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  • ...y it is important to research as fast as possible the astrophysics and the colony ships to expand your empire gradually. ... it is profitable to save the accordant amount of resources early to build colony ships. To colonize a second planet the astrophysics must be on level 1, at
    6 KB (957 words) - 02:22, 5 January 2012
  • ...eeling that someone zeroes in on your own fleet – e.g. if there is a new colony of a strong player in your own system, or if you are spied on often. You al ...es is limited. But also later, for example if you deploy a fleet on a raid-colony without any moon, you have to go back to these methods. There it is importa
    10 KB (1,873 words) - 02:05, 5 January 2012
  • ...er you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you ...red. In rare cases it makes sense to build a full combat fleet of the same ship type. However, since ships in OGame are strong against certain units and re
    7 KB (1,231 words) - 17:44, 5 January 2012
  • ...way with levels 4-7 and with level 8+ you see exactly many of each type of ship is on its way. This information is extremely important to defend your resou ...ll as the number of ships on the planet. If there is no fleet on the spied colony, the probes will return in every case; the more ships, the chance your prob
    6 KB (1,002 words) - 02:13, 5 January 2012
  • {{Detail-Ship|Light Fighter|Lekki myśliwiec jest pierwszym statkiem, który będzie moż {{Detail-Ship|Heavy Fighter|Ciężki myśliwiec na początku docelowo używany jest na pr
    10 KB (1,601 words) - 14:34, 17 April 2011
  • {{Detail-Ship|Light Fighter|Il Caccia Leggero è la prima nave che puoi costruire e quind {{Detail-Ship|Heavy Fighter|Il Caccia Pesante è usato soprattutto all’inizio per attac
    8 KB (1,265 words) - 18:06, 28 November 2012
  • {{Detail-Ship|Light Fighter|Ľahký stíhač je prvá loď, ktorú môžete stavať a pre
    8 KB (1,539 words) - 10:22, 16 October 2011
  • ...er you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you ...red. In rare cases it makes sense to build a full combat fleet of the same ship type. However, since ships in OGame are strong against certain units and re
    7 KB (1,231 words) - 17:44, 5 January 2012
  • ...eeling that someone zeroes in on your own fleet – e.g. if there is a new colony of a strong player in your own system, or if you are spied on often. You al ...es is limited. But also later, for example if you deploy a fleet on a raid-colony without any moon, you have to go back to these methods. There it is importa
    10 KB (1,873 words) - 02:05, 5 January 2012
  • ...y it is important to research as fast as possible the astrophysics and the colony ships to expand your empire gradually. ... it is profitable to save the accordant amount of resources early to build colony ships. To colonise a second planet the astrophysics must be on level 1, at
    6 KB (957 words) - 02:21, 5 January 2012
  • * Ship find ...n only find small cargoes, light fighters and espionage probes. Recyclers, Colony Ships and Deathstars can't be found on expeditions.
    5 KB (770 words) - 18:48, 5 January 2012
  • * Ship find ...n only find small cargoes, light fighters and espionage probes. Recyclers, Colony Ships and Deathstars can't be found on expeditions.
    5 KB (770 words) - 18:49, 5 January 2012
  • {{Detail-Ship|Light Fighter|Hafif Avcı yapabileceğiniz ilk gemidir ve bu nedenle ilk sa {{Detail-Ship|Heavy Fighter|Ağır Avcı temel olarak hafif savunmaya sahip hedeflere sal
    8 KB (1,400 words) - 14:27, 19 April 2013

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