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  • {{Screenshot|Espionage|A}} {{Screenshot|Espionage|B}}
    6 KB (887 words) - 17:13, 22 June 2013

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  • ... enough resources on the planet, the research will appear gray-hatched and it will not be able to be started. In order to be able to build your first shi ...lt in the last chapter, you are able to build Light Fighters, now. However it is more reasonable to invest first resources in the second level of the Com
    10 KB (1,626 words) - 19:15, 6 December 2017
  • ...on of 25 interplanetary missiles max. As long as there are missiles in it, it cannot be torn down. However, upgrading the silo is possible. To destroy th ...unt of damage. Also, IPM's are noticeably faster than any ship (besides an espionage probe).
    5 KB (846 words) - 02:57, 16 February 2011
  • ...sure the fleet is suitable for your needs. Depending on your playing style it might be useful to have lots of combat ships or conversely a large number o ...the best fleet is not the one able to crash everything, but to harvest all it can crash. Some tips and best fleet compositions can be seen in our chapter
    9 KB (1,556 words) - 23:19, 2 January 2018
  • ...lying time of your fleet very fast by such regularities, and who will kill it. Mainly this sort of interception is the biggest danger, of which you have *Tactical retreat runs automatically but it needs 1,5 times as much Deuterium available as the fleet would need for a f
    11 KB (2,052 words) - 21:35, 17 April 2014
  • ...r you get Research Lab level 3. The first benefit you get from researching Espionage Technology is that you can get more information about incoming fleets – i ... compared to your opponent, the more information you can get in report: an espionage report is complete only when you are able to see technology levels.
    7 KB (1,178 words) - 21:13, 29 April 2014
  • ...thwhile target. The location of the target is important - the more distant it is from your planet, the longer the flight will last and the more deuterium ...ses as possible, take care about the consumption of deuterium too, because it could reduce the effective gain, and again, take a look on the fleets ratio
    6 KB (1,177 words) - 10:39, 24 May 2014
  • ...imum 25 interplanetary missiles. As long as there are missiles in the silo it is not possible to tear down a silo, however the upgrading is possible. To ...e able to attack him with Interplanetary missiles. Make sure to check your espionage report to see if the enemy does not have too many anti-ballistic missiles,
    6 KB (940 words) - 09:50, 14 June 2014
  • ...patched, it travels towards slot 16 and once the fleet reaches position 16 it will explore the zone. In this predetermined amount of time a large variety ...erate". You can find out if a slot has been recently visited by sending an espionage probe with the expedition fleet.
    5 KB (909 words) - 10:25, 24 May 2014
  • ...ships to the other end of the universe in split seconds. For these reasons it's seriously recommended to work towards getting a moon as soon as you have .... Size is important when it comes to moons, if your moon is too small then it can easily be destroyed, after this the next big battle has a chance to cre
    9 KB (1,557 words) - 17:18, 8 May 2017
  • As it's written on the welcome page, OGame is a game that everybody can play for ...e on whether to spend or not spend money for the commander or officers – it's your decision.
    18 KB (3,115 words) - 14:31, 16 July 2016
  • ...or you. For more detailed information on managing your account and keeping it secure Please see our {{Link|Guide:Account management}} guide. * '''Password'''<br />Many players disregard this setting but it is one of the most important things you have to keep your account safe. If
    6 KB (1,106 words) - 20:27, 22 August 2014
  • ... enough resources on the planet, the research will appear gray-hatched and it will not be able to be started. In order to be able to build your first shi ...lt in the last chapter, you are able to build light fighters, now. However it is more reasonable to invest first resources in the second level of the com
    9 KB (1,559 words) - 17:31, 5 January 2012
  • ... enough resources on the planet, the research will appear gray-hatched and it will not be able to be started. In order to be able to build your first shi ...lt in the last chapter, you are able to build light fighters, now. However it is more reasonable to invest first resources in the second level of the com
    9 KB (1,559 words) - 17:30, 5 January 2012
  • ... further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two group ...of buildings, ships, and defensive units. Exceptions are Solar Satellites, Espionage Probes, Energy Technology, Hyperspace Technology, Computer Technology and G
    9 KB (1,512 words) - 19:16, 15 July 2016
  • ...rs. It is very hard to reach the top when you start in such a universe but it is good if you are learning the game because you can find experienced playe - Espionage probe cargo capacity<br />
    3 KB (590 words) - 23:12, 2 January 2018
  • It is already well known that miners are playing an important role in OGame’ ... colonies until you get the necessary quantity for your next mine upgrade. It is optimal to position the other colonies so that transports collecting res
    8 KB (1,387 words) - 20:15, 15 July 2016
  • ...lying time of your fleet very fast by such regularities, and who will kill it. Mainly this sort of interception is the biggest danger, of which you have *Tactical retreat runs automatically but it needs 1,5 times as much Deuterium available as the fleet would need for a f
    11 KB (2,073 words) - 19:40, 11 September 2016
  • ... indicator here also disappears at 59 minutes 59 seconds. You can only see it when scrolling over a planet picture. Scrolling over a moon picture will sh ...is is the only way to see whether the activity was made on planet or moon. It will look like this:
    4 KB (757 words) - 21:49, 2 May 2016
  • The Combat system works normally as if it is solo attack: * After the battle every surviving fleet flies back to where it came from with its own speed.
    5 KB (834 words) - 20:31, 15 July 2016
  • ...imum 25 interplanetary missiles. As long as there are missiles in the silo it is not possible to tear down a silo, however the upgrading is possible. To ...e able to attack him with Interplanetary missiles. Make sure to check your espionage report to see if the enemy does not have too many anti-ballistic missiles,
    7 KB (1,051 words) - 21:21, 15 July 2016

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