Tutorial:Basic economy

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Dopo esserti ambientato un pò con il gioco, e soprattutto ora che hai appreso i concetti basilari del gioco, sei ora in grado di iniziare con lo sviluppo del tuo account.
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After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production.
Visto che la maggior parte delle opzioni presenti nei vari menù non sono ancora disponibili, inizieremo con la costruzione degli edifici, più precisamente con le miniere, che hanno il compito di produrre le risorse.
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==Costruzione della rete di fornitura mineraria==  
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==Construction of the resource supply==  
Ora dovete passare al secondo menù, facendo clic sul pulsante "risorse", posizionatevi sul primo edificio della lista, la miniera di metallo. Cliccando sul bottone "Sviluppa", le risorse necessarie alla costruzione della miniera verranno automaticamente sotratte dal riepilogo delle risorse e inizierà un conto alla rovescia.
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Please change to the according menu, by clicking on the button “resources”, and there please click on the first building of the list, the metal mine. By clicking on the “improve” button, the required resources will be deducted of your credit, and a countdown will start. After this countdown comes to the end, you have constructed your first building, metal mine level 1. Without energy, the mine is not able to produce any resources, therefore now you have to select and build a solar plant. Until then, no metal will be produced, as you can see in the resource setting.
Una volta scaduto il tempo, avrete così costruito il primo edificio: la miniera di metallo al livello 1, ma è senza energia, quindi non sarà in grado di produrre le risorse, pertanto ora è necessario selezionare e costruire una centrale solare e fino ad allora, nessuna unità di metallo verrà prodotta.
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Se incidentalmente si inizia a costruire un edificio, è comunque possibile annllare tale azione. Si dovrà semplicemente scorrere verso il basso con la finestra del browser, dove si può vedere l'attuale ordine di costruzione degli edifici all'interno del box chiamato "edifici" e fare clic sulla "X" rossa, sarà richista una conferma di annullamento e dopo di che la costruzione sarà annullata, le risorse verranno rimborsate al 100%. Attenzione, una volta che l'edificio è stato completato tale azione non sarà più possibile, ma sarà necessario smantellare la costruzione, tale azione comporta una spesa ulteriore per lo smantellamento.
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If you accidently start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a bit to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be cancelled and the resources will be repaid for the full 100%. If you notice your error to late and the building has been completed already, you can't cancel it anymore. It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be carefull which buildings you put under construction.
Poichè tale azione all'inizio del gioco è sconsigliato, è preferibile stare attenti a quali edifici si mettono in construzione.
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Ora le miniere producono una quantità costante di risorse, ovviamente ciò comporta un maggior numero controllo da parte del giocatore.
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The first mine is now producing a constant flow of resources and offcourse you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you you can only build every building once on each planet, you have to upgrade their level. With every level, the deconstruction costs, the costs for the new level and the production will increase.
Oltre alla miniera di metallo c'è la quella di cristallo che è molto impotante, e per ultimo c'è il sintetizzatore di deuterio.
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Con questi 3 edifici si avrà un rifornimento costante di tutti e 3 le risorse.
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Sicuramente avrete notato, che su ogni pianeta si può costuire solo una volta ogni tipo di edificio, per questo dovrai ogni volta svilippare i vari livelli.
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Aumentando il livello, aumentano di conseguenza i costi della demolizione e i costi per il nuovo livello, ma sale anche la produzione.
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Va ricordato che anche la centrale solare va upgradato, poichè le miniere possono produrre al 100% solo se si ha abbastanza energia. E' possibile verificare se ha l'energia necessaria nell'elenco delle risorse. Quando il livello dell'energia è rosso, si deve sviluppare velocemente la centrale solare.
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Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant urgently. If after that your energy is still shown in red, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. Because of this, you can often faster obtain the resources you need for your next building project. At a later stage of the game, you have 2 other alternatives for energy production besides of the solar plant. This will be explained in the chapter {{Link|Tactic:Energy production}}.
Qualora una volta volta sviluppata la centrale, il livello energetico continua ad essere in rosso, si può andare nelle "impostazioni delle risorse" e cambiare la percentuale di produzione di alcune miniere, così che le restanti possano produrre al 100%. Con questa strategia, si possono ottenere velocemente le risorse necessarie per la costruzione del prossimo edificio.
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Nelle prossime fasi del gioco, avrete a disposizione altri due fonti alternative per la produzione di energia, oltre alla centrale solare. Questo verrà spiegato nel capitolo sulla "Produzione Energetica"{{Link|Tactic:Energy production}}.
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{{Infobox-Ricompensa del tutorial:|Non appena che avrete sviluppato la miniera di metallo al livello 4, quella di cristallo al livello 2 e la centrale solare al livello 4, riceverete come ricompensa 150 di metallo e 75 di cristallo.}}
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{{Infobox-Reward|As soon as your planet has a metal mine level 4, a crystal mine level 2 and a solar plant level 4, you will receive 150 metal and 75 crystal from the ingame tutorial.}}
  
Entrambe le risorse (metallo e cristallo) sono importanti all'inizio del gioco, per lo sviluppo delle miniere. Presto la terza risorsa, il deuterio, prenderà un ruolo centrale nel gioco. Quindi è il momento di sviluppare anche il sintetizzatore di deuterio al livello 2. Però bisgona prestare attenzione, la produzione di deuterio è molto costo dal punto di vista energetico ed impiega molto tempo. Assicuratevi che la centrale solare sia ad un livello sufficiente. Quando la disponibilità di risorse è insufficiente, si dovrà attendere finchè le miniere non avranno prodotto abbastanza risorse per sviluppare il prossimo livello.
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Both of these resources are specially important at the start of the game, to upgrade your mines. Soon the third resource, named deuterium, will take start playing a central role. Therefor you now have to upgrade your deuterium synthesizer to level 2. Be carefull though, the production of deuterium costs a lot of energy and goes very slow. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait untill your mines have produced enough to finance the next level.
  
==Difese di base==  
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==The basic defense==  
Non solo le miniere sono importanti, in "costruzioni", ci sono altre elementi basilari. Per iniziare, si potrebbe costruire la fabbrica dei robot, che non riduce solamente il tempo di costruzione nel complesso, ma sblocca, al secondo livello, un nuovo edificio, il cantiere spaziale. Avremmo bisogno del cantiere per la costruzione delle navi e delle strutture difensive, quindi è uno delle più importanti costruzioni presenti nel gioco.
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Not only the resource buildings are important, under “facilities”, there are basic game elements also. For starters you should build the robotics factory, as soon as you are content with your mines. It does not only reduce the time for completion, but also it unlocks, with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildings of the game.
 
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Prima di tutto, si dovrà svilupare il primo livello, ora si potrà costruire il primo lanciamissili per la protezione del pianeta, per farlo, si dovrà andare nel menù difesa e selezionare "lanciamissili". Se si ha abbastanza metallo, si potrà costruire un nuovo lanciamissili. Dopo il countdown, il pianeta sarà maggiormente protetto.
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First of all you need to build the first level, you are now capable of building your first rocket launcher to protect your planet . Go to the defense menu and select the rocket launcher. If you have enough metal, you can now build a rocket launcher. After the countdown, your planet will be a bit safer.
{{Infobox-Ricompensa del tutorial:|Con la costruzione del primo lanciamissili, il sistema automaticamente regalerà il secondo.}}
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{{Infobox-Reward|With the completion of your first rocket launcher, you automatically get a second one.}}
  
Ma non ci sono solo lanciamissili, vi sono anche altre strutture difensive e navi che possono essere prodotte nel cantiere spaziale, solo dopo aver soddisfatto i requisiti.
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But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requirements. How you have to fulfill those, and what the research lab is used for, will be explained in the chapter {{Link|Tutorial:Defense}}. The other buildings, which you find under facilities, aren't important yet at this stage and will be explained in the next chapters.
Come si possono soddisfare tali requisiti e a cosa serve il lavoratorio di ricerca, verrà spiegato nel prossimo capitolo.
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L'altro edificio che troverete sotto "costruzioni", al momento non è importante e la sua funzione verrà chiarito nei prossimi capitoli.
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==Mai accontentarsi==  
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==Never being glad==  
Il sistema economico di base è stato costruito, ma non si può restare così per molto tempo. Le miniere all'inizio sono l'unica via per ottenere le risorse, e per il prossimo progetto, ne avrete bisogno una grande quantità. Per fare ciò, dovreste spendere tempo per sviluppare ancora le miniere, prima di continuare col prossimo capitolo. Con il proseguimento del gioco, dovreste sviluppare sempre di più le miniere, perchè è il modo più semplice per produrre risorse, inoltre non possono essere distrutte come le navi e le strutture difensive.
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Your primary economic system is built, but you should not rest on it too long. The mines at the beginning are the only way to get resources, and for your next projects, you will need a lot of them. Because of that, you should spend time on improving your mines, again, before you deal with the next chapter. In the further process of the game, you should improve your mines more and more, because it is the easiest way to produce resources, and besides they cannot be destroyed like ships and defensive structures.
{{Infobox-Ricompensa del tutorial:|Quando avrete le miniere di metallo al livello 10, quello di cristallo al livello 7 e il sintetizzatore di deuterio al livello 5, otterrete come ricompensa 2000 di metallo e e 500 di cristallo.}}
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{{Infobox-Reward|As soon as you have a metal mine level 10, a crystalmine level 7 and a deuterium synthesizer level 5, you'll get a reward of 2000 metal and 500 crystal.}}
  
 
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I depositi sono altri importanti costruzioni, con le quali dovrete prestare attenzione, oltre al fornimento energetico. Ci sono depositi per ogni tipo di risorsa, dove stoccare la produzione mineraria. Maggiore è il livello dei rispettivi depositi, maggiore sarà la quantità di risorse che potranno essere conservate. Quando la capacità di stoccaggio è vicino a quella massima, il riepilogo delle risorse diventerà giallo; quando è pieno diventa rosso. Nell'ultimo caso la miniere non potranno continuare a produrre, e a causa di questo, si potranno perdere importanti risorse, per ogni minuto in cui il deposito è pieno. Per questa ragione, controllate sempre il livello delle miniere e adattate il loro livello alla produzione mineraria.
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The storages are another important item to which you have to pay attention, besides the energy supply. There are storages for every resource, which buffer the produced resources. The higher the metal storage, the crystal storage and the deuterium tank are improved, the more resources they can store. As soon as the storage capacity is nearly full, the according resource will be colored yellow in the resource bar; if it is full, it will be red. In this case the mine cannot continue to produce. Because of that, you will lose important resources, with every minute, in which the storage is overloaded. For this reason, watch out that your storages are adapted to your mine production.
  
Con un efficiente economia e una prima struttura difensiva, ora siete preparati e pronti per il prossimo capitolo: Le costruzioni. In questo capitolo spiegheremo nel dettaglio le differenze tra le varie strutture in Ogame.
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With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter {{Link|Tutorial:Buildings}}. In this chapter we'll look in detail at the different buildings in Ogame.
  
  
 
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Revision as of 11:38, 12 February 2011



After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production.

Construction of the resource supply

Please change to the according menu, by clicking on the button “resources”, and there please click on the first building of the list, the metal mine. By clicking on the “improve” button, the required resources will be deducted of your credit, and a countdown will start. After this countdown comes to the end, you have constructed your first building, metal mine level 1. Without energy, the mine is not able to produce any resources, therefore now you have to select and build a solar plant. Until then, no metal will be produced, as you can see in the resource setting.

Resource menu
Resource menu
Building a metal mine
Building a metal mine
Building under construction
Building under construction
Cancel expansion
Cancel expansion
Confirmation
Confirmation

If you accidently start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a bit to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be cancelled and the resources will be repaid for the full 100%. If you notice your error to late and the building has been completed already, you can't cancel it anymore. It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be carefull which buildings you put under construction.
The first mine is now producing a constant flow of resources and offcourse you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you you can only build every building once on each planet, you have to upgrade their level. With every level, the deconstruction costs, the costs for the new level and the production will increase.

Insufficient energy
Insufficient energy
Resource settings
Resource settings

Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant urgently. If after that your energy is still shown in red, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. Because of this, you can often faster obtain the resources you need for your next building project. At a later stage of the game, you have 2 other alternatives for energy production besides of the solar plant. This will be explained in the chapter Energy production.

Tutorial Reward:
As soon as your planet has a metal mine level 4, a crystal mine level 2 and a solar plant level 4, you will receive 150 metal and 75 crystal from the ingame tutorial.

Both of these resources are specially important at the start of the game, to upgrade your mines. Soon the third resource, named deuterium, will take start playing a central role. Therefor you now have to upgrade your deuterium synthesizer to level 2. Be carefull though, the production of deuterium costs a lot of energy and goes very slow. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait untill your mines have produced enough to finance the next level.

The basic defense

Not only the resource buildings are important, under “facilities”, there are basic game elements also. For starters you should build the robotics factory, as soon as you are content with your mines. It does not only reduce the time for completion, but also it unlocks, with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildings of the game.

Facility menu
Facility menu
Defense
Defense
Building a rocket launcher
Building a rocket launcher

First of all you need to build the first level, you are now capable of building your first rocket launcher to protect your planet . Go to the defense menu and select the rocket launcher. If you have enough metal, you can now build a rocket launcher. After the countdown, your planet will be a bit safer.

Tutorial Reward:
With the completion of your first rocket launcher, you automatically get a second one.

But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requirements. How you have to fulfill those, and what the research lab is used for, will be explained in the chapter Defense. The other buildings, which you find under facilities, aren't important yet at this stage and will be explained in the next chapters.

Never being glad

Your primary economic system is built, but you should not rest on it too long. The mines at the beginning are the only way to get resources, and for your next projects, you will need a lot of them. Because of that, you should spend time on improving your mines, again, before you deal with the next chapter. In the further process of the game, you should improve your mines more and more, because it is the easiest way to produce resources, and besides they cannot be destroyed like ships and defensive structures.

Tutorial Reward:
As soon as you have a metal mine level 10, a crystalmine level 7 and a deuterium synthesizer level 5, you'll get a reward of 2000 metal and 500 crystal.
Full Storage capacity
Full Storage capacity

The storages are another important item to which you have to pay attention, besides the energy supply. There are storages for every resource, which buffer the produced resources. The higher the metal storage, the crystal storage and the deuterium tank are improved, the more resources they can store. As soon as the storage capacity is nearly full, the according resource will be colored yellow in the resource bar; if it is full, it will be red. In this case the mine cannot continue to produce. Because of that, you will lose important resources, with every minute, in which the storage is overloaded. For this reason, watch out that your storages are adapted to your mine production.

With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter Buildings. In this chapter we'll look in detail at the different buildings in Ogame.


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