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Совпадения в названиях страниц

  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 КБ (1512 слов) - 19:16, 15 июля 2016
  • 10 КБ (1677 слов) - 00:51, 15 января 2012
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 КБ (1415 слов) - 21:48, 23 октября 2015
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 КБ (1415 слов) - 21:51, 23 октября 2015
  • 12 КБ (1750 слов) - 11:00, 16 января 2012
  • 10 КБ (1813 слов) - 21:31, 19 марта 2013
  • 10 КБ (1813 слов) - 10:50, 21 марта 2013
  • 10 КБ (1547 слов) - 14:01, 19 апреля 2013
  • 10 КБ (1857 слов) - 13:55, 5 июля 2013
  • 11 КБ (1910 слов) - 14:30, 26 марта 2014

Совпадения в текстах страниц

  • ...ossess. Metal, Crystal and Deuterium are necessary for the construction of buildings, ships and conducting research. Generally Energy is used to run the Mines. ...ire, and universe you play in. These menus allow you to construct resource buildings, facilities, ships, defense, conduct research, launch missions, communicate
    5 КБ (891 слово) - 16:36, 15 июля 2016
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 КБ (779 слов) - 15:21, 15 января 2011
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    10 КБ (1626 слов) - 19:15, 6 декабря 2017
  • ...ase; then information about the fleet, defensive structures and as well as buildings and researches. To gather complete information than just about the resource |Buildings|(difference of the espionage technology level) ^ 2 + 5
    7 КБ (1178 слов) - 21:13, 29 апреля 2014
  • ...layer is automatically assigned his/ her home planet to start constructing buildings there. But that does not suffice in the long run to keep up with other play
    5 КБ (900 слов) - 18:24, 19 сентября 2016
  • ...our robotics factories as high as possible to reduce the time on the other buildings. The building of metal storage's, crystal storage's and deuterium tanks is
    9 КБ (1557 слов) - 17:18, 8 мая 2017
  • - You can make a building Queue with up to 5 buildings/researches that will be built in sequence if you have enough resources}} Buildings and shipyard queues need a minimum 750 Dark Matter up to a maximum of 72.00
    18 КБ (3115 слов) - 14:31, 16 июля 2016
  • ... du nun gut gerüstet und bereit für das nächste Kapitel {{Link|Tutorial:Buildings}}. In diesem Kapitel betrachten wir alle Gebäude im Detail.
    7 КБ (1130 слов) - 12:56, 27 июля 2011
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 КБ (1143 слова) - 18:43, 15 июля 2016
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...n't recommended at the start of the game, it's better to be carefull which buildings you put under construction.
    6 КБ (1104 слова) - 10:36, 19 декабря 2010
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally, Energy is used to run the M ...earch, Shipyard and Defense can be used to unlock and build all the units, buildings, defenses, and conduct research. The further chapters of the tutorial will
    4 КБ (780 слов) - 04:18, 7 февраля 2011
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 КБ (779 слов) - 15:28, 15 января 2011
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 КБ (1113 слов) - 17:03, 5 января 2012
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 КБ (1113 слов) - 17:03, 5 января 2012
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    9 КБ (1559 слов) - 17:31, 5 января 2012
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    9 КБ (1559 слов) - 17:30, 5 января 2012
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 КБ (1512 слов) - 19:16, 15 июля 2016
  • Don't spend precious fields for buildings you don't need
    8 КБ (1387 слов) - 20:15, 15 июля 2016
  • ...via colonising. You also can't destroy anyone else's mines, researches and buildings. You can only destroy the defense, fleet and steal max 50%, 75% or 100% of
    8 КБ (1424 слова) - 14:16, 16 июля 2016
  • Inactive is without hangar queue, investigations, buildings or any fleet movement. If there is something of these things, relocation is
    4 КБ (732 слова) - 14:17, 16 июля 2016

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