Buildings

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Oyuna başladığınız ilk andan itibaren, yapıları ile size önemli altyapıyı sağladığından hesabınızın temelleri olmuşlardır. Birçoğu, ileri binalar, araştırma, gemiler ve savunma yapıları için şartlar olup, onlar olmaksızın ilerlemeniz mümkün değildir. Kaynaklar ve Tesisler olmak üzere iki gruba ayrılmıştır.

Kaynaklar, madenler, depolar ve enerji santrallerinden oluşmakta ve kalan yapılar tesisler olarak sınıflandırılmaktadır. Bununla birlikte Tesisler içinde de küçük bir ayrım vardır, çünkü bazıları sadece bir gezegende diğerleri de sadece bir ayda inşa edilebilmektedir.

Doğal Kaynaklar

OGame'de üretebileceğiniz üç farklı kaynak bulunmaktadır: metal, kristal ve deuterium. Herhangi bir yükseltme yapmadan, Metal ve Kristal Madeni saatte sırasıyla 30 adet metal ve 15 adet kristal üretim kapasitesine sahip olup bu temel üretim adedidir. Deuterium bir temel üretim adedine sahip değildir. Madenlerinizden ve sentezleyicinizden daha fazlasını elde etmek için, yükseltilmeleri gerekmektedir, bunun için onlara enerji sağlamanız gerekmektedir. Bu enerji farklı şekillerde üretilebilmektedir. En kolay yöntem ve başlangıçtaki tek seçenek ise Solar Enerji Santralidir. Daha sonra Solar uyduları (Tesislerde ve Tersanede bulunan) ve Füzyoenerji Santralini kullanabileceksiniz. Sınırsız miktarda kaynak üretemeyeceksiniz, çünkü depolarınızın maksimum kapasitesi bulunmaktadır. Yeni üretimleri depolamak için yeni depolara çok hızlı ihtiyacınız olacaktır.

İnşaat Elverişliliği

Tesisler, kaynak üretimi yapmayan yapılardır ancak gemi üretimi veya yeni teknik araştırmalar için önemlidirler. Daha önce belirttiğimiz gibi, bazı tesisler sadece gezegende veya ayda mümkündür. Tipik ay yapıları, Ay Üssü, Sıçrama Geçidi ve radar Sensörü; sadece gezegende inşa edilebilen yapılar, Araştırma laboratuvarı, İttifak Deposu, Roket Silosu, Nanit Fabrikası ve Terraformer. Sadece Robot Fabrikası ve Tersane hem ayda hem de gezegende inşa edilebilen yapılardır.


Kaynaklar

Kaynaklar ve Enerji aşağıdaki yapılar tarafından üretilir:

Metal Mine
Metal is the main resource for conducting research and the construction of buildings, ships and defensive units. Exceptions being Solar Satellites, Espionage Probes, Energy Technology, Hyperspace Technology, Computer Technology and Graviton Technology. If you do not have a metal mine yet, you'll be producing 30 units per hour (in normal universes). In speed universes the basic amount is higher, depending on the speed factor.
Metal Mine
Requirements:
None
 
 
 
 
 

Crystal Mine
Crystal is the main resource for electronic components and alloys. It's also crucial in the conducting of research and the construction of buildings, ships and defensive structures. Exceptions being Rocket Launchers, Metal Storages, Shielded Metal Dens, Combustion Drive, Graviton Technology and Armour Technology. If there is no crystal mine on a planet, a base amount of 15 units per hour will be produced, and in speed universes correspondingly more.
Crystal Mine
Requirements:
None
 
 
 
 
 

Deuterium Synthesizer
Deuterium is a heavy isotope of hydrogen, and not very abundant. Predominantly it's used as fuel, but it's also need for some types of research and the construction of some ships, defense and buildings. In contrary to metal and crystal, there is no base amount produced without a synthesizer. In addition, the amount produced per hour depends on the temperature of the planet. The colder the planet, the more deuterium will be produced.
Deuterium Synthesizer
Requirements:
None
 
 
 
 
 

Solar Plant
Each mine requires energy to function, this is produced primarily by the solar plant.
Solar Plant
Requirements:
None
 
 
 
 
 

Fusion Reactor
This reactor is also used for energy production, the energy is generated by the fusion of two deuterium atoms into one helium atom, consequently deuterium will be consumed. The requirements to build such an electricity station are Energy Technology level 3 and a Level 5 Deuterium Synthesizer on the relative planet. The higher the level of Energy Research, the more energy will be produced.
Fusion Reactor
Requirements:
Deuterium Synthesizer 5
Enerji Tekniği 3
 
 
 
 

Metal Storage
This storage facility is used to store metal. If the storage is full production will be stopped. Only 10,000 units of metal can be stored without the level one building.
Metal Storage
Requirements:
None
 
 
 
 
 

Crystal Storage
This facility is required to continue the crystal production. If it is full the production will be stopped. Without a storage, only 10,000 units of crystal can be stored.
Crystal Storage
Requirements:
None
 
 
 
 
 

Deuterium Tank
Like the storages the Deuterium Tank is required to allow further production. Without this tank, only 10,000 units of deuterium can be stored.
Deuterium Tank
Requirements:
None
 
 
 
 
 

The Den is used to protect metal units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.
Requirements:
Metal Storage 2
 
 
 
 
 

This Den is used to protect crystal units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.
Requirements:
Crystal Storage 2
 
 
 
 
 

This Den is used to protect deuterium units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.
Requirements:
Deuterium Tank 2
 
 
 
 
 

Facilities

These act as requirements for other buildings, research, ships or defensive structures.

Robotics Factory
With the help of the Robotics Factory buildings can be upgraded faster. But it has no influence on the construction speed of ships or defensive structures. It can be built both on planets and moons, and has no requirements for it's construction. However the Robotics Factory itself is a requirement for the Shipyard and the Nanite Factory.
Robotics Factory
Requirements:
None
 
 
 
 
 

Shipyard
This facility is necessary for the construction of both ships and defensive units; some requiring a certain level of the shipyard first. Upgrading this facility will also increase the production time for these units. To build/upgrade the shipyard you need Robotics Factory Level 2, and no ships or defense in the respective construction queue of the planet or moon.
Shipyard
Requirements:
Robotics Factory 2
 
 
 
 
 

Research Lab
This is necessary to research new technologies. The higher the level, the more technologies will be activated and the shorter the research time will be. The Research Lab, which can be built without any requirements, affects the whole account, i.e. as soon as a lab is in the construction queue, you will not be able to research on another planet; And if a research is started, you will not be able to build a lab anywhere.
Research Lab
Requirements:
None
 
 
 
 
 

Alliance Depot
With this facility it is possible to support holding fleets with deuterium via support-rockets. So you can lengthen the holding duration of friendly fleets. The construction on the moon isn't possible, but these fleets will be supported by the planet with fuel. There are no requirements for its construction.
Alliance Depot
Requirements:
None
 
 
 
 
 

Missile Silo
The Missile Silo is used to build Anti-Ballistic Missiles (level 2) and Interplanetary Missiles (level 4). Construction on the moon isn't possible, here the planet's Anti-Ballistic Missiles will be used (like with the Alliance Depot). The deconstruction of a silo is only possible when it's empty; It's possible to either launch the missiles or to deconstruct them. Shipyard level 1 is the only requirement, the Silo can store five Anti-Ballistic or ten Interplanetary Missiles per level.
Missile Silo
Requirements:
None
 
 
 
 
 

Nanite Factory
This halves the construction time of ships, defensive structures and buildings, its requirements are Computer Technology level 10 and Robotics Factory level 10. In addition, the Terraformer needs Nanite Factory 1 as requirement. If the Nanite Factory is under construction, no ships, defensive structures or buildings can be built on the respective planet and vice versa. The factory isn't available on the moon.
Nanite Factory
Requirements:
Robotics Factory 10
Bilgisayar Tekniği 10
 
 
 
 

Terraformer
The Terraformer is needed to expand nearly developed planets. Per level you get five free fields (plus an additional field every 2 levels), but you need energy for the construction. The requirements for the facility are the Nanite Factory level 1 and Energy Technology level 12. On the moon a building of the Terraformer is impossible (instead there's the Lunar Base). This building can't be torn down.
Terraformer
Requirements:
Nanite Factory 1
Enerji Tekniği 12
 
 
 
 

Lunar Base
This structure can only be built on a moon. It is necessary to get more building slots, since a moon consists of only one field at the beginning. Per lunar base three further fields are developed. Lunar base level 1 is a requirement for the Sensor Phalanx and the Jump Gate.
Lunar Base
Requirements:
None
 
 
 
 
 

Sensor Phalanx
This facility can, like the lunar base, only be built on a moon. Lunar base L1 is the only requirement. Via the phalanx you are able to see the fleet movements on other planets, a scan costs 5,000 units of deuterium. The sensor range increases with every level of the building.
Sensor Phalanx
Requirements:
Lunar Base 1
 
 
 
 
 

Jump Gate
The Jump Gate can also only be built on a moon. It is necessary to instantaneously send fleets from one moon to another. After a jump, the start Gate and target Gate have to cool down for one hour, before they can be used again. The requirements for its construction are Lunar Base level 1 and Hyperspace Technology level 7. It is not possible to send resources via the Jump Gate.
Jump Gate
Requirements:
Lunar Base 1
HiperUzay Tekniği 7
 
 
 
 


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