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  • <div class="detail detail-defense"> {| class="detail-values detail-values-defense"
    1 KB (137 words) - 16:22, 22 September 2012
  • File:Defense Anti-Ballistic Missile.jpg
    (200 × 200 (14 KB)) - 00:33, 3 December 2010
  • File:Defense Gauss Cannon.jpg
    (200 × 200 (16 KB)) - 00:33, 3 December 2010
  • File:Defense Heavy Laser.jpg
    (200 × 200 (13 KB)) - 00:33, 3 December 2010
  • File:Defense Interplanetary Missile.jpg
    (200 × 200 (19 KB)) - 00:33, 3 December 2010
  • File:Defense Ion Cannon.jpg
    (200 × 200 (13 KB)) - 00:33, 3 December 2010
  • File:Defense Large Shield Dome.jpg
    (200 × 200 (15 KB)) - 00:34, 3 December 2010
  • File:Defense Light Laser.jpg
    (200 × 200 (11 KB)) - 00:34, 3 December 2010
  • File:Defense Plasma Turret.jpg
    (200 × 200 (15 KB)) - 00:34, 3 December 2010
  • File:Defense Rocketlauncher.jpg
    (200 × 200 (18 KB)) - 00:35, 3 December 2010
  • File:Defense Small Shield Dome.jpg
    (200 × 200 (13 KB)) - 00:35, 3 December 2010
  • {{Detail-Defense|Rocketlauncher|Η πρώτη διαθέσιμη αμυντική εγκατ
    13 KB (69 words) - 10:41, 19 December 2010
  • ... many defenses one builds, one can defend more or less resources, as a big defense makes attacks unprofitable for other players. Though there are also those p ... structures should always be matched with the needs of the planet/moon the defense is built on. If your goal is to just save those resources you produce overn
    6 KB (1,020 words) - 18:39, 22 August 2014
  • {{Detail-Defense|Rocketlauncher|Първите единици достъпни за отбр {{Detail-Defense|Light Laser|Леките лазери са вторият тип оръжи
    10 KB (81 words) - 10:39, 19 December 2010
  • {{Detail-Defense|Rocketlauncher|Die erste Verteidigungseinheit, die man in OGame bauen kann, {{Detail-Defense|Light Laser|Der leichte Laser hat den Vorteil, dass der Kreuzer kein Rapidf
    7 KB (1,054 words) - 16:47, 5 August 2011
  • {{Detail-Defense|Rocketlauncher|Het eerste type verdediging dat beschikbaar komt in OGame is {{Detail-Defense|Light Laser|De kleine laser is het tweede type verdediding wat geschikt is
    7 KB (1,050 words) - 23:53, 29 October 2012
  • {{Detail-Defense|Rocketlauncher|A primeira unidade de defesa a estar disponível no OGame é {{Detail-Defense|Light Laser|O Laser Ligeiro é o segunda unidade que serva como "fodder". M
    7 KB (1,178 words) - 13:14, 19 January 2011
  • {{Detail-Defense|Rocketlauncher|Pierwszą dostępną strukturą obronną jest wyrzutnia raki {{Detail-Defense|Light Laser|Lekki laser jest kolejną jednostką stanowiącą mięso armatn
    8 KB (1,252 words) - 18:41, 6 April 2011
  • {{Detail-Defense|Rocketlauncher|Первое доступное оборонительное {{Detail-Defense|Light Laser|Лёгкий лазер это следующий юнит на
    11 KB (55 words) - 10:44, 19 December 2010
  • ...builds, one can defend more or less resources from other players, as a big defense makes attacks unprofitable for other players. ...tructures should always be matched with the needs of the planet / moon the defense is built on.
    6 KB (970 words) - 17:20, 5 January 2012

Page text matches

  • ... These menus allow you to construct resource buildings, facilities, ships, defense, conduct research, launch missions, communicate with other players, or purc
    5 KB (891 words) - 16:36, 15 July 2016
  • ** Tutorial:Defense | tutorial_defense ** Tactic:Defense composition | tactic_defense_composition
    4 KB (488 words) - 14:56, 16 July 2016
  • <div class="detail detail-defense"> {| class="detail-values detail-values-defense"
    1 KB (137 words) - 16:22, 22 September 2012
  • ...:Defense}}">&diams;&nbsp;[[Tutorial:Defense{{#tld:anon}}|{{#trans:Tutorial:Defense}}]]</span>
    4 KB (413 words) - 11:31, 11 June 2014
  • Rocketlauncher->type=defense Light Laser->type=defense
    21 KB (2,596 words) - 19:20, 15 July 2016
  • ...t button. Behind the buttons Resources, Facilities, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct
    4 KB (779 words) - 15:21, 15 January 2011
  • ...έτοιμοι για την επόμενη ενότητα {{Link|Tutorial:Defense}}.
    12 KB (36 words) - 17:59, 2 April 2011
  • {{Detail-Defense|Rocketlauncher|Η πρώτη διαθέσιμη αμυντική εγκατ
    13 KB (69 words) - 10:41, 19 December 2010
  • ...es – but they also can be destroyed by deployed anti-ballistic missiles. Defense, which was destroyed by interplanetary missiles, will not be rebuilt, which ...fter that there you can start building interplanetary missiles, under the "defense" menu. A missile costs 12.500 metal, 2.500 crystal and 10.000 deuterium. Ea
    5 KB (846 words) - 02:57, 16 February 2011
  • ... many defenses one builds, one can defend more or less resources, as a big defense makes attacks unprofitable for other players. Though there are also those p ... structures should always be matched with the needs of the planet/moon the defense is built on. If your goal is to just save those resources you produce overn
    6 KB (1,020 words) - 18:39, 22 August 2014
  • ...trategy to dock 20-30 Cruisers in your planets to help your nightly income defense to defeat raids based on swarms of Light Fighters.}} ... requires a lot of Deuterium. Due to it's Rapidfire the Bomber is mainly a defense fodder killer and so is often used in connection with Destroyers against la
    9 KB (1,556 words) - 23:19, 2 January 2018
  • {{Detail-Defense|Rocketlauncher|Първите единици достъпни за отбр {{Detail-Defense|Light Laser|Леките лазери са вторият тип оръжи
    10 KB (81 words) - 10:39, 19 December 2010
  • {{Detail-Defense|Rocketlauncher|Die erste Verteidigungseinheit, die man in OGame bauen kann, {{Detail-Defense|Light Laser|Der leichte Laser hat den Vorteil, dass der Kreuzer kein Rapidf
    7 KB (1,054 words) - 16:47, 5 August 2011
  • {{Detail-Defense|Rocketlauncher|Het eerste type verdediging dat beschikbaar komt in OGame is {{Detail-Defense|Light Laser|De kleine laser is het tweede type verdediding wat geschikt is
    7 KB (1,050 words) - 23:53, 29 October 2012
  • {{Detail-Defense|Rocketlauncher|A primeira unidade de defesa a estar disponível no OGame é {{Detail-Defense|Light Laser|O Laser Ligeiro é o segunda unidade que serva como "fodder". M
    7 KB (1,178 words) - 13:14, 19 January 2011
  • {{Detail-Defense|Rocketlauncher|Pierwszą dostępną strukturą obronną jest wyrzutnia raki {{Detail-Defense|Light Laser|Lekki laser jest kolejną jednostką stanowiącą mięso armatn
    8 KB (1,252 words) - 18:41, 6 April 2011
  • ...going on with the attack only if resources are worth the effort and if the defense and ships can be defeated by your attacking fleet. The only way to see what |Defense|(difference of the espionage technology level) ^ 2 + 3
    7 KB (1,178 words) - 21:13, 29 April 2014
  • ...get with friends, and on the other hand you also can deploy your fleet for defense at alliance partners or at players, who are on your buddy list. Thus you ca ...a union you can surprise an enemy not only with an attack, but also with a defense. If you want to defend a planet of a member of the alliance or of a buddy,
    4 KB (829 words) - 02:17, 5 January 2012
  • ...nd Anti-Ballistic Missiles(ABM). The IPMs can be launched to destroy enemy defense and ABMs can intercept attacking IPMs. ...euterium ) after that you can commission interplanetary missiles, from the defense menu. A missile costs 12.500 metal, 2.500 crystal and 10.000 deuterium, per
    6 KB (940 words) - 09:50, 14 June 2014
  • ...e defense causalities. If a planet gets attacked, normally only 70% of the defense will be recovered, which can be a big attrition. With the engineer 85% will You will have lower defense losses and increased energy output by 10%}}
    18 KB (3,115 words) - 14:31, 16 July 2016

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