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  • ...it will not be able to be started. In order to be able to build your first ship soon, you should look at the Combustion Drive more precisely and commission ... in the shipyard, which will activate the Small Cargo. With that practical ship you are able to transport significantly more resources than with the Light
    10 KB (1,626 words) - 19:15, 6 December 2017
  • {{Detail-Ship|Light Fighter|Το ελαφρύ μαχητικό είναι το πρώτο {{Detail-Ship|Heavy Fighter|Το βαρύ μαχητικό χρησιμοποιείται
    14 KB (67 words) - 22:27, 11 January 2011
  • {{Detail-Ship|Light Fighter|Der leichte Jäger ist das erste Schiff, welches man bauen ka {{Detail-Ship|Heavy Fighter|Der Schwere Jäger wird hauptsächlich in der Anfangszeit ben
    8 KB (1,290 words) - 14:35, 14 January 2011
  • ...er you built your first ship, the Small Cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you ...red. In rare cases it makes sense to build a full combat fleet of the same ship type. However, since ships in OGame are strong against certain units and re
    9 KB (1,556 words) - 23:19, 2 January 2018
  • ...he feeling that someone watch on your own fleet – e.g. if there is a new colony of a strong player in your own system, or if you are spied on often. You al ...a flight to the neighbouring position. If there is a lack of Deuterium, no ship can retreat. After retreat the fleet is instantly available again.
    11 KB (2,052 words) - 21:35, 17 April 2014
  • * Ship find ...n only find small cargoes, light fighters and espionage probes. Recyclers, Colony Ships and Deathstars can't be found on expeditions. Dark matter finds are c
    5 KB (909 words) - 10:25, 24 May 2014
  • ...is important to research the astrophysics as soon as possible and also the colony ships to expand your empire gradually. ...t is profitable to save the appropriate amount of resources early to build colony ships. To colonize a second planet the astrophysics must at least be on lev
    5 KB (900 words) - 18:24, 19 September 2016
  • ! Ship Amt. !! (for 20% Chance) !! Metal Required !! Crystal Required !! Deuterium | Colony Ship || 223 || 2230k || 4460k || 2230k
    9 KB (1,557 words) - 17:18, 8 May 2017
  • ...it will not be able to be started. In order to be able to build your first ship soon, you should look at the combustion drive more precisely and commission ... in the shipyard, which will activate the small cargo. With that practical ship you are able to transport significantly more resources than with the light
    9 KB (1,559 words) - 17:31, 5 January 2012
  • ...it will not be able to be started. In order to be able to build your first ship soon, you should look at the combustion drive more precisely and commission ... in the shipyard, which will activate the small cargo. With that practical ship you are able to transport significantly more resources than with the light
    9 KB (1,559 words) - 17:30, 5 January 2012
  • {{Detail-Ship|Light Fighter|Het Lichte Gevechtsschip is het eerste schip dat je kan bouwe {{Detail-Ship|Heavy Fighter|Zware gevechtsschepen worden voornamelijk in het begin gebrui
    8 KB (1,258 words) - 23:54, 29 October 2012
  • {{Detail-Ship|Light Fighter|O Caça Ligeiro é a primeira naves que pode construir e por {{Detail-Ship|Heavy Fighter|O Caça Pesado é essencialmente usado no início do jogo par
    8 KB (1,406 words) - 22:23, 3 January 2011
  • {{Detail-Ship|Light Fighter|Kevyt hävittäjä on ensimmäinen alus jonka voit rakentaa j {{Detail-Ship|Heavy Fighter|Raskasta hävittäjää käytetään pääasiassa alussa hyö
    8 KB (1,062 words) - 21:26, 5 January 2011
  • ===Colony Positioning=== They have large fleets consisting of every attacking ship type.
    4 KB (730 words) - 20:11, 15 July 2016
  • ...he feeling that someone watch on your own fleet – e.g. if there is a new colony of a strong player in your own system, or if you are spied on often. You al ...a flight to the neighbouring position. If there is a lack of Deuterium, no ship can retreat. After retreat the fleet is instantly available again.
    11 KB (2,073 words) - 19:40, 11 September 2016
  • You can't find death star, colony ship and recycler. This is not useful to use more fight ship, because there are a risk with aliens or pirates. Also, the expedition take
    10 KB (1,522 words) - 21:39, 15 July 2016
  • ...stion mark under the picture of the colony ship. Same goes for every other ship/defense/building you're viewing. You need also astrophysics (astro) technology. The number of colony you can have is calculated by formula: (Astrophysics + 1) / 2
    8 KB (1,424 words) - 14:16, 16 July 2016
  • ...on is kept by another player. If you try to send to that position a colony ship you would receive the message: "Fleets can not be sent to this target. This ... in the moon) are moved to the new coordinates at 100% speed of the slower ship you have in a deployment mission. This deployment cannot be seen with Senso
    4 KB (732 words) - 14:17, 16 July 2016
  • {{Detail-Ship|Light Fighter|Лёгкий Истребитель является перв {{Detail-Ship|Heavy Fighter|ТИ используется большинством игр
    16 KB (64 words) - 17:14, 9 January 2011
  • {{Detail-Ship|Light Fighter|El cazador Ligero es la primera nave que puedes construir y l {{Detail-Ship|Heavy Fighter|El Cazador Pesado se utiliza en fases iniciales del Juego par
    9 KB (1,544 words) - 09:36, 25 January 2011
  • ...y it is important to research as fast as possible the astrophysics and the colony ships to expand your empire gradually. ... it is profitable to save the accordant amount of resources early to build colony ships. To colonize a second planet the astrophysics must be on level 1, at
    6 KB (957 words) - 02:22, 5 January 2012
  • ...eeling that someone zeroes in on your own fleet – e.g. if there is a new colony of a strong player in your own system, or if you are spied on often. You al ...es is limited. But also later, for example if you deploy a fleet on a raid-colony without any moon, you have to go back to these methods. There it is importa
    10 KB (1,873 words) - 02:05, 5 January 2012
  • ...er you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you ...red. In rare cases it makes sense to build a full combat fleet of the same ship type. However, since ships in OGame are strong against certain units and re
    7 KB (1,231 words) - 17:44, 5 January 2012
  • ...way with levels 4-7 and with level 8+ you see exactly many of each type of ship is on its way. This information is extremely important to defend your resou ...ll as the number of ships on the planet. If there is no fleet on the spied colony, the probes will return in every case; the more ships, the chance your prob
    6 KB (1,002 words) - 02:13, 5 January 2012
  • {{Detail-Ship|Light Fighter|Lekki myśliwiec jest pierwszym statkiem, który będzie moż {{Detail-Ship|Heavy Fighter|Ciężki myśliwiec na początku docelowo używany jest na pr
    10 KB (1,601 words) - 14:34, 17 April 2011
  • {{Detail-Ship|Light Fighter|Il Caccia Leggero è la prima nave che puoi costruire e quind {{Detail-Ship|Heavy Fighter|Il Caccia Pesante è usato soprattutto all’inizio per attac
    8 KB (1,265 words) - 18:06, 28 November 2012
  • {{Detail-Ship|Light Fighter|Ľahký stíhač je prvá loď, ktorú môžete stavať a pre
    8 KB (1,539 words) - 10:22, 16 October 2011
  • ...er you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you ...red. In rare cases it makes sense to build a full combat fleet of the same ship type. However, since ships in OGame are strong against certain units and re
    7 KB (1,231 words) - 17:44, 5 January 2012
  • ...eeling that someone zeroes in on your own fleet – e.g. if there is a new colony of a strong player in your own system, or if you are spied on often. You al ...es is limited. But also later, for example if you deploy a fleet on a raid-colony without any moon, you have to go back to these methods. There it is importa
    10 KB (1,873 words) - 02:05, 5 January 2012
  • ...y it is important to research as fast as possible the astrophysics and the colony ships to expand your empire gradually. ... it is profitable to save the accordant amount of resources early to build colony ships. To colonise a second planet the astrophysics must be on level 1, at
    6 KB (957 words) - 02:21, 5 January 2012
  • * Ship find ...n only find small cargoes, light fighters and espionage probes. Recyclers, Colony Ships and Deathstars can't be found on expeditions.
    5 KB (770 words) - 18:48, 5 January 2012
  • * Ship find ...n only find small cargoes, light fighters and espionage probes. Recyclers, Colony Ships and Deathstars can't be found on expeditions.
    5 KB (770 words) - 18:49, 5 January 2012
  • {{Detail-Ship|Light Fighter|Hafif Avcı yapabileceğiniz ilk gemidir ve bu nedenle ilk sa {{Detail-Ship|Heavy Fighter|Ağır Avcı temel olarak hafif savunmaya sahip hedeflere sal
    8 KB (1,400 words) - 14:27, 19 April 2013

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