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  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,512 words) - 19:16, 15 July 2016
  • 220 B (28 words) - 14:43, 13 January 2011
  • 10 KB (1,677 words) - 00:51, 15 January 2012
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,415 words) - 21:48, 23 October 2015
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,415 words) - 21:51, 23 October 2015
  • 12 KB (1,750 words) - 11:00, 16 January 2012
  • 10 KB (1,813 words) - 21:31, 19 March 2013
  • 10 KB (1,813 words) - 10:50, 21 March 2013
  • 10 KB (1,547 words) - 14:01, 19 April 2013
  • 10 KB (1,857 words) - 13:55, 5 July 2013
  • 11 KB (1,910 words) - 14:30, 26 March 2014

Page text matches

  • ...ossess. Metal, Crystal and Deuterium are necessary for the construction of buildings, ships and conducting research. Generally Energy is used to run the Mines. ...ire, and universe you play in. These menus allow you to construct resource buildings, facilities, ships, defense, conduct research, launch missions, communicate
    5 KB (891 words) - 16:36, 15 July 2016
  • ** Tutorial:Buildings | tutorial_buildings ** Category:Buildings|category_buildings
    4 KB (488 words) - 14:56, 16 July 2016
  • ...ldings}}">&diams;&nbsp;[[Tutorial:Buildings{{#tld:anon}}|{{#trans:Tutorial:Buildings}}]]</span>
    4 KB (413 words) - 11:31, 11 June 2014
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 KB (779 words) - 15:21, 15 January 2011
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    10 KB (1,626 words) - 19:15, 6 December 2017
  • ...ase; then information about the fleet, defensive structures and as well as buildings and researches. To gather complete information than just about the resource |Buildings|(difference of the espionage technology level) ^ 2 + 5
    7 KB (1,178 words) - 21:13, 29 April 2014
  • ...layer is automatically assigned his/ her home planet to start constructing buildings there. But that does not suffice in the long run to keep up with other play
    5 KB (900 words) - 18:24, 19 September 2016
  • ...our robotics factories as high as possible to reduce the time on the other buildings. The building of metal storage's, crystal storage's and deuterium tanks is
    9 KB (1,557 words) - 17:18, 8 May 2017
  • - You can make a building Queue with up to 5 buildings/researches that will be built in sequence if you have enough resources}} Buildings and shipyard queues need a minimum 750 Dark Matter up to a maximum of 72.00
    18 KB (3,115 words) - 14:31, 16 July 2016
  • ** Construction of buildings, defense and ships on the planet and the related moon ** All buildings, defens, ships and resources are still present.
    8 KB (1,188 words) - 19:46, 15 April 2011
  • ... du nun gut gerüstet und bereit für das nächste Kapitel {{Link|Tutorial:Buildings}}. In diesem Kapitel betrachten wir alle Gebäude im Detail.
    7 KB (1,130 words) - 12:56, 27 July 2011
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 KB (1,143 words) - 18:43, 15 July 2016
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...n't recommended at the start of the game, it's better to be carefull which buildings you put under construction.
    6 KB (1,104 words) - 10:36, 19 December 2010
  • * '''Tooltip: Cancelling Buildings/Research has the wrong tooltip''' ...resources lost) without the user knowing. The error message is present for buildings etc already.''
    17 KB (2,679 words) - 18:46, 21 October 2011
  • Tutorial:Buildings=Buildings ###### Wiki - Buildings page title
    16 KB (1,660 words) - 14:55, 16 July 2016
  • ###### Wiki - Buildings page title Category:Buildings=Buildings
    15 KB (1,545 words) - 22:21, 28 November 2012
  • ###### Wiki - Buildings page title Category:Buildings=Buildings
    15 KB (1,546 words) - 22:30, 28 November 2012
  • Tutorial:Buildings=Budovy ###### Wiki - Buildings page title
    16 KB (1,997 words) - 18:01, 15 July 2013
  • Tutorial:Buildings=Gebäude ###### Wiki - Buildings page title
    16 KB (1,551 words) - 19:42, 27 July 2014
  • ###### Wiki - Buildings page title Category:Buildings=Buildings
    15 KB (1,582 words) - 22:22, 28 November 2012

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