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14 KB (67 words) - 22:27, 11 January 2011
- {{Screenshot|Ships|A}}8 KB (1,290 words) - 14:35, 14 January 2011
- ...her ship types and their uses. This should prove useful when deciding what ships you want to build and research next. {{Screenshot|Ships|A}}9 KB (1,556 words) - 23:19, 2 January 2018
- {{Screenshot|Ships|A}}8 KB (1,258 words) - 23:54, 29 October 2012
- {{Screenshot|Ships|A}}8 KB (1,406 words) - 22:23, 3 January 2011
- {{Screenshot|Ships|A}}8 KB (1,062 words) - 21:26, 5 January 2011
- {{Screenshot|Ships|A}}16 KB (64 words) - 17:14, 9 January 2011
- {{Screenshot|Ships|A}}9 KB (1,544 words) - 09:36, 25 January 2011
- ...her ship types and their uses. This should prove useful when deciding what ships you want to build and research next. {{Screenshot|Ships|A}}7 KB (1,231 words) - 17:44, 5 January 2012
- {{Screenshot|Ships|A}}10 KB (1,601 words) - 14:34, 17 April 2011
- {{Screenshot|Ships|A}}8 KB (1,265 words) - 18:06, 28 November 2012
- {{Screenshot|Ships|A}}8 KB (1,539 words) - 10:22, 16 October 2011
- ...her ship types and their uses. This should prove useful when deciding what ships you want to build and research next. {{Screenshot|Ships|A}}7 KB (1,231 words) - 17:44, 5 January 2012
- {{Screenshot|Ships|A}}8 KB (1,400 words) - 14:27, 19 April 2013
Page text matches
- ...al, Crystal and Deuterium are necessary for the construction of buildings, ships and conducting research. Generally Energy is used to run the Mines. The fif ...lay in. These menus allow you to construct resource buildings, facilities, ships, defense, conduct research, launch missions, communicate with other players5 KB (891 words) - 16:36, 15 July 2016
- ...ng new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember to invest in research while u Like that you can now activate all other buildings, ships, defensive structures and researches. You can find the requirements, which10 KB (1,626 words) - 19:15, 6 December 2017
- Attacking a player with ships is not always the best choice. Interplanetary missiles are a powerful weapo5 KB (846 words) - 02:57, 16 February 2011
- ...uilt the same way as ships and are always ready to fight against attacking ships. Depending on how many defenses one builds, one can defend more or less res ...ght mixture of the different units is very important too. Similar to small ships, small defensive-units, built in large number, take the role of "Cannon Fod6 KB (1,020 words) - 18:39, 22 August 2014
- {{Screenshot|Ships|A}}8 KB (1,290 words) - 14:35, 14 January 2011
- ...her ship types and their uses. This should prove useful when deciding what ships you want to build and research next. {{Screenshot|Ships|A}}9 KB (1,556 words) - 23:19, 2 January 2018
- ...t feature. If one of your planets is attacked by a superior opponent, your ships can escape under certain conditions. Also, there is some important hints to *Power ratio of the ships involved is over 5:1 (if you have an Admiral officer working, you can set t11 KB (2,052 words) - 21:35, 17 April 2014
- ...h the attack only if resources are worth the effort and if the defense and ships can be defeated by your attacking fleet. The only way to see what is there ...sent types of ships with level 4 and with level 8 you see exactly how many ships of which kind are approaching you. This information is enormously important7 KB (1,178 words) - 21:13, 29 April 2014
- ==Choosing the right ships== ...ack a heavily defended planet, you will have to call up significantly more ships and adjust the fleet to the target. In addition, you have to take into acco6 KB (1,177 words) - 10:39, 24 May 2014
- Attacking a player with ships is not always the only possibility, you have also the missiles.There are tw ...down. However interplanetary missiles are significantly faster than battle ships.6 KB (940 words) - 09:50, 14 June 2014
- ... mission called expedition. Expedition is a risky way to get resources and ships or other items, even Dark Matter without interacting with other players. ...e with the result and the fleet will hopefully return home with resources, ships or possibly some Dark Matter.5 KB (909 words) - 10:25, 24 May 2014
- ...rtant to research the astrophysics as soon as possible and also the colony ships to expand your empire gradually. ...ofitable to save the appropriate amount of resources early to build colony ships. To colonize a second planet the astrophysics must at least be on level 1.5 KB (900 words) - 18:24, 19 September 2016
- ...ut they can also be used to intercept an enemy's fleet or to send your own ships to the other end of the universe in split seconds. For these reasons it's s ...ts makes such a moon try very expensive). This way the enemy destroys your ships, but you do not lose any more points than is necessary for a 2,000,000 unit9 KB (1,557 words) - 17:18, 8 May 2017
- Related to this there is also the option to build constructions, ships& defense and so researches by using DM. The limit here is also the storage ===Scrap Dealer - recycling your ships and defense systems===18 KB (3,115 words) - 14:31, 16 July 2016
- ..., with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildin But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requiremen7 KB (1,143 words) - 18:43, 15 July 2016
- ..., with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildin But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requiremen6 KB (1,104 words) - 10:36, 19 December 2010
- {{Page-Navigation-Ships}}6 KB (709 words) - 15:59, 19 December 2010
- ..., with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildin But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requiremen7 KB (1,113 words) - 17:03, 5 January 2012
- ..., with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildin But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requiremen7 KB (1,113 words) - 17:03, 5 January 2012
- ... way as ships and from then on are always ready to fight against attacking ships. Depending on how many defenses one builds, one can defend more or less res Similar to small ships, small defensive-units later take the role of "cannon fodder", while you bu6 KB (970 words) - 17:20, 5 January 2012
- ... way as ships and from then on are always ready to fight against attacking ships. Depending on how many defenses one builds, one can defend more or less res Similar to small ships, small defensive-units later take the role of "cannon fodder", while you bu6 KB (970 words) - 17:19, 5 January 2012
- ...ng new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember, invest in research while upg Like that you can now activate all other buildings, ships, defensive structures and researches. You can find the requirements, which9 KB (1,559 words) - 17:31, 5 January 2012
- ...ng new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember, invest in research while upg Like that you can now activate all other buildings, ships, defensive structures and researches. You can find the requirements, which9 KB (1,559 words) - 17:30, 5 January 2012
- {{Screenshot|Ships|A}}8 KB (1,258 words) - 23:54, 29 October 2012
- ...tal infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. T ... have no bearing on the resource production but are important for building ships or researching new technologies. As already mentioned, some facilities are9 KB (1,512 words) - 19:16, 15 July 2016
- {{Screenshot|Ships|A}}8 KB (1,406 words) - 22:23, 3 January 2011
- {{Screenshot|Ships|A}}8 KB (1,062 words) - 21:26, 5 January 2011
- ...resources lost, life time of WF, max. repair time, min. repair time, which ships are not allowed.<br /> ...universe) is 1x Fleet speed, 1x economy speed, ACS , 30% Debris Field from Ships3 KB (590 words) - 23:12, 2 January 2018
- ...hem in fleetsave or to the colony needing the next upgrade without keeping ships or large amounts of resources on your planet or moon for too long time and Don't build fighting ships unless you need them to farm inactives8 KB (1,387 words) - 20:15, 15 July 2016
- ...st, can be used as Fodder (used to decrease firepower efficiency of strong ships e.g. Destroyer/Plasma) especially in late game situations. * Light Fighter - Fodder (used to decrease firepower efficiency of strong ships e.g. Destroyer/Plasma)12 KB (2,180 words) - 21:42, 2 May 2016
- ...t feature. If one of your planets is attacked by a superior opponent, your ships can escape under certain conditions. Also, there is some important hints to *Power ratio of the ships involved is over 5:1 (if you have an Admiral officer working, you can set t11 KB (2,073 words) - 19:40, 11 September 2016
- The ships during the whole battle belong to its owners and use his techs. ... leaves. (Caution: if the fleet that started the ACS was recalled, no more ships can be added )5 KB (834 words) - 20:31, 15 July 2016
- Attacking a player with ships is not always the only possibility, you have also the missiles. There are t ...down. However interplanetary missiles are significantly faster than battle ships.7 KB (1,051 words) - 21:21, 15 July 2016
- What we need to put to maximize the expedition for find ships, resources? It’s depending of the top 1. ...re a risk with aliens or pirates. Also, the expedition takes only the best ships in the expedition.10 KB (1,522 words) - 21:39, 15 July 2016
- ... left on new planet. If you decide to abandon and try again, you will lose ships/resources unless you return them back which will take some time. Remember: ...ou to reach it more quickly and be be able to develop it faster. As colony ships are expensive at the beginning, you probably wont keep this colony in later8 KB (1,424 words) - 14:16, 16 July 2016
- Both planet and moon will be moved. Ships from your last planet will travel to the new location without any deuterium4 KB (732 words) - 14:17, 16 July 2016
- ...move your fleet to any other gated moon you own at no cost. Note that only ships (and no resources) can be gated. ...therefore TWO moons) for them to function. You can send a fleet of as many ships as you like between the two jumpgates once per every 60 minutes (in a stand6 KB (1,146 words) - 14:20, 10 June 2017
- {{Screenshot|Ships|A}}16 KB (64 words) - 17:14, 9 January 2011
- {{Screenshot|Ships|A}}9 KB (1,544 words) - 09:36, 25 January 2011
- ... important to research as fast as possible the astrophysics and the colony ships to expand your empire gradually. ...profitable to save the accordant amount of resources early to build colony ships. To colonize a second planet the astrophysics must be on level 1, at least.6 KB (957 words) - 02:22, 5 January 2012
- ...ecure method is never letting the fleet arrive at the debris field. If the ships are recalled while they are flying, nothing will be changed at the debris f ...t also debris fields on planets of inactive players, on which there are no ships or defensive structures, will make saving much easier.10 KB (1,873 words) - 02:05, 5 January 2012
- ...her ship types and their uses. This should prove useful when deciding what ships you want to build and research next. {{Screenshot|Ships|A}}7 KB (1,231 words) - 17:44, 5 January 2012
- ...ssion/espionage probe provides an opportunity to check how many resources, ships and defensive structures are on your targets’ planets. ...lanet. You see the total number of the ships with levels 2-3, what kind of ships are on their way with levels 4-7 and with level 8+ you see exactly many of6 KB (1,002 words) - 02:13, 5 January 2012
- ...fleet or attack a heavily defended planet, you will have to send many more ships in order to destroy the enemy. ...troyed. In regular universes, 30 % metal and 30 % crystal of the destroyed ships’ from building costs are included in the debris field (some special unive6 KB (1,049 words) - 23:21, 10 February 2011
- {{Screenshot|Ships|A}}10 KB (1,601 words) - 14:34, 17 April 2011
- {{Screenshot|Ships|A}}8 KB (1,265 words) - 18:06, 28 November 2012
- {{Screenshot|Ships|A}}8 KB (1,539 words) - 10:22, 16 October 2011
- ...her ship types and their uses. This should prove useful when deciding what ships you want to build and research next. {{Screenshot|Ships|A}}7 KB (1,231 words) - 17:44, 5 January 2012
- ...ecure method is never letting the fleet arrive at the debris field. If the ships are recalled while they are flying, nothing will be changed at the debris f ...t also debris fields on planets of inactive players, on which there are no ships or defensive structures, will make saving much easier.10 KB (1,873 words) - 02:05, 5 January 2012
- ...tacked. The espionage provides an opportunity to check how much resources, ships and defensive structures are on your neighbours’ planets. ...sent types of ships with level 4 and with level 8 you see exactly how much ships of which kind are approaching you. This information is enormously important6 KB (971 words) - 02:14, 5 January 2012
- ...ack a heavily defended planet, you will have to call up significantly more ships and adjust the fleet to the target. ...been destroyed. In every case 30 % metal and 30 % crystal of the destroyed ships’ building costs are included in the debris field (some special universes6 KB (1,017 words) - 02:15, 5 January 2012
- Attacking a player with ships is not always the best possibility. Interplanetary missiles are a powerful ...e down. However interplanetary missiles are importantly faster than battle ships.5 KB (865 words) - 02:19, 5 January 2012
- ... important to research as fast as possible the astrophysics and the colony ships to expand your empire gradually. ...profitable to save the accordant amount of resources early to build colony ships. To colonise a second planet the astrophysics must be on level 1, at least.6 KB (957 words) - 02:21, 5 January 2012
- ...tal infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. T ... have no bearing on the resource production but are important for building ships or researching new technologies. As already mentioned, some facilities are9 KB (1,415 words) - 21:48, 23 October 2015
- ...tal infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. T ... have no bearing on the resource production but are important for building ships or researching new technologies. As already mentioned, some facilities are9 KB (1,415 words) - 21:51, 23 October 2015
- ...unexplored areas of the universe. On expeditions you can find resources or ships, encounter alien races, fight ruthless pirates, discover the absolute void ...termined amount of time a large variety of events can happen, from finding ships and resources, to total destruction of your fleet.5 KB (770 words) - 18:48, 5 January 2012
- ...unexplored areas of the universe. On expeditions you can find resources or ships, encounter alien races, fight ruthless pirates, discover the absolute void ...termined amount of time a large variety of events can happen, from finding ships and resources, to total destruction of your fleet.5 KB (770 words) - 18:49, 5 January 2012
- ...se they also can be used to intercept an enemy's fleet or to send your own ships to the other end of the universe in split seconds. For these reasons it's s ...ters, alternatively also 112 Battleships. This way the enemy destroys your ships, but you do not lose any more points than is necessary for a 20% moon chanc9 KB (1,633 words) - 15:13, 5 January 2012
- ...se they also can be used to intercept an enemy's fleet or to send your own ships to the other end of the universe in split seconds. For these reasons it's s ...ters, alternatively also 112 Battleships. This way the enemy destroys your ships, but you do not lose any more points than is necessary for a 20% moon chanc9 KB (1,633 words) - 15:14, 5 January 2012
- {{Screenshot|Ships|A}}8 KB (1,400 words) - 14:27, 19 April 2013
- ...llistic and interplanetary missiles), and percentage of the costs of civil ships, phalanxes and jump gates. ==Protection of ships and resources==5 KB (851 words) - 18:49, 15 July 2016
- You can use fleet slowing by sending additional ships in ACS to your main attack in case you see in phalanx that the targeted fle4 KB (794 words) - 20:20, 15 July 2016
- ...xisting WF. The timer will increase up to 72h depending on the newly added Ships. * A mouse*over on the WF icon shows a list of the ships in the wreck field.3 KB (478 words) - 19:24, 24 March 2017