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Overeenkomst met onderwerp

  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 kB (1.512 woorden) - 15 jul 2016 19:16
  • 10 kB (1.677 woorden) - 15 jan 2012 00:51
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 kB (1.415 woorden) - 23 okt 2015 21:48
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 kB (1.415 woorden) - 23 okt 2015 21:51
  • 12 kB (1.750 woorden) - 16 jan 2012 11:00
  • 10 kB (1.813 woorden) - 19 mrt 2013 21:31
  • 10 kB (1.813 woorden) - 21 mrt 2013 10:50
  • 10 kB (1.547 woorden) - 19 apr 2013 14:01
  • 10 kB (1.857 woorden) - 5 jul 2013 13:55
  • 11 kB (1.910 woorden) - 26 mrt 2014 14:30

Overeenkomst met inhoud

  • ...ossess. Metal, Crystal and Deuterium are necessary for the construction of buildings, ships and conducting research. Generally Energy is used to run the Mines. ...ire, and universe you play in. These menus allow you to construct resource buildings, facilities, ships, defense, conduct research, launch missions, communicate
    5 kB (891 woorden) - 15 jul 2016 16:36
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 kB (779 woorden) - 15 jan 2011 15:21
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    10 kB (1.626 woorden) - 6 dec 2017 19:15
  • ...ase; then information about the fleet, defensive structures and as well as buildings and researches. To gather complete information than just about the resource |Buildings|(difference of the espionage technology level) ^ 2 + 5
    7 kB (1.178 woorden) - 29 apr 2014 21:13
  • ...layer is automatically assigned his/ her home planet to start constructing buildings there. But that does not suffice in the long run to keep up with other play
    5 kB (900 woorden) - 19 sep 2016 18:24
  • ...our robotics factories as high as possible to reduce the time on the other buildings. The building of metal storage's, crystal storage's and deuterium tanks is
    9 kB (1.557 woorden) - 8 mei 2017 17:18
  • - You can make a building Queue with up to 5 buildings/researches that will be built in sequence if you have enough resources}} Buildings and shipyard queues need a minimum 750 Dark Matter up to a maximum of 72.00
    18 kB (3.115 woorden) - 16 jul 2016 14:31
  • ... du nun gut gerüstet und bereit für das nächste Kapitel {{Link|Tutorial:Buildings}}. In diesem Kapitel betrachten wir alle Gebäude im Detail.
    7 kB (1.130 woorden) - 27 jul 2011 12:56
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 kB (1.143 woorden) - 15 jul 2016 18:43
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...n't recommended at the start of the game, it's better to be carefull which buildings you put under construction.
    6 kB (1.104 woorden) - 19 dec 2010 10:36
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally, Energy is used to run the M ...earch, Shipyard and Defense can be used to unlock and build all the units, buildings, defenses, and conduct research. The further chapters of the tutorial will
    4 kB (780 woorden) - 7 feb 2011 04:18
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 kB (779 woorden) - 15 jan 2011 15:28
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 kB (1.113 woorden) - 5 jan 2012 17:03
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 kB (1.113 woorden) - 5 jan 2012 17:03
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    9 kB (1.559 woorden) - 5 jan 2012 17:31
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    9 kB (1.559 woorden) - 5 jan 2012 17:30
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 kB (1.512 woorden) - 15 jul 2016 19:16
  • Don't spend precious fields for buildings you don't need
    8 kB (1.387 woorden) - 15 jul 2016 20:15
  • ...via colonising. You also can't destroy anyone else's mines, researches and buildings. You can only destroy the defense, fleet and steal max 50%, 75% or 100% of
    8 kB (1.424 woorden) - 16 jul 2016 14:16
  • Inactive is without hangar queue, investigations, buildings or any fleet movement. If there is something of these things, relocation is
    4 kB (732 woorden) - 16 jul 2016 14:17

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