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  • ... way as ships and from then on are always ready to fight against attacking ships. Depending on how many defenses one builds, one can defend more or less res Similar to small ships, small defensive-units later take the role of "cannon fodder", while you bu
    6 KB (970 words) - 17:19, 5 January 2012
  • ...ng new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember, invest in research while upg Like that you can now activate all other buildings, ships, defensive structures and researches. You can find the requirements, which
    9 KB (1,559 words) - 17:31, 5 January 2012
  • ...ng new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember, invest in research while upg Like that you can now activate all other buildings, ships, defensive structures and researches. You can find the requirements, which
    9 KB (1,559 words) - 17:30, 5 January 2012
  • {{Screenshot|Ships|A}}
    8 KB (1,258 words) - 23:54, 29 October 2012
  • ...tal infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. T ... have no bearing on the resource production but are important for building ships or researching new technologies. As already mentioned, some facilities are
    9 KB (1,512 words) - 19:16, 15 July 2016
  • {{Screenshot|Ships|A}}
    8 KB (1,406 words) - 22:23, 3 January 2011
  • {{Screenshot|Ships|A}}
    8 KB (1,062 words) - 21:26, 5 January 2011
  • ...resources lost, life time of WF, max. repair time, min. repair time, which ships are not allowed.<br /> ...universe) is 1x Fleet speed, 1x economy speed, ACS , 30% Debris Field from Ships
    3 KB (590 words) - 23:12, 2 January 2018
  • ...hem in fleetsave or to the colony needing the next upgrade without keeping ships or large amounts of resources on your planet or moon for too long time and Don't build fighting ships unless you need them to farm inactives
    8 KB (1,387 words) - 20:15, 15 July 2016
  • ...st, can be used as Fodder (used to decrease firepower efficiency of strong ships e.g. Destroyer/Plasma) especially in late game situations. * Light Fighter - Fodder (used to decrease firepower efficiency of strong ships e.g. Destroyer/Plasma)
    12 KB (2,180 words) - 21:42, 2 May 2016
  • ...t feature. If one of your planets is attacked by a superior opponent, your ships can escape under certain conditions. Also, there is some important hints to *Power ratio of the ships involved is over 5:1 (if you have an Admiral officer working, you can set t
    11 KB (2,073 words) - 19:40, 11 September 2016
  • The ships during the whole battle belong to its owners and use his techs. ... leaves. (Caution: if the fleet that started the ACS was recalled, no more ships can be added )
    5 KB (834 words) - 20:31, 15 July 2016
  • Attacking a player with ships is not always the only possibility, you have also the missiles. There are t ...down. However interplanetary missiles are significantly faster than battle ships.
    7 KB (1,051 words) - 21:21, 15 July 2016
  • What we need to put to maximize the expedition for find ships, resources? It’s depending of the top 1. ...re a risk with aliens or pirates. Also, the expedition takes only the best ships in the expedition.
    10 KB (1,522 words) - 21:39, 15 July 2016
  • ... left on new planet. If you decide to abandon and try again, you will lose ships/resources unless you return them back which will take some time. Remember: ...ou to reach it more quickly and be be able to develop it faster. As colony ships are expensive at the beginning, you probably wont keep this colony in later
    8 KB (1,424 words) - 14:16, 16 July 2016
  • Both planet and moon will be moved. Ships from your last planet will travel to the new location without any deuterium
    4 KB (732 words) - 14:17, 16 July 2016
  • ...move your fleet to any other gated moon you own at no cost. Note that only ships (and no resources) can be gated. ...therefore TWO moons) for them to function. You can send a fleet of as many ships as you like between the two jumpgates once per every 60 minutes (in a stand
    6 KB (1,146 words) - 14:20, 10 June 2017
  • {{Screenshot|Ships|A}}
    16 KB (64 words) - 17:14, 9 January 2011
  • {{Screenshot|Ships|A}}
    9 KB (1,544 words) - 09:36, 25 January 2011
  • ... important to research as fast as possible the astrophysics and the colony ships to expand your empire gradually. ...profitable to save the accordant amount of resources early to build colony ships. To colonize a second planet the astrophysics must be on level 1, at least.
    6 KB (957 words) - 02:22, 5 January 2012

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