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Resultados no título das páginas

  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1 512 palavras) - 19h16min de 15 de julho de 2016
  • 10 KB (1 677 palavras) - 00h51min de 15 de janeiro de 2012
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1 415 palavras) - 21h48min de 23 de outubro de 2015
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1 415 palavras) - 21h51min de 23 de outubro de 2015
  • 12 KB (1 750 palavras) - 11h00min de 16 de janeiro de 2012
  • 10 KB (1 813 palavras) - 21h31min de 19 de março de 2013
  • 10 KB (1 813 palavras) - 10h50min de 21 de março de 2013
  • 10 KB (1 547 palavras) - 14h01min de 19 de abril de 2013
  • 10 KB (1 857 palavras) - 13h55min de 5 de julho de 2013
  • 11 KB (1 910 palavras) - 14h30min de 26 de março de 2014

Resultados no conteúdo das páginas

  • ...ossess. Metal, Crystal and Deuterium are necessary for the construction of buildings, ships and conducting research. Generally Energy is used to run the Mines. ...ire, and universe you play in. These menus allow you to construct resource buildings, facilities, ships, defense, conduct research, launch missions, communicate
    5 KB (891 palavras) - 16h36min de 15 de julho de 2016
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 KB (779 palavras) - 15h21min de 15 de janeiro de 2011
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    10 KB (1 626 palavras) - 19h15min de 6 de dezembro de 2017
  • ...ase; then information about the fleet, defensive structures and as well as buildings and researches. To gather complete information than just about the resource |Buildings|(difference of the espionage technology level) ^ 2 + 5
    7 KB (1 178 palavras) - 21h13min de 29 de abril de 2014
  • ...layer is automatically assigned his/ her home planet to start constructing buildings there. But that does not suffice in the long run to keep up with other play
    5 KB (900 palavras) - 18h24min de 19 de setembro de 2016
  • ...our robotics factories as high as possible to reduce the time on the other buildings. The building of metal storage's, crystal storage's and deuterium tanks is
    9 KB (1 557 palavras) - 17h18min de 8 de maio de 2017
  • - You can make a building Queue with up to 5 buildings/researches that will be built in sequence if you have enough resources}} Buildings and shipyard queues need a minimum 750 Dark Matter up to a maximum of 72.00
    18 KB (3 115 palavras) - 14h31min de 16 de julho de 2016
  • ... du nun gut gerüstet und bereit für das nächste Kapitel {{Link|Tutorial:Buildings}}. In diesem Kapitel betrachten wir alle Gebäude im Detail.
    7 KB (1 130 palavras) - 12h56min de 27 de julho de 2011
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 KB (1 143 palavras) - 18h43min de 15 de julho de 2016
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...n't recommended at the start of the game, it's better to be carefull which buildings you put under construction.
    6 KB (1 104 palavras) - 10h36min de 19 de dezembro de 2010
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally, Energy is used to run the M ...earch, Shipyard and Defense can be used to unlock and build all the units, buildings, defenses, and conduct research. The further chapters of the tutorial will
    4 KB (780 palavras) - 04h18min de 7 de fevereiro de 2011
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 KB (779 palavras) - 15h28min de 15 de janeiro de 2011
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 KB (1 113 palavras) - 17h03min de 5 de janeiro de 2012
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 KB (1 113 palavras) - 17h03min de 5 de janeiro de 2012
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    9 KB (1 559 palavras) - 17h31min de 5 de janeiro de 2012
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    9 KB (1 559 palavras) - 17h30min de 5 de janeiro de 2012
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1 512 palavras) - 19h16min de 15 de julho de 2016
  • Don't spend precious fields for buildings you don't need
    8 KB (1 387 palavras) - 20h15min de 15 de julho de 2016
  • ...via colonising. You also can't destroy anyone else's mines, researches and buildings. You can only destroy the defense, fleet and steal max 50%, 75% or 100% of
    8 KB (1 424 palavras) - 14h16min de 16 de julho de 2016
  • Inactive is without hangar queue, investigations, buildings or any fleet movement. If there is something of these things, relocation is
    4 KB (732 palavras) - 14h17min de 16 de julho de 2016

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