, iar nivelul următorului Laborator, nivelul 12, drept urmare, așa că în total, Laboratorul va fi unul de nivel 20.
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Un alt aspect de luat în considerare, este ca un Laborator trebuie să aibă un anumit nivel pentru a fi luat în considerare de RCI. Dacă ai un Laborator la nivelul 12 și unul la nivelul 3. Cu RCI de nivelul 1, o cercetare a Tehnologiei Hiperspațială (Care necesită Laborator de nivel 7) nu va include Laboratorul de nivel 3 în cercetare. Cu alte cuvinte, cercetarea se va realize la nivelul 12, și nu la nivelul 15 (12+3).
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If you start the research on planet C and have IRN level 1, this will take into account the Lab on that planet as first, and then next highest Lab available (in this case the Lab at planet B - 12), so in total you will have a Lab of level 20.
}}
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Another thing to take care of is that a Lab has to have the required level in order to be included into researching via IRN. If you have a Lab at level 12, and a Lab at level 3, with IRN level 1 and start researching Hyperspace Technology (which requires a level 7 Lab), the level 3 Lab won't be included in the research. In other words, you will work with a level 12 Lab, not a level 15 (12+3) Lab.}}
  
==Colecție de cunoaștere==
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==A collection of knowledge==
 
   
 
   
Un total de 16 cercetări, separate în 4 cateogrii, sunt disponibile, și fiecare dintre acestea are characteristica sa. Am specificat și explicat toate cercetările aicim pentru ca tu să nu investești resursele în mod greșit. Unele tehnologii sunt utile până la un anumit nivel, deoarece odată depășit acest nivel, nu vor mai avea alt efect decât adăugarea câtorva puncte în clasament. Le vei cunoaște după numărul dintre paranteze, care specifică nivelul maxim util.
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A total of 16 researches, which are separated in 4 arrangements, are at your command, and each of those has its own characteristic. We have specified and explained all researches here, so that you do not invest into a wrong direction. Some technologies only make sense, until they are on a certain level, because after that, they do not have any effects. You recognize them by the bracketed number, which specifies the maximum sensible level.
 
   
 
   
==Cercetări de bază==
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==Basic researches==
  
Scopul majorității 7cercetărilor de bază este acela de a activa alte cercetări sau unități.
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Most of these researches are mainly designed for activating other researches or units.
 
   
 
   
{{Detail-Research|Tehnologia Energiei|La început, este important pentru alte cercetări, mai târziu, în combinațe cu Reactorul de Fuziune, deoarece energia produsă de acesta, depinde foarte mult de această cercetare.}}
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{{Detail-Research|Energy Technology|At the beginning it is only an important requirement for other researches, later it is important in combination with the Fusion Reactor, because its energy production significantly depends on this research.}}
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{{Detail-Research|Laser Technology|The Laser Technology is a requirement for some researches and ships, after activating the Battlecruiser, it is completed.}}
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{{Detail-Research|Ion Technology|The Ion Technology is only a requirement for the Plasma Technology and Cruisers. Furthermore, every new level of this technology decreases the cost to deconstruct a building by 4%, until you reach level 25 where the whole process will be for free; the new life for this technology was given by 8th OGame anniversary week (22/11/2012).}}
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{{Detail-Research|Hyperspace Technology|It is an important research, which is required for improving the Intergalactic Research Network and for researching the Hyperspace Drive.}}
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{{Detail-Research|Plasma Technology|The Plasma Technology is an important requirement for Bombers and for the strongest defensive structure, the Plasma Turret.
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Since OGame 6.1.7 update, Plasma Technology had a grow up; every level will give a production upgrade to the Metal, Crystal and Deuterium mines.
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Every new level of this technology will increase by a 1% the metal, a 0.66% to the Crystal and a 0.33% to the deuterium production.}}
  
{{Detail-Research|Tehnologia Laserelor|Tehnologia Laserelor este o cerință pentru alte cercetări și nave, după ce se poate construi interceptorul, nu mai este nevoie să dezvolți tehnlologia.}}
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==Drive researches==
  
{{Detail-Research|Tehnologia Ionilor|Tehnologia Ionilor este necesară pentru Tehnologia Plasmei și a Crucișatoarelor. Nivele peste 5 sunt doar pentru statistică.}}
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Any ship needs a drive to move in the universe – the type depends on the ship. But, the drive researches are not only important to activate ships each level also heightens their flying speed.
  
{{Detail-Research|Tenologia Hiperspațială|Această cercetare este importantă și cerută pentru Rețeaua de Cercetare Intergalactică și pentru cercetarea Motorului Hiperspațial.}}
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{{Detail-Research|Combustion Drive|Light Fighters, Espionage Probes, Recyclers, Small Cargos (until you research Impulse Drive level 5) and Large Cargos fly with Combustion Drive. Each level of this research will add 10% of the basic value to the maximum speed of these ships.}}
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{{Detail-Research|Impulse Drive|This research speeds up Small Cargos (once you reach level 5), Heavy Fighters, Colony Ships, Cruisers, Bombers (until you research Hyperspace Drive level 8), Recyclers (once you reach level 17) as well as Interplanetary Missiles, about which we will talk in a different chapter. Each level of this research will add 20% of the basic value to the maximum speed of these ships.}}
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{{Detail-Research|Hyperspace Drive|Battleships, Battlecruisers, Destroyers, Deathstars, Bombers (once you reach level 8) and Recyclers (once you reach level 15) use this drive. Each level of this research will add 30% of the basic value to the maximum speed of these ships.}}
  
{{Detail-Research|Tehnologia Plasmei|Tehnologia Plasmei este o cerință importantă pentru Bombardiere și pentru cea mai puternică structură defensivă, Turela cu Plasmă.}}
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==Advanced researches==
  
==Cercetările Motoarelor==
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The advanced researches are not only requirements for important game elements; they also upgrade lots of central features of the account.
  
Orice navă necesită un motor pentru a se deplasa în univers, tipul motorului depinde de navă. Dar cercetarea motoarelor nu este importantă pentru activarea navelor, fiecare nivel va mări viteza de deplasare.
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{{Detail-Research|Espionage Technology|You need this research to build Espionage Probes and to be able to spy on other players. You can find more about that in the chapter {{Link|Tutorial:Espionage}}.}}
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{{Detail-Research|Computer Technology|Each level of Computer Technology enables you to send one more fleet. In
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addition to this, Nanite Factory is unlocked once you reach level 10.}}
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{{Detail-Research|Astrophysics|On the one hand that research impacts on the expeditions and on the other hand on the number of colonies. What exactly, you will find in the according chapter {{Link|Tutorial:Expeditions}} and {{Link|Tutorial:Colonisation}}.}}
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{{Detail-Research|Intergalactic Research Network|As defined in detail in this chapter, the IRN allows you to connect several Research Labs (depending on its level) and thus reduces the research time needed.}}
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{{Detail-Research|Graviton Technology|The Graviton Technology enables to build the Deathstar, the mightiest ship in OGame. There is an own chapter for it, because it has some specialities compared to other researches.}}
  
{{Detail-Research|Motorul pe Combustie|Vânătorii Ușori, Probele de Spionaj, Reciclatorii, Transportorii Mici (pentru Transportoarele Mici este valabil până se cercetează Motorul pe Impuls la nivelul 5) și Transportoarele Mari folosesc Motorul pe Combustie. Fiecare nivel al cercetării îmbunătățește viteza de bază a acestor nave cu 10%.}}
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==Combat researches==
  
{{Detail-Research|Motor cu Impuls|Această cercetare îmbunătățește viteza Vânătorilor Grei, Navelor de Colonizare, Crucișatoarelor, Bombardierelor (Pentru Bombardiere este valabil până la cercetarea Motorului Hiperspațial la nivelul 8) cât și pentru Rachetele Interplanetare, despre care vom discuta într-un capitol separat. Fiecare dintre aceste nave vor zbura cu 20% mai repede pentru fiecare nivel cercetat. Odată cu atingerea nivelului 5, Transportoarele Mici vor utiliza acest motor.}}
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The number of ships and defenses aren't the only thing that makes a difference in a battle. The Combat researches also play a great role in the outcome of one, which is why they should not be disregarded.
  
{{Detail-Research|Motor Hiperspațial|Navele de Război, Interceptoarele, Distrugătoarele și RIP-ii folosesc acest motor. Odată cu atingerea nivelului 8, Bombardierele vor folosi acest motor. Fiecare dintre aceste nave va avea viteza cu 30% mai mare pentru fiecare nivel cercetat.}}
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{{Detail-Research|Armour Technology|The effectiveness of the Armour can be increased by 10% per level.}}
 
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{{Detail-Research|Weapons Technology|Each level of Weapons Technology increases the weapon strength of units by 10% of the base value.}}
==Cercetări avansate==
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{{Detail-Research|Shielding Technology|Each level of Shielding Technology increases the strength of the shields by 10% of the base value.}}
 
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Cercetările avansate nu sunt numai cerințe pentru anumite elemente din joc, ci îmbunătățesc și o mare parte din performanțele jocului.
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{{Detail-Research|Tehnologia Spionajului|Această tehnologie este necesară pentru a construe Probe de Spionaj, pentru a putea spiona planetele altor jucători. Mai multe informații în capitolul “Spionaj”
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{{Link|Tutorial:Espionage}}.}}
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{{Detail-Research|Tehnologia Computerelor|Pentru fiecare nivel al tehnologiei computerelor, încă un slot de flotă va fi disponibil.
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Mai mult, până nu se atinge nivelul 10, nu se va putea construi Uzina de Naniți.}}
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{{Detail-Research|Astrofizica|Această cercetare are efect asupra expedițiilor și a numărului de colonii. Mai multe detalii într-un alt capitol {{Link|Tutorial:Expeditions}} şi {{Link|Tutorial:Colonisation}}.}}
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{{Detail-Research|Rețeaua de Cercetare Intergalactică|Așa cum a fost definită în acest capitol, RCI permite conectarea mai multor Laboratoare de Cercetare (depinzând de nivel) pentru a reduce timpul de cercetare.}}
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{{Detail-Research|Tehnologia Graviton|Tehnologia Graviton permite construcția RIP-ilor, cele mai puternice nave din Ogame. Mai multe detalii într-un capitol separat, datorită particularităților față de alte cercetări.{{Link|Tactic:Graviton tactics}}}}
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==Cercetări de luptă==
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Nu numai numărul de nave și apărarea sunt cele care fac diferența într-o luptă.
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Cercetările de luptă joacă un rol important în câștigarea unei bătălii, lucru care nu trebuie neglijat.
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{{Detail-Research|Tehnologia Armurii|Întărește structura navelor și a apărării cu 10% din valoarea de bază pentru fiecare nivel, astfel încât să suporte mai multe lovituri.}}
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{{Detail-Research|Tehnologia Armelor|Cu fiecare nivel al acestei cercetări, armele navelor și a structurilor defensive, vor cauza cu 10% mai multe pagube cu fiecare nivel.}}
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{{Detail-Research|Tehnologia Scutului|Întărește scutul tuturor unităților cu 10% pe nivel, astfel încât armura să fie mai bine protejată.}}
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Latest revision as of 21:15, 6 December 2017



If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acquiring new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember to invest in research while upgrading your empire, in order not to fall behind in comparison to the other players.

[edit] The power of knowledge

The research system of OGame is actually straight-lined and easy to understand. First of all, you have to build a Research Lab, which you can find at the Facilities. After that you already can see the list of researches. At the moment, most of the researches are colored gray; that means that the requirements are not met. Lots of researches require a Research Lab on at least a certain level or another research on level x, before those are activated – one click on the belonging Techtree provides some clarity. This principle ensures that researches can only be achieved little by little, so that you are not totally over strained at the beginning.

If you have decided in favour of a research, you will only have to make the resources, which you will need, available. Nearly every research needs a specified amount of Metal, Crystal and Deuterium – if there are not enough resources on the planet, the research will appear gray-hatched and it will not be able to be started. In order to be able to build your first ship soon, you should look at the Combustion Drive more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which you get your resources back. Completed researches cannot be cancelled.

With the combustion drive on level 1 and the shipyard, which has been built in the last chapter, you are able to build Light Fighters, now. However it is more reasonable to invest first resources in the second level of the Combustion Drive and also in the shipyard, which will activate the Small Cargo. With that practical ship you are able to transport significantly more resources than with the Light Fighters, which are rather intended for attacks.

Tutorial Reward:
As soon as you have built your first Small Cargo, you get 200 Deuterium as a reward.

Like that you can now activate all other buildings, ships, defensive structures and researches. You can find the requirements, which must be achieved, in the respective Techtree. However, you should not research all over the place, but you should set yourself a target and activate one unit after the other.

[edit] You get on better together

Besides the cost, the duration of the research is also important because you can only do one research at a time. All the other research plans have to be queued up. On the one hand, this duration depends on the costs of the technology, but on the other hand on the level of the Research Lab – the higher level Lab is, the faster you can research.

So, it is obvious, that you only will be able to activate new technologies fast enough if you have a well-improved Research Lab. Only like that you can advance in the game. But you have to bear in mind that, while researching, you are not able to improve the Lab, and while improving the Lab, you are not able to research. Furthermore, several Labs on different planets are useless, for a start, because you can research in only one Lab, and at the moment, several Labs do not have a positive effect on the research duration.

Later on that will be changed, once you have researched the Intergalactic Research Network. From now on, Labs can be combined, to accelerate your researches. Per level, a further Lab can be combined; on level 3 already 4 Labs work together on different planets. The Lab levels can just be added, 4 Labs on level 8 are the same as 1 Lab on level 32. By improving the Research Network, the research durations will be decreased; first of all, that is very important for the subsequent game progress, in which some technology levels can take weeks or months. Take notice however, that the level of the Lab that you start the research from will always be the first one to be added into the calculation. The highest one on another planet will be added after that, then the second highest etc.

For example:
Planet A - Research Laboratory level 10

Planet B - Research Laboratory level 12 Planet C - Research Laboratory level 8

If you start the research on planet C and have IRN level 1, this will take into account the Lab on that planet as first, and then next highest Lab available (in this case the Lab at planet B - 12), so in total you will have a Lab of level 20. Another thing to take care of is that a Lab has to have the required level in order to be included into researching via IRN. If you have a Lab at level 12, and a Lab at level 3, with IRN level 1 and start researching Hyperspace Technology (which requires a level 7 Lab), the level 3 Lab won't be included in the research. In other words, you will work with a level 12 Lab, not a level 15 (12+3) Lab.

[edit] A collection of knowledge

A total of 16 researches, which are separated in 4 arrangements, are at your command, and each of those has its own characteristic. We have specified and explained all researches here, so that you do not invest into a wrong direction. Some technologies only make sense, until they are on a certain level, because after that, they do not have any effects. You recognize them by the bracketed number, which specifies the maximum sensible level.

[edit] Basic researches

Most of these researches are mainly designed for activating other researches or units.

Energy Technology
At the beginning it is only an important requirement for other researches, later it is important in combination with the Fusion Reactor, because its energy production significantly depends on this research.
Energy Technology
Requirements:
Research Lab 1
 
 
 
 
 

Laser Technology (12)
The Laser Technology is a requirement for some researches and ships, after activating the Battlecruiser, it is completed.
Laser Technology
Requirements:
Research Lab 1
Energy Technology 2
 
 
 
 

Ion Technology
The Ion Technology is only a requirement for the Plasma Technology and Cruisers. Furthermore, every new level of this technology decreases the cost to deconstruct a building by 4%, until you reach level 25 where the whole process will be for free; the new life for this technology was given by 8th OGame anniversary week (22/11/2012).
Ion Technology
Requirements:
Research Lab 4
Energy Technology 2
Laser Technology 5
 
 
 

Hyperspace Technology (8)
It is an important research, which is required for improving the Intergalactic Research Network and for researching the Hyperspace Drive.
Hyperspace Technology
Requirements:
Research Lab 7
Laser Technology 5
Shielding Technology 5
 
 
 

Plasma Technology
The Plasma Technology is an important requirement for Bombers and for the strongest defensive structure, the Plasma Turret.

Since OGame 6.1.7 update, Plasma Technology had a grow up; every level will give a production upgrade to the Metal, Crystal and Deuterium mines.

Every new level of this technology will increase by a 1% the metal, a 0.66% to the Crystal and a 0.33% to the deuterium production.
Plasma Technology
Requirements:
Research Lab 4
Energy Technology 8
Laser Technology 10
Ion Technology 5
 
 

[edit] Drive researches

Any ship needs a drive to move in the universe – the type depends on the ship. But, the drive researches are not only important to activate ships each level also heightens their flying speed.

Combustion Drive
Light Fighters, Espionage Probes, Recyclers, Small Cargos (until you research Impulse Drive level 5) and Large Cargos fly with Combustion Drive. Each level of this research will add 10% of the basic value to the maximum speed of these ships.
Combustion Drive
Requirements:
Research Lab 1
Energy Technology 1
 
 
 
 

Impulse Drive
This research speeds up Small Cargos (once you reach level 5), Heavy Fighters, Colony Ships, Cruisers, Bombers (until you research Hyperspace Drive level 8), Recyclers (once you reach level 17) as well as Interplanetary Missiles, about which we will talk in a different chapter. Each level of this research will add 20% of the basic value to the maximum speed of these ships.
Impulse Drive
Requirements:
Research Lab 2
Energy Technology 1
 
 
 
 

Hyperspace Drive
Battleships, Battlecruisers, Destroyers, Deathstars, Bombers (once you reach level 8) and Recyclers (once you reach level 15) use this drive. Each level of this research will add 30% of the basic value to the maximum speed of these ships.
Hyperspace Drive
Requirements:
Research Lab 7
Energy Technology 5
Hyperspace Technology 3
Shielding Technology 6
 
 

[edit] Advanced researches

The advanced researches are not only requirements for important game elements; they also upgrade lots of central features of the account.

Espionage Technology
You need this research to build Espionage Probes and to be able to spy on other players. You can find more about that in the chapter Espionage.
Espionage Technology
Requirements:
Research Lab 3
 
 
 
 
 

Computer Technology
Each level of Computer Technology enables you to send one more fleet. In addition to this, Nanite Factory is unlocked once you reach level 10.
Computer Technology
Requirements:
Research Lab 1
 
 
 
 
 

Astrophysics
On the one hand that research impacts on the expeditions and on the other hand on the number of colonies. What exactly, you will find in the according chapter Expeditions and Colonisation.
Astrophysics
Requirements:
Research Lab 3
Energy Technology 1
Impulse Drive 3
Espionage Technology 4
 
 

Intergalactic Research Network
As defined in detail in this chapter, the IRN allows you to connect several Research Labs (depending on its level) and thus reduces the research time needed.
Intergalactic Research Network
Requirements:
Research Lab 10
Energy Technology 5
Hyperspace Technology 8
Computer Technology 8
Shielding Technology 5
 

Graviton Technology (1)
The Graviton Technology enables to build the Deathstar, the mightiest ship in OGame. There is an own chapter for it, because it has some specialities compared to other researches.
Graviton Technology
Requirements:
Research Lab 12
 
 
 
 
 

[edit] Combat researches

The number of ships and defenses aren't the only thing that makes a difference in a battle. The Combat researches also play a great role in the outcome of one, which is why they should not be disregarded.

Armour Technology
The effectiveness of the Armour can be increased by 10% per level.
Armour Technology
Requirements:
Research Lab 2
 
 
 
 
 

Weapons Technology
Each level of Weapons Technology increases the weapon strength of units by 10% of the base value.
Weapons Technology
Requirements:
Research Lab 4
 
 
 
 
 

Shielding Technology
Each level of Shielding Technology increases the strength of the shields by 10% of the base value.
Shielding Technology
Requirements:
Research Lab 6
Energy Technology 3
 
 
 
 

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