Tutorial:Espionage

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Как вы уже наверняка заметили, суть Ogame - собрать столько ресурсов, сколько вы сможете, чтобы вложить их в постройки и другие структуры, т.е. в очки. Помимо производства рудников, которое легко получить, вы можете получить ресурсы с помощью рейдов, что означает атаки на других игроков, которые будут описаны в следующей главе. Но не каждого игрока стоит атаковать, и не каждый может быть просто атакован. Шпионаж дает вам возможность проверить как много ресурсов, кораблей и оборонительных сооружений находится на планетах ваших соседей.
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Advancing in OGame can be accomplished through getting points by spending resources. One important way to gain resources besides own mine production is by stealing them from other players. You can get those resources by attacking other planets; see the next chapter {{Link|Tutorial:Raids}}. One important thing you must check before sending the attack is to see what has your opponent in matter of resources, defense and ships. You will consider going on with the attack only if resources are worth the effort and if the defense and ships can be defeated by your attacking fleet. The only way to see what is there is by spying the target.
  
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To use this feature, you need the Espionage Technology. This research is available after you get Research Lab level 3. The first benefit you get from researching Espionage Technology is that you can get more information about incoming fleets in the first instance you will only see that a fleet moves towards your planet. You see the total number of the ships with level 2, the present types of ships with level 4 and with level 8 you see exactly how many ships of which kind are approaching you. This information is enormously important to react to incoming attack in the right way.
==Какие требования?==
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Для использования этой функции вам понадобиться исследовать Шпионаж. Это исследование становится доступным очень рано (требование: исследовательская лаборатория 3-го уровня). Первая выгода этого исследования в том, что вы сможете получить больше информации о летящих к вам чужих флотах на первых стадиях вы видите лишь факт приближения чужого флота к вашей планете. Вы сможете увидеть количество кораблей после 2-го уровня технологии, типы летящих кораблей после 4-го уровня, и после 8-го уровня вы сможете увидеть точное количество каждого типа кораблей, приближающихся к вам. Эта информация неоценимо важна для верной реакции на атаку и наилучшей защиты ваших ресурсов.
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Но это исследование, как ясно из названия, так же важно для самого шпионажа. Вам необходим второй уровень Шпионажа чтобы строить шпионские зонды, его уровень так же влияет на количество, получаемой сканами вражеских планет, информации и на то, вернуться ли ваши зонды целыми после скана.  
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==Как сканить?==
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After you have researched Espionage technology to level 2 you will also be able to build your own espionage drones. Their ability to give detailed reports depends of your technology level. The higher the Espionage technology level compared to your opponent, the more information you can get in report: an espionage report is complete only when you are able to see technology levels.
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==How to spy?==
  
 
{{Screenshot|Espionage|A}}
 
{{Screenshot|Espionage|A}}
Если у вас есть шпионские зонды, то у вас есть возможность просканить врагов. Самый быстрый способ это нажать на иконку шпионажа рядом с соответствующей планетой. После этого действия зонды автоматически отправляются к планете (количество отправляемых зондов можно изменить в меню  {{Link|Tutorial:Account settings}}) и собирают информацию. Вы также можете отправить зонды с миссией «Шпионаж» на интересующие вас координаты через меню Флот, используя такой способ вы сможете изменить количество посылаемых зондов вручную.
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The fastest method is to spy from galaxy view: move your mouse over the planet you want to spy and a tool-tip with action options will pop up, select espionage and the drones are instantly launched. You can set the desired number of spy drones from Options > General, see {{Link|Tutorial:Account settings}}. Another way to spy from galaxy view is to click the spy symbol from the right side of your screen (under “Action”). Alternatively you can also send Probes with the mission Espionage to the desired coordinates by using the fleet menu; this is a way to manually change number of probes in case you want to have the detailed espionage report without modifying your preferred settings from options. Some of premium features can help you spy by adding more slots, direct link or even 2 levels on your Espionage research (check {{Link|Tutorial:Premium features}}).
  
{{Infobox-Награда курса обучения:|После того, как вы впервые используете ваши зонды для скана другого игрока, вы получите два зонда в подарок.}}
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{{Infobox-Reward|After you have used your probes for the first time to spy on another player, you receive two more probes as a gift from the Tutorial.}}
  
==Какую информацию я могу получить?==
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==Which information can I gather?==
  
 
{{Screenshot|Espionage|B}}
 
{{Screenshot|Espionage|B}}
Если вы просканите игрока, то получите всю доступную вам информацию в сообщение с разведданными, которое разбито на 5 блоков. Сперва ресурсы – количество имеющихся на планете ресурсов, а так же вырабатываемая энергия – данные, которые вы получите в любом случае; затем информация о флоте, оборонительных сооружениях, а так же о зданиях и исследованиях. Чтобы получить больше информации, чем просто количество имеющихся ресурсов, вам нужно либо поднять уровень шпионской технологии выше, чем у вашего противника, либо послать на задание больше шпионских зондов. Вы легко можете посчитать сколько зондов вам нужно отправить чтобы получить определённую информацию:
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If you spy on an enemy, you will get an espionage report, in which information is grouped into a total of 5 blocks. First of all there are the resources - the amount of the present resources, as well as the energy production, which will be reported in every case; then information about the fleet, defensive structures and as well as buildings and researches. To gather complete information than just about the resources, you have to heighten your espionage, either by researching a higher espionage technology than the enemy, or by sending more probes at the same time. You can calculate easily how many probes you have to send to gather the designated information:
  
{{Infobox-Формула:|
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{{Infobox-Formula|
|ресурсы|1 зонд
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|Resources|1 probe
|флот|(разница между уровнями шпионажа)^2 + 2
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|Fleet|(difference of the espionage technology level) ^ 2 + 2
|оборона|(разница между уровнями шпионажа)^2 + 3
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|Defense|(difference of the espionage technology level) ^ 2 + 3
|постройки|(разница между уровнями шпионажа)^2 + 5
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|Buildings|(difference of the espionage technology level) ^ 2 + 5
|исследования|(разница между уровнями шпионажа)^2 + 7
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|Research|(difference of the espionage technology level) ^ 2 + 7
 
}}
 
}}
  
Если ваш шпионаж на три уровня выше, чем шпионаж противника, то одного зонда будет достаточно чтобы получить всю информацию. После получения необходимой информации из разведданных вы сможете прикинуть на сколько прибыльна данная цель и, если это так, то отправить флот.
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If your own Espionage Technology is 3 levels higher than the technology of the enemy, 1 probe will suffice to gather all information. After you see all designated information in your espionage report you can then determine if it is a profitable target and if so, dispatch your fleet.
 
   
 
   
==Что такое шанс на защиту от шпионажа?==
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==What is counter-espionage ?==
 
   
 
   
В полученных разведданных в самой последней строке вы найдете величину шанса на защиту от шпионажа, которая может быть от 0% до 100%. Эта величина определяет шанс обнаружения и уничтожения ваших зондов противником, которого вы сканите. Чем выше шанс, тем вероятнее, что ваши зонды будут замечены и вступят в битву с флотом и оборонительными сооружениями на планете. Шанс на защиту от шпионажа не влияет на полноту разведданных, которые будут отправлены вам даже если зонды были замечены и сбиты.  
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At the end of your espionage report, there will always be the value of counter-espionage, which is between 0% and 100%. This value specifies the chance of your probes being detected and destroyed by the enemy. The higher the chance the more likely it is that your probes will be detected and engage in battle with the defender's ships present at the planet. The counter-espionage does not affect the espionage report, which will be delivered even if the Probes are destroyed.
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The exact formula, on how to calculate that value is still unknown so far, because it is obvious that the coincidence plays a major role (with the same combination, there are often very different values), so it is not very important. As a matter of fact, three different elements have an effect on the counter-espionage: The number of Espionage Probes, the Espionage Technology difference between you and your opponent and the number of ships on the planet. If there is no fleet on the spied planet, the Probes will return in every case. The more ships, the higher the chance that they can be shot down. On the other hand, if your espionage technology is much lower, just a few cargoes and solar satellites can kill your Probes. If your probes are detected, there will automatically be a fight on the planet. The probes usually will not survive the first round, because they are lightly armored and unarmed, and that is why you will not get a combat report.
  
Точная формула подсчета этой величины до сих пор не известна, так как очевидно, что случайность играет здесь решающую роль (при одинаковых комбинациях величина зачастую бывает разная), так что это не так и важно. Известно, что три вещи влияют на шанс на защиту от шпионажа: количество посылаемых шпионских зондов, разница в уровнях Шпионажа между вами и вашим противником, а так же количество кораблей на орбите планеты. Если на планете, которую вы сканите, нет флота, то ваши зонды обязательно вернуться; больше кораблей на планете – больше шанс, что зонды собьют. Если уровень вашего шпионажа намного выше, чем у противника, то велик шанс, что зонды уцелеют. С другой стороны, если он слишком низок, то всего несколько транспортов и солнечных спутников могут засечь ваши зонды. Так же очень рискованно посылать одновременно большое количество зондов, т.к. они могут быть легко замечены и, как следствие, вы понесете большие потери. Поэтому стоит отправлять больше 2-4 зондов только в случае, если цель действительна представляет большую ценность. Если ваши зонды засекут, то они сразу вступят в бой с флотом и обороной планеты. В большинстве случаев зонды не выдерживают больше одного раунда, т.к. у них очень легкая броня и отсутствует оружие, поэтому вы не получите детального боевого доклада.
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==What do I have to consider ?==
  
==Что я должен учесть?==
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Always spy before attacking, make sure you have all the necessary information about ships and defense on the planet.
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The opposing player gets a message that you spied him – some of the players are not amused that you are interested in their planet. It is a risk you will have to take, if you are willing to raid. Probing is a key aspect of raiding, and raiding, as you will see in next chapter is even more important to advance in game. So keep in mind that sometimes it will not be wise to probe players that are much higher ranked than you in military score, as you won't probably be able to crash them, but you'll also make then notice you having some fleet they will like to crash. Look carefully who you probe, most of the times you will only get profit from players ranked lower than you (in military score). Keep in mind that probing sloppy players might alarm them and they will probably cease to be so sloppy, so it is a good habit, that when you are not willing to study a certain target, you just probe players without signs of {{Link|Info:Activity}}.
  
Игрок всегда получает сообщение о том, что он был просканен – многие игроки не в восторге от того, что вы интересуетесь их планетами. Так что вам стоит сканить тех игроков, которые находятся на вашем уровне. Не стоит провоцировать слишком сильных игроков на кампанию мести против вас.
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Also, if you're under the noob protection system (up to 50k points in old universe or up to 500k points in new universe), spying much stronger players (marked with red in galaxy view) will result in losing noob protection for a week by becoming an Outlaw. All players can attack you in this interval. Honor point system and tactical retreat will continue to work see {{Link|Info:Game details}}.  
  
 
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Latest revision as of 23:13, 29 April 2014



Advancing in OGame can be accomplished through getting points by spending resources. One important way to gain resources besides own mine production is by stealing them from other players. You can get those resources by attacking other planets; see the next chapter Raids. One important thing you must check before sending the attack is to see what has your opponent in matter of resources, defense and ships. You will consider going on with the attack only if resources are worth the effort and if the defense and ships can be defeated by your attacking fleet. The only way to see what is there is by spying the target.

To use this feature, you need the Espionage Technology. This research is available after you get Research Lab level 3. The first benefit you get from researching Espionage Technology is that you can get more information about incoming fleets – in the first instance you will only see that a fleet moves towards your planet. You see the total number of the ships with level 2, the present types of ships with level 4 and with level 8 you see exactly how many ships of which kind are approaching you. This information is enormously important to react to incoming attack in the right way.

After you have researched Espionage technology to level 2 you will also be able to build your own espionage drones. Their ability to give detailed reports depends of your technology level. The higher the Espionage technology level compared to your opponent, the more information you can get in report: an espionage report is complete only when you are able to see technology levels.


[edit] How to spy?

Setting number of probes
Setting number of probes
Sending probes via galaxy view
Sending probes via galaxy view

The fastest method is to spy from galaxy view: move your mouse over the planet you want to spy and a tool-tip with action options will pop up, select espionage and the drones are instantly launched. You can set the desired number of spy drones from Options > General, see Account settings. Another way to spy from galaxy view is to click the spy symbol from the right side of your screen (under “Action”). Alternatively you can also send Probes with the mission Espionage to the desired coordinates by using the fleet menu; this is a way to manually change number of probes in case you want to have the detailed espionage report without modifying your preferred settings from options. Some of premium features can help you spy by adding more slots, direct link or even 2 levels on your Espionage research (check Premium features).

Tutorial Reward:
After you have used your probes for the first time to spy on another player, you receive two more probes as a gift from the Tutorial.

[edit] Which information can I gather?

An espionage report
An espionage report

If you spy on an enemy, you will get an espionage report, in which information is grouped into a total of 5 blocks. First of all there are the resources - the amount of the present resources, as well as the energy production, which will be reported in every case; then information about the fleet, defensive structures and as well as buildings and researches. To gather complete information than just about the resources, you have to heighten your espionage, either by researching a higher espionage technology than the enemy, or by sending more probes at the same time. You can calculate easily how many probes you have to send to gather the designated information:

Formula:
Resources = 1 probe
Fleet = (difference of the espionage technology level) ^ 2 + 2
Defense = (difference of the espionage technology level) ^ 2 + 3
Buildings = (difference of the espionage technology level) ^ 2 + 5
Research = (difference of the espionage technology level) ^ 2 + 7

If your own Espionage Technology is 3 levels higher than the technology of the enemy, 1 probe will suffice to gather all information. After you see all designated information in your espionage report you can then determine if it is a profitable target and if so, dispatch your fleet.

[edit] What is counter-espionage ?

At the end of your espionage report, there will always be the value of counter-espionage, which is between 0% and 100%. This value specifies the chance of your probes being detected and destroyed by the enemy. The higher the chance the more likely it is that your probes will be detected and engage in battle with the defender's ships present at the planet. The counter-espionage does not affect the espionage report, which will be delivered even if the Probes are destroyed.

The exact formula, on how to calculate that value is still unknown so far, because it is obvious that the coincidence plays a major role (with the same combination, there are often very different values), so it is not very important. As a matter of fact, three different elements have an effect on the counter-espionage: The number of Espionage Probes, the Espionage Technology difference between you and your opponent and the number of ships on the planet. If there is no fleet on the spied planet, the Probes will return in every case. The more ships, the higher the chance that they can be shot down. On the other hand, if your espionage technology is much lower, just a few cargoes and solar satellites can kill your Probes. If your probes are detected, there will automatically be a fight on the planet. The probes usually will not survive the first round, because they are lightly armored and unarmed, and that is why you will not get a combat report.

[edit] What do I have to consider ?

Always spy before attacking, make sure you have all the necessary information about ships and defense on the planet. The opposing player gets a message that you spied him – some of the players are not amused that you are interested in their planet. It is a risk you will have to take, if you are willing to raid. Probing is a key aspect of raiding, and raiding, as you will see in next chapter is even more important to advance in game. So keep in mind that sometimes it will not be wise to probe players that are much higher ranked than you in military score, as you won't probably be able to crash them, but you'll also make then notice you having some fleet they will like to crash. Look carefully who you probe, most of the times you will only get profit from players ranked lower than you (in military score). Keep in mind that probing sloppy players might alarm them and they will probably cease to be so sloppy, so it is a good habit, that when you are not willing to study a certain target, you just probe players without signs of Activity.

Also, if you're under the noob protection system (up to 50k points in old universe or up to 500k points in new universe), spying much stronger players (marked with red in galaxy view) will result in losing noob protection for a week by becoming an Outlaw. All players can attack you in this interval. Honor point system and tactical retreat will continue to work see Game details.

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