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  • ...ecure method is never letting the fleet arrive at the debris field. If the ships are recalled while they are flying, nothing will be changed at the debris f ...t also debris fields on planets of inactive players, on which there are no ships or defensive structures, will make saving much easier.
    10 KB (1,873 words) - 02:05, 5 January 2012
  • ...her ship types and their uses. This should prove useful when deciding what ships you want to build and research next. {{Screenshot|Ships|A}}
    7 KB (1,231 words) - 17:44, 5 January 2012
  • ...ssion/espionage probe provides an opportunity to check how many resources, ships and defensive structures are on your targets’ planets. ...lanet. You see the total number of the ships with levels 2-3, what kind of ships are on their way with levels 4-7 and with level 8+ you see exactly many of
    6 KB (1,002 words) - 02:13, 5 January 2012
  • ...fleet or attack a heavily defended planet, you will have to send many more ships in order to destroy the enemy. ...troyed. In regular universes, 30 % metal and 30 % crystal of the destroyed ships’ from building costs are included in the debris field (some special unive
    6 KB (1,049 words) - 23:21, 10 February 2011
  • {{Screenshot|Ships|A}}
    10 KB (1,601 words) - 14:34, 17 April 2011
  • {{Screenshot|Ships|A}}
    8 KB (1,265 words) - 18:06, 28 November 2012
  • {{Screenshot|Ships|A}}
    8 KB (1,539 words) - 10:22, 16 October 2011
  • ...her ship types and their uses. This should prove useful when deciding what ships you want to build and research next. {{Screenshot|Ships|A}}
    7 KB (1,231 words) - 17:44, 5 January 2012
  • ...ecure method is never letting the fleet arrive at the debris field. If the ships are recalled while they are flying, nothing will be changed at the debris f ...t also debris fields on planets of inactive players, on which there are no ships or defensive structures, will make saving much easier.
    10 KB (1,873 words) - 02:05, 5 January 2012
  • ...tacked. The espionage provides an opportunity to check how much resources, ships and defensive structures are on your neighbours’ planets. ...sent types of ships with level 4 and with level 8 you see exactly how much ships of which kind are approaching you. This information is enormously important
    6 KB (971 words) - 02:14, 5 January 2012
  • ...ack a heavily defended planet, you will have to call up significantly more ships and adjust the fleet to the target. ...been destroyed. In every case 30 % metal and 30 % crystal of the destroyed ships’ building costs are included in the debris field (some special universes
    6 KB (1,017 words) - 02:15, 5 January 2012
  • Attacking a player with ships is not always the best possibility. Interplanetary missiles are a powerful ...e down. However interplanetary missiles are importantly faster than battle ships.
    5 KB (865 words) - 02:19, 5 January 2012
  • ... important to research as fast as possible the astrophysics and the colony ships to expand your empire gradually. ...profitable to save the accordant amount of resources early to build colony ships. To colonise a second planet the astrophysics must be on level 1, at least.
    6 KB (957 words) - 02:21, 5 January 2012
  • ...tal infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. T ... have no bearing on the resource production but are important for building ships or researching new technologies. As already mentioned, some facilities are
    9 KB (1,415 words) - 21:48, 23 October 2015
  • ...tal infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. T ... have no bearing on the resource production but are important for building ships or researching new technologies. As already mentioned, some facilities are
    9 KB (1,415 words) - 21:51, 23 October 2015
  • ...unexplored areas of the universe. On expeditions you can find resources or ships, encounter alien races, fight ruthless pirates, discover the absolute void ...termined amount of time a large variety of events can happen, from finding ships and resources, to total destruction of your fleet.
    5 KB (770 words) - 18:48, 5 January 2012
  • ...unexplored areas of the universe. On expeditions you can find resources or ships, encounter alien races, fight ruthless pirates, discover the absolute void ...termined amount of time a large variety of events can happen, from finding ships and resources, to total destruction of your fleet.
    5 KB (770 words) - 18:49, 5 January 2012
  • ...se they also can be used to intercept an enemy's fleet or to send your own ships to the other end of the universe in split seconds. For these reasons it's s ...ters, alternatively also 112 Battleships. This way the enemy destroys your ships, but you do not lose any more points than is necessary for a 20% moon chanc
    9 KB (1,633 words) - 15:13, 5 January 2012
  • ...se they also can be used to intercept an enemy's fleet or to send your own ships to the other end of the universe in split seconds. For these reasons it's s ...ters, alternatively also 112 Battleships. This way the enemy destroys your ships, but you do not lose any more points than is necessary for a 20% moon chanc
    9 KB (1,633 words) - 15:14, 5 January 2012
  • {{Screenshot|Ships|A}}
    8 KB (1,400 words) - 14:27, 19 April 2013

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