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  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,512 words) - 19:16, 15 July 2016
  • 10 KB (1,677 words) - 00:51, 15 January 2012
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,415 words) - 21:48, 23 October 2015
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,415 words) - 21:51, 23 October 2015
  • 12 KB (1,750 words) - 11:00, 16 January 2012
  • 10 KB (1,813 words) - 21:31, 19 March 2013
  • 10 KB (1,813 words) - 10:50, 21 March 2013
  • 10 KB (1,547 words) - 14:01, 19 April 2013
  • 10 KB (1,857 words) - 13:55, 5 July 2013
  • 11 KB (1,910 words) - 14:30, 26 March 2014

Page text matches

  • ...ossess. Metal, Crystal and Deuterium are necessary for the construction of buildings, ships and conducting research. Generally Energy is used to run the Mines. ...ire, and universe you play in. These menus allow you to construct resource buildings, facilities, ships, defense, conduct research, launch missions, communicate
    5 KB (891 words) - 16:36, 15 July 2016
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 KB (779 words) - 15:21, 15 January 2011
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    10 KB (1,626 words) - 19:15, 6 December 2017
  • ...ase; then information about the fleet, defensive structures and as well as buildings and researches. To gather complete information than just about the resource |Buildings|(difference of the espionage technology level) ^ 2 + 5
    7 KB (1,178 words) - 21:13, 29 April 2014
  • ...layer is automatically assigned his/ her home planet to start constructing buildings there. But that does not suffice in the long run to keep up with other play
    5 KB (900 words) - 18:24, 19 September 2016
  • ...our robotics factories as high as possible to reduce the time on the other buildings. The building of metal storage's, crystal storage's and deuterium tanks is
    9 KB (1,557 words) - 17:18, 8 May 2017
  • - You can make a building Queue with up to 5 buildings/researches that will be built in sequence if you have enough resources}} Buildings and shipyard queues need a minimum 750 Dark Matter up to a maximum of 72.00
    18 KB (3,115 words) - 14:31, 16 July 2016
  • ... du nun gut gerüstet und bereit für das nächste Kapitel {{Link|Tutorial:Buildings}}. In diesem Kapitel betrachten wir alle Gebäude im Detail.
    7 KB (1,130 words) - 12:56, 27 July 2011
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 KB (1,143 words) - 18:43, 15 July 2016
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...n't recommended at the start of the game, it's better to be carefull which buildings you put under construction.
    6 KB (1,104 words) - 10:36, 19 December 2010
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally, Energy is used to run the M ...earch, Shipyard and Defense can be used to unlock and build all the units, buildings, defenses, and conduct research. The further chapters of the tutorial will
    4 KB (780 words) - 04:18, 7 February 2011
  • ...e time. Metal, Crystal and Deuterium are necessary for the construction of buildings and units as well as for researches. Generally Energy is used to run the Mi ...es, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial wi
    4 KB (779 words) - 15:28, 15 January 2011
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 KB (1,113 words) - 17:03, 5 January 2012
  • ...t of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the reso ...sn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
    7 KB (1,113 words) - 17:03, 5 January 2012
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    9 KB (1,559 words) - 17:31, 5 January 2012
  • If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acqui ... more precisely and commission level 1. The event is nearly like improving buildings, researches also need a certain time, and they can be cancelled, by which y
    9 KB (1,559 words) - 17:30, 5 January 2012
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,512 words) - 19:16, 15 July 2016
  • Don't spend precious fields for buildings you don't need
    8 KB (1,387 words) - 20:15, 15 July 2016
  • ...via colonising. You also can't destroy anyone else's mines, researches and buildings. You can only destroy the defense, fleet and steal max 50%, 75% or 100% of
    8 KB (1,424 words) - 14:16, 16 July 2016
  • Inactive is without hangar queue, investigations, buildings or any fleet movement. If there is something of these things, relocation is
    4 KB (732 words) - 14:17, 16 July 2016
  • * Lunar Base's are the building that will give you slots for other buildings * Robotics Factory will shorten the time taken to build the facilities and buildings in general
    6 KB (1,146 words) - 14:20, 10 June 2017
  • ...uficientemente preparado para el siguiente capítulo sobre {{Link|Tutorial:Buildings}}. En él podrás aprender multitud de detalles sobre los diversos edificio
    7 KB (1,208 words) - 07:29, 31 March 2011
  • ... every player gets automatically assigned his home planet to construct his buildings there. But that does not suffice in the long run to keep up with other play ...ets will be more and more important, because more and more mines and other buildings have to be constructed. After a reasonable time you should break away from
    6 KB (957 words) - 02:22, 5 January 2012
  • ...s about collecting as mush resources as you can, so you can invest them in buildings and structures – which gives you points. Besides the mine production, whi ...ase; then information about the fleet, defensive structures and as well as buildings and researches. To gather more information than just about the resources, y
    6 KB (1,002 words) - 02:13, 5 January 2012
  • ...siva, ora sei preparato e pronto per il prossimo capitolo: {{Link|Tutorial:Buildings}}. In questo capitolo spiegheremo nel dettaglio le differenze tra le varie
    7 KB (1,123 words) - 11:34, 20 November 2012
  • ...imerane vycvičený a pripravený na nasledujúcu kapitolu {{Link|Tutorial:Buildings}}. V tejto kapitole sa pozrieme podrobne na rôzne budovy v Ogame.
    7 KB (1,341 words) - 23:23, 17 October 2011
  • |Buildings|(różnica poziomu technologii szpiegowskiej) ^ 2 + 5
    6 KB (1,016 words) - 12:23, 17 November 2011
  • ... OGame is about collecting as mush resources as you can, to invest them in buildings and structures – therefore in points. Besides the mine production, which ...ase; then information about the fleet, defensive structures and as well as buildings and researches. To gather more information than just about the resources, y
    6 KB (971 words) - 02:14, 5 January 2012
  • ... every player gets automatically assigned his home planet to construct his buildings there. But that does not suffice in the long run to keep up with other play ...ets will be more and more important, because more and more mines and other buildings have to be constructed. After a reasonable time you should break away from
    6 KB (957 words) - 02:21, 5 January 2012
  • ... />You can only activate it when nothing is being built/researched (fleet, buildings, defence, research) and if yours fleets are not in transit. (If there is in
    5 KB (844 words) - 02:24, 5 January 2012
  • ... />You can only activate it when nothing is being built/researched (fleet, buildings, defence, research) and if yours fleets are not in transit. (If there is in
    5 KB (841 words) - 19:44, 18 February 2014
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,415 words) - 21:48, 23 October 2015
  • ...defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. ...y, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
    9 KB (1,415 words) - 21:51, 23 October 2015
  • ...annot build any further buildings. The 2 fields that you can use for other buildings between the levels of the lunar base, you should use first of all for the r
    9 KB (1,633 words) - 15:13, 5 January 2012
  • ...annot build any further buildings. The 2 fields that you can use for other buildings between the levels of the lunar base, you should use first of all for the r
    9 KB (1,633 words) - 15:14, 5 January 2012
  • ...ora está bem treinado e pronto para o próximo capítulo: {{Link|Tutorial:Buildings}}.
    8 KB (1,370 words) - 18:27, 28 February 2013

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