Tasarruf

From OGame Wiki
Jump to: navigation, search



Attack warning
Attack warning

1 den 5 bine kadar sıralanmış oyuncuların içerisindeyseniz sizi saldırılardan sizden başka kimse koruyamaz.İş için , okul için,uyumak için de olsa mutlaka herkes bir süre oyun başından kalkmak zorunda kalır.Bu da diğer oyuncuların size saldırmasına büyük bir şans doğurur.Siz oyunda online değilken yapılacak en iyi şey filonuzu kurtarmaktır.Bu da dikkatli ve en iyi şekilde olmalıdır çünkü bir filo vurmak gerçekten çok fazla kar getiren bir iş olduğu için herkes filoların peşindedir.Bunları yaşayarak öğrenmek zorunda değilsiniz.Size burada biraz taktik vereceğiz.Böylece en iyi şekilde kendinizi savunabileceksiniz.


Sürekli filomu kurtarmak zorunda mıyım ?

Evet sürekli filolarınızı online olmadığınız sürece kurtarmalısınız.Evrenininzde ve sisteminizde çok fazla casusluk hareketleri oluyor ise ve çok fazla online olan oyuncular varsa ve sizde oyunda uzun süre online olmayacaksanız ki kısada olsa farketmez.Filonuzu bu şartlar altında mutlaka kurtarmanız gerekmektedir.Çünkü bazı oyuncular gerçekten çok inatçı olur ve süper hesaplamalarla filonuzun gideceği koordinatı ve süresini ortaya çıkartabilirler.Bu ay yokederek ,radarlayarak, sizi takip ederek bir çok şekilde olabilir. Fleetsaving Guide.

Select ships
Select ships
Select coordinates
Select coordinates
Select mission
Select mission

Filo kaçırmakla alakalı dikkat edilmesi gerekenler

filo güç oranları 5 : 1 ve ya 3:1 olarak ayarlanmalıdır (taktiksel geri çekilmeleri hesaplamak adına) Savunma yapılarının oranları dikkate alınmaz Sivil gemilerin yaklaşık olarak yüzde 25 i harabe olarak değerlendirilir Taktik geri çekilme otomatik olarak çalışır ama başka gezegende filo kalkması için 1.5 oranında deuta ihtiyaç vardır


What is the best way to save on a planet ?

At the beginning of a universe, when you do not have a moon yet, the choice of saving possibilities is limited. But also later, for example if you deploy a fleet on a raid-colony without any moon, you have to go back to these methods. There it is important to know, what kind of safety each method provides.

Planet – Debris Field:
This is a very simple method, which is very dangerous, and which should only be used at the beginning of a universe, when nobody has a moon or a sensor phalanx. In this case, just send your fleet with at least one recycler to a close debris field and adjust the flying time, so that the fleet returns when you can be online again. By doing that you ensure that nobody can kill your fleet while you are away. But as soon as somebody has a phalanx in the immediate vicinity, this method to save is pure suicide, because the fleet can be intercepted easily.
Planet – attack:
If you do not have any recyclers at the beginning of a universe, or if you are ready to dare for a few more resources, you also can save via attacking a player. But you should only fly on inactive players or such, who are in an inferior position, because else you can get a nasty surprise very fast – nobody wants to log in after the saving action and notice that the fleet was killed during the attack. This option is more insecure as the saving to a debris field, because the fleet can not only be intercepted on the return path with the sensor phalanx (see Ay for more), but also by an ACS defend (see İss) on the attacked planet.
Planet – planet – deployment:
Unlike saving to a debris field or via attack, this method will also be secure in some degree even if there are players with moons near you. The requirements for that are two planets, which are relatively close together. That is why you should not disperse your colonies in all galaxies at the beginning. Now you just send your fleet via deployment to the other planet, so that you are online when it arrives there. If an enemy tries to intercept the fleet, you just can call it back and let the attack run into emptiness. Alternatively, you can also call back your fleet anytime, so that it disappears from the adversarial phalanx – however, also take care that the fleet arrives back to the origin planet when you are online again. The problem of this alternative is, that if you use it regularly, the time of return can be calculated. That can cause a loss of your fleet via intercepting, but this time and cost consuming method (phalanx deuterium) will only be used for big fleets.


The best saving methods with moon

The minute you have one or more moons, you can take the topic saving easier. Because moons cannot be scanned by a sensor phalanx, that means the fleet movement on a moon is not obvious to adversarial players. Thereby some comfortable, but secure options of saving your fleet are given.

Moon – debris field:
Since moons cannot be scanned by sensor phalanx, you can save more securely on a debris field. But, although only fewer players will bother, this method is still far from absolute safety. Seasoned fleet hunters will look after the debris field, on which you send your fleet, and can start an interception by observing the harvest time.
That is the reason why some players use so-called shadow waves – they first send one or more single recyclers to a debris field and let follow their fleet shortly afterwards – so the enemy cannot know, which part of the fleet he has to intercept. If the distance between the single fleets is more short ( less than 20 seconds ), one shadow wave suffices more often than not, because the attacker is not able to uncover the debris field meanwhile and to find out the arrival time of the main fleet. It is advisable to send more recyclers instead of one. Because, if there is a really valuable fleet, maybe the attacker bothers to shoot a debris field with more crystal as fits into a normal shadow wave (one recycler). Than the attacker will see when exactly the debris field will change, and he will, according to this, wait until the big debris field entirely disappears. Generally that means that the main fleet just reached. But if you send more equal recycler fragments to the debris field, the attacker will need even more information, because he will not be able to infer only to the harvest.
The most secure method is never letting the fleet arrive at the debris field. If the ships are recalled while they are flying, nothing will be changed at the debris field, even if the enemy observes very much.
Please note: Invisible debris fields will be deleted every week at night from Sunday to Monday (at ca. 1:30 am) and they cannot be approached until there is a new debris field (just destroying a probe via attack there). They will not be deleted if a fleet flies to or from this debris field at the time. Especially if you have the option to save on a debris field, which you cannot uncover, you shall save it by flying on it at the deleting time, because they give you an extra protection against a loss of fleet via intercepting. Debris fields, which give you such advantage, are those of players, who are in the vacation mode or those on empty positions, which are still there if there was a planet. But also debris fields on planets of inactive players, on which there are no ships or defensive structures, will make saving much easier.
Moon – colonization:
Just send your whole fleet as well as a colony ship with all the resources to an unsettled position. If you are not able to colonize more planets, the colony ship will just return with the fleet and the resources. Other players are not able to notice the failed try to colonize, which makes this method very secure. But please note: if there is one free colony, the colony ship will subdue the planet and before it will return, the fleet will dump all resources.
Moon – moon – ACS defend:
Here it is necessary, that you have a player of good repute in your vicinity. For saving you have to fly to his moon with the order “hold”. It is important, that the time of holding is 0, so the fleet could not be intercepted on the other moon. The only thing, what can be dangerous is a moon destroying or a betrayal by your holding target.
Moon – moon:
Everyone, who is lucky enough to have two moons close to each other, can use the most secure save method and sleep calmly. Just send the fleet from one moon to the other; nobody can calculate the arrival and no phalanx can localize it. But it is possible that a player destroys one or both moons, and intercepts your fleet – but it is associated with immense effort and risk, that is why it will be tried only if there is a lucrative target. And even in this case, when both moons are destroyed, you still can avoid an interception by calling back the fleet. Thereby it disappears from the phalanx and flies relatively secure back to the planet.


What if I am intercepted never the less ?

If it happens, that your fleet is intercepted and destroyed, do not take it too seriously. OGame is after all just a game and it should not be a reason to attack other people verbal or to flame them. Better ask the player about what you have done wrong, and avoid this fault in the future, because like that every player has learned and advanced himself – also the enemy, who was just now destroying your ships. To quicken the rebuilding of your fleet, of course you can try to harvest the debris field of your destroyed fleet, whether the attacker did not yet.


Personal tools
Namespaces

Variants
Actions