Tutorial:Interplanetary Missiles

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{{PageHead-Tutorial}}
 
{{PageHead-Tutorial}}
  
Attaccare un player con le navi non è sempre la migliore opzione. I missili interplanetari sono una potente arma contro i pianeti con numerose strutture difensive, chiamati anche bunker. Essi sono una facilitazione strategica per rendere i piccoli bersagli più lucrosi, per esempio eliminando i cannoni al plasma.
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Attacking a player with ships is not always the only possibility, you have also the missiles.There are two types of missiles: Interplanetary Missiles(IPM) and Anti-Ballistic Missiles(ABM). The IPMs can be launched to destroy enemy defense and ABMs can intercept attacking IPMs.
I missili sparati dal proprio pianeta, distruggeranno un certo numero di strutture difensive nemiche, ma possono anche essere distrutte dai missili antibalistici.
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Le difese distrutte dai missili interplanetari non saranno ricostruite, e ciò rappresenta il loropunto di forza, oltre al potere di penetrazione.
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Interplanetary missiles are a powerful weapon against planets with a lot of defensive structures, the so called bunker. By all means they are a strategic facility to make small targets more lucrative, for example by eliminating several plasma turrets. They will be sent from your planet and will destroy a certain number of adverse defensive structures of your choice– but they also can be destroyed by self deploying anti-ballistic missiles. (When IPM's are detected your ABM's will auto deploy) The defenses which were destroyed by interplanetary missiles will not be rebuilt, that represents the force of those missiles, besides the penetrating power.
 
   
 
   
==Come posso avere questi missili ?==
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==How do I get those missiles?==
 
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{{Screenshot|Interplanetary_Missiles|A}}
 
{{Screenshot|Interplanetary_Missiles|A}}
Per costruire i missili interplanetari devi avere la base missilistica al livello 4 su un pianeta (costo totale: 300.000 metallo, 300.000 cristallo e 15.000 deuterio), dopo di che puoi costruire i missili interplanetari, nel menù Difesa. Un missile costa 12.500 metallo, 2.500 cristallo e 10.000 deuterio, per ogni livello della base missilistica possono essere stoccati 5 missili contemporaneamente. Perciò una base missilistica al livello 5 può contenere al massimo 25 missili interplanetari. Una volta che ci sono missili nella base, non è possibile smantellare i livelli, tuttavia è possibile upgradarla. Per disfarsi dei missili senza lanciarli su un bersaglio basta cliccare sul menù della base missilistica e distruggerli dalla capacità totale.
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To build interplanetary missiles you must have a missile silo level 4 on a planet (total cost: 300.000 metal, 300.000 crystal and 15.000 deuterium ) after that you can commission interplanetary missiles, from the defense menu. A missile costs 12.500 metal, 2.500 crystal and 10.000 deuterium, per each level of the missile silo a maximum of five interplanetary missiles can be stored at the same time. So a silo on level five enables you to construct a maximum 25 interplanetary missiles. As long as there are missiles in the silo it is not possible to tear down a silo, however the upgrading is possible. To destroy missiles (ABM's or IPM's) without launching on a target, just click on the loading capacity in the missile silo and tear the missiles down there or you can sell them to the scrap dealer (see merchant menu).
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Per costruire i missili antibalistici è necessaria una base a livello 2 (costo totale: 60.000 metallo, 60.000 cristallo, 3.000 deuterio), perciò gli antibalistici sono più facili da realizzare rispetto agli interplanetari. Inoltre un missile in difesa occupa la metà dello spazio; quindi possono essere stoccati in una base missilistica di livello 5 un massimo di 50 missili antibalistici.
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To build anti-ballistic missiles you only need missile silo on level 2 ( total cost: 60.000 metal, 60.000 crystal, 3.000 deuterium ), so the anti-ballistic missiles are easier to reach over the interplanetary missiles. Moreover a defense missile just takes half as much space; hence up to 50 anti-ballistic missiles can be stored in a silo on level 5. A defense missile costs 8.000 metal and 2.000 deuterium. Mind you, ABM's and IPM's share the same silo after missile silo level 4. Although you cannot build a missile silo on a moon, the anti-ballistic missiles of the planet also defend the defensive structure on a possibly existent moon!
Un missile di difesa costa 8.000 metallo e 2.000 deuterio.
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Non si può costruire una base missilistica sulla luna, i missili antibalistici del pianeta proteggono anche le difese sulla possibile luna.
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==Danni premendo un bottone==
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==Damage at the push of a button==
 
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{{Screenshot|Interplanetary_Missiles|B}}
 
{{Screenshot|Interplanetary_Missiles|B}}
Per attaccare un pianeta o una luna nemica con i missili interplanetari, devi andare inizialmente nella visuale galassia. Se puoi raggiungere il bersaglio, potrai attaccare il pianeta con gli interplanetari cliccando sul simbolo del razzo nella riga appropriata. Se il target è una luna, dovrai portare il mouse sulla luna e cliccare il link. Successivamente verrà aperto un nuovo menù, nel quale dovrai inserire la quantità di missili e il bersaglio primario, prima di confermare l'attacco. Il bersaglio primario indica il tipo di difesa che sarà attaccato, perciò potrai scegliere che i tuoi missili interplanetari attacchino i lanciamissili, i cannoni al plasma o qualsiasi altro tipo di difesa che vuoi distruggere. Se il bersaglio primario è distrutto o non viene scelto, le difese saranno distrutte nell'ordine in cui sono nel menù Difesa, partendo dai lanciamissili. Se tutte le difese vengono distrutte anche gli interplanetari si distruggeranno allo stesso modo. La forza dell'attacco è collegata alla tecnologia delle armi dell'attaccante e alla tecnologia delle corazze del difensore.
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To attack a player's planet or moon with interplanetary missiles you first have to switch to the galaxy view. If the target is within reach you will be able to attack the planet with interplanetary missiles by clicking on the missile icon symbol in the appropriate line. If the target is a moon, you will have to hold the mouse over the moon and click the appropriate link. After that a new menu will be opened in which you will have to enter the amount of mobilized missiles and the primary target, before affirming the attack. The primary target indicates the type of defensive structures, which shall be attacked - so you can set your interplanetary missiles selectively at rocket launchers, plasma turrets or any other type of defense, which you want to destroy. If the primary target is destroyed or nothing was chosen, the defensive structures will be destroyed in the order, as they are in the defense, starting with the rocket launchers. If all defensive structures are eliminated then the interplanetary missiles will be destroyed also. The force of the attack depends of the weapon technology of the attacker and the armor technology of the defender.
  
{{Infobox-Formula|
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{{Infobox-Formula||reach ( in systems ) | (level of impulse drive * 5 ) – 1}}
|raggio ( in sistemi ) = (livello motore ad impulso * 5 ) – 1
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}}
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[[Attenzione:]] una volta inviati i missili interplanetari non possono essere richiamati. Perciò non devi fare errori con l'invio, e devi essere sicuro di voler procedere con quell'attacco. Come la maggior parte dei giocatori usa i missili interplanetari per vendicarsi degli attacchi, non dovresti combattere contro troppi player. Inoltre non ricevi un combat report come l'attaccato, dopo l'impatto dovrai spiare il bersaglio per vedere il risultato. Solo la vittima avrà un report corto con il nome dell'attaccante, l'ammontare dei missili mandati e delle difese distrutte.
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{{Infobox-Notice|When sent, the interplanetary missiles cannot be recalled.}}
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So you should not make any mistakes with the entry, and you should be sure that you want to go through with this attack. As most of the players retaliate towards interplanetary missile attacks with counter attacks, you should not battle with too strong of a player, however the number makes the win: alliances with many small ranked players can use IPM coordinated attacks against much stronger players. After the impact you will receive a report with remaining defensive structure on enemy's planet. The defender also gets a short report with the name of the attacker and the amount of deployed missiles and the destroyed defensive units.  
  
I missili antibalistici sono sempre pronti. Appena un nemico attacca il pianeta o la luna con gli interplanetari, ogni antibalistico distruggerà uno dei missili ostili e si autodistruggerà nel farlo. Con un numero sufficiente di missili antibalistici, i danni alle difese in caso di attacco con missili interplanetari può essere ridotto o evitato del tutto.
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Anti-ballistic missiles are always ready. As soon as an enemy attacks a player's planet or moon with interplanetary missiles, each anti-ballistic missile will destroy one of the hostile missiles and will be destroyed itself in doing so. With a sufficient amount of anti-ballistic missiles, the damage on a players defensive structures, in case of an interplanetary missile attack, can be abated or avoided entirely.
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==Cosa devo tenere a mente?==
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Solo se c'è il simbolo del razzo accanto al bersaglio nella visuale galassia sarà attaccabile. Inoltre devi fare attenzione che il nemico non abbia missili antibalistici che potrebbero intercettare i tuoi interplanetari, perché l'attacco sarebbe poi inefficace e le risorse andrebbero perse. Se vuoi attaccare un gran bunker, devi costruire i missili interplanetari su più pianeti e spararli tutti insieme, oppure raggrupparsi con più player, poichè il difensore potrebbe fare altri antibalistici e così rallentare i danni subiti. Tuttavia i missili interplanetari sono ben più veloci delle navi da battaglia.
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==What do I have to bear in mind?==
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If you can see the interplanetary missile symbol next to a player in the galaxy view, you will be able to attack him with Interplanetary missiles. Make sure to check your espionage report to see if the enemy does not have too many anti-ballistic missiles, which can intercept the interplanetary missiles that you send, making your attack inefficient. If you want to attack a bigger bunker, you will have to build interplanetary missiles on several planets and fire them off at the same time, or to band together with several players, because also the defender can build anti-ballistic missiles and thus slowing the damage down. However interplanetary missiles are significantly faster than battle ships.
 
   
 
   
{{Infobox-Formula|
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{{Infobox-Formula||time of flight ( in seconds ) | 30 + ( 30 * distance in systems )}}
|Tempo di volo ( in secondi ) = 30 + ( 30 * distanza in sistemi )
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}}
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Puoi calcolare il numero di missili che necessiti per distruggere la difesa del tuo nemico usando l'"IrakSim". {{Link|Combat simulator}}.
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You can calculate the number of missiles, which you will need to destroy the defense of your enemy, with a Combat simulator.
  
 
{{PageFoot-Tutorial}}
 
{{PageFoot-Tutorial}}

Latest revision as of 11:50, 14 June 2014



Attacking a player with ships is not always the only possibility, you have also the missiles.There are two types of missiles: Interplanetary Missiles(IPM) and Anti-Ballistic Missiles(ABM). The IPMs can be launched to destroy enemy defense and ABMs can intercept attacking IPMs.

Interplanetary missiles are a powerful weapon against planets with a lot of defensive structures, the so called bunker. By all means they are a strategic facility to make small targets more lucrative, for example by eliminating several plasma turrets. They will be sent from your planet and will destroy a certain number of adverse defensive structures of your choice– but they also can be destroyed by self deploying anti-ballistic missiles. (When IPM's are detected your ABM's will auto deploy) The defenses which were destroyed by interplanetary missiles will not be rebuilt, that represents the force of those missiles, besides the penetrating power.

[edit] How do I get those missiles?

Missile silo with deconstruction option
Missile silo with deconstruction option
Building interplanetary missiles
Building interplanetary missiles

To build interplanetary missiles you must have a missile silo level 4 on a planet (total cost: 300.000 metal, 300.000 crystal and 15.000 deuterium ) after that you can commission interplanetary missiles, from the defense menu. A missile costs 12.500 metal, 2.500 crystal and 10.000 deuterium, per each level of the missile silo a maximum of five interplanetary missiles can be stored at the same time. So a silo on level five enables you to construct a maximum 25 interplanetary missiles. As long as there are missiles in the silo it is not possible to tear down a silo, however the upgrading is possible. To destroy missiles (ABM's or IPM's) without launching on a target, just click on the loading capacity in the missile silo and tear the missiles down there or you can sell them to the scrap dealer (see merchant menu).

To build anti-ballistic missiles you only need missile silo on level 2 ( total cost: 60.000 metal, 60.000 crystal, 3.000 deuterium ), so the anti-ballistic missiles are easier to reach over the interplanetary missiles. Moreover a defense missile just takes half as much space; hence up to 50 anti-ballistic missiles can be stored in a silo on level 5. A defense missile costs 8.000 metal and 2.000 deuterium. Mind you, ABM's and IPM's share the same silo after missile silo level 4. Although you cannot build a missile silo on a moon, the anti-ballistic missiles of the planet also defend the defensive structure on a possibly existent moon!


[edit] Damage at the push of a button

Choose a target
Choose a target
Firing interplanetary missiles
Firing interplanetary missiles

To attack a player's planet or moon with interplanetary missiles you first have to switch to the galaxy view. If the target is within reach you will be able to attack the planet with interplanetary missiles by clicking on the missile icon symbol in the appropriate line. If the target is a moon, you will have to hold the mouse over the moon and click the appropriate link. After that a new menu will be opened in which you will have to enter the amount of mobilized missiles and the primary target, before affirming the attack. The primary target indicates the type of defensive structures, which shall be attacked - so you can set your interplanetary missiles selectively at rocket launchers, plasma turrets or any other type of defense, which you want to destroy. If the primary target is destroyed or nothing was chosen, the defensive structures will be destroyed in the order, as they are in the defense, starting with the rocket launchers. If all defensive structures are eliminated then the interplanetary missiles will be destroyed also. The force of the attack depends of the weapon technology of the attacker and the armor technology of the defender.

Formula:
reach ( in systems ) = (level of impulse drive * 5 ) – 1
Notice
When sent, the interplanetary missiles cannot be recalled.

So you should not make any mistakes with the entry, and you should be sure that you want to go through with this attack. As most of the players retaliate towards interplanetary missile attacks with counter attacks, you should not battle with too strong of a player, however the number makes the win: alliances with many small ranked players can use IPM coordinated attacks against much stronger players. After the impact you will receive a report with remaining defensive structure on enemy's planet. The defender also gets a short report with the name of the attacker and the amount of deployed missiles and the destroyed defensive units.

Anti-ballistic missiles are always ready. As soon as an enemy attacks a player's planet or moon with interplanetary missiles, each anti-ballistic missile will destroy one of the hostile missiles and will be destroyed itself in doing so. With a sufficient amount of anti-ballistic missiles, the damage on a players defensive structures, in case of an interplanetary missile attack, can be abated or avoided entirely.

[edit] What do I have to bear in mind?

If you can see the interplanetary missile symbol next to a player in the galaxy view, you will be able to attack him with Interplanetary missiles. Make sure to check your espionage report to see if the enemy does not have too many anti-ballistic missiles, which can intercept the interplanetary missiles that you send, making your attack inefficient. If you want to attack a bigger bunker, you will have to build interplanetary missiles on several planets and fire them off at the same time, or to band together with several players, because also the defender can build anti-ballistic missiles and thus slowing the damage down. However interplanetary missiles are significantly faster than battle ships.

Formula:
time of flight ( in seconds ) = 30 + ( 30 * distance in systems )

You can calculate the number of missiles, which you will need to destroy the defense of your enemy, with a Combat simulator.

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