Rezultati pretrage

Skoči na: orijentacija, traži
  • ...ptimale vlootsamenstelling te vinden, is door middel van een {{Link|Combat simulator}}. Hierin kunnen spionage rapporten worden ingelezen en simulaties gedraaid
    9 KB (1.417 riječi) - 23:55, 29. listopada 2012.
  • ...should not launch at enemies that are too powerful. Also, you do not get a combat report if you are the attacker. After the impact you have to spy on the tar ...h you will need to destroy the defense of your enemy, with a {{Link|Combat simulator}}.
    5 KB (846 riječi) - 02:57, 16. veljače 2011.
  • ...τον επιτιθέμενο στόλο είναι ένας {{Link|Combat simulator}}. Ωστόσο μην κοιτάτε να έχετε τις μικρότε
    10 KB (26 riječi) - 15:54, 15. siječnja 2011.
  • ... optimale Angriffsflotte herauszufinden, ist ein sogenannter {{Link|Combat simulator}}. Achte bei der Zusammenstellung jedoch nicht nur darauf, möglichst wenig
    6 KB (1.013 riječi) - 12:40, 15. siječnja 2011.
  • ... 5:1 ratio (3:1 for targets using the Admiral officer), for a dishonorable combat, the defender's fleet will escape automatically see {{Link|Tutorial:Noob Pr ...d reduce the effective gain, and again, take a look on the fleets ratio in combat to avoid the automatic tactical retreat. Also the flight duration is someth
    6 KB (1.177 riječi) - 10:39, 24. svibnja 2014.
  • ...r maneira de verificar a melhor frota para atacar é usar um {{Link|Combat simulator}}. Mas não tenha só em atenção as perdas mínimas possíveis em termos
    6 KB (1.043 riječi) - 11:30, 20. prosinca 2011.
  • ...s, which you will need to destroy the defense of your enemy, with a Combat simulator.
    6 KB (940 riječi) - 09:50, 14. lipnja 2014.
  • ...Deines Gegners zu pulverisieren, kannst Du einfach mit einem {{Link|Combat simulator}} ausrechnen.
    6 KB (803 riječi) - 18:37, 29. prosinca 2010.
  • ...s combattre des joueurs trop forts. De plus, vous n'avez pas de rapport de combat comme lors d'une attaque. Après l'impact, vous devez espionner la cible un ...missiles interplanétaires sont beaucoup plus rapides que les vaisseaux de combat.
    6 KB (1.003 riječi) - 23:09, 3. siječnja 2011.
  • Parasta tapaa tarkistaa suotuisa hyökkäys laivasto, kutsutaan {{Link|Combat simulator}}. Mutta älä yritä vain minimoida menetyksiä, vaan huomioi myös deuter
    5 KB (790 riječi) - 15:49, 15. siječnja 2011.
  • ...s, which you will need to destroy the defense of your enemy, with a Combat simulator, like: <a href="http://www.osimulate.com/">OSimulate</a> , <a href="http://
    7 KB (1 riječ) - 21:21, 15. srpnja 2016.
  • ...lleure façon de choisir la flotte optimale d'attaque est un {{Link|Combat simulator}}. Mais il ne suffit pas juste de chercher le moins de pertes possible, fai
    6 KB (1.068 riječi) - 15:47, 15. siječnja 2011.
  • ...n ohjusten määrän tuhotaksesi vihollisen, käyttämällä {{Link|Combat simulator}}.
    5 KB (653 riječi) - 21:44, 7. siječnja 2011.
  • ...άλου σας με μία απλή προσομοίωση {{Link|Combat simulator}}.
    10 KB (10 riječi) - 16:28, 15. siječnja 2011.
  • ...omposición de tus flotas atacantes es utilizar los llamados {{Link|Combat simulator|Simuladores de Combate}}. Te permitirán saber cuál es la combinación óp
    6 KB (1 riječ) - 09:35, 24. siječnja 2011.
  • ...y to check the most efficient attacking fleet is a so called {{Link|Combat simulator}}. However, you shouldn't look only at if you have low losses or not, but w
    6 KB (1.049 riječi) - 23:21, 10. veljače 2011.
  • ...a necesitar para destruir las defensas de tu objetivo con un {{Link|Combat simulator}}.
    6 KB (993 riječi) - 11:03, 17. travnja 2011.
  • ...ssere una buona mossa attaccare troppi player forti. Inoltre non ricevi un combat report come in un attacco, dopo l'impatto dovrai spiare il bersaglio per ve ...he necessiti per distruggere la difesa del tuo nemico usando {{Link|Combat simulator}}.
    5 KB (737 riječi) - 21:15, 28. studenoga 2012.
  • ...pôsob, ako is overiť optimálnu útočiacu flotilu je tzv. {{Link|Combat simulator}}. Nepozerajte však iba ako mať čo najmenšie straty, ale berte v úvahu
    6 KB (1.076 riječi) - 23:33, 17. listopada 2011.
  • ..., można łatwo obliczyć przy pomocy kalkulatora "SpeedSim".{{Link|Combat simulator}}.
    6 KB (857 riječi) - 12:04, 17. studenoga 2011.

Vidi (prethodnih 20 | sljedećih 20) (20 | 50 | 100 | 250 | 500).

Osobni alati
Imenski prostori

Inačice
Pogledi
Radnje